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NWN SCRIPTS

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Title  Realistic Patrolling Guard System (Updated)
Author  Borden Ha'elven
Submitted / Updated  01-18-2010 / 02-03-2010
Category  Scripting routines
Expansions  Requires All Expansions (SoU & HotU & CEP)
Format  Module and Code
Type  Type - Guards
Description
Realistic Patrolling Guard System By Borden Ha'elven.

This system sets a low impact module heartbeat timer to spawn regular patrols (2 Guards) in the area you want patrolling, they then patrol their individual waypoints and leave at the end of their circuit. The timer resets and the whole thing repeats. If a patroller encounters a corpse (dead posted guard) he will shout an alarm and both guards will run for the exit to raise the alarm. The dead posted guard is created when you kill a guard on sentry duty, he will drop his sword, shield & helmet and leave a corpse that can be picked up and moved. Hide the body and the patrol won't raise an alarm, leave it to be found and they will. If the patrol does spot the body you still get the chance to kill them before they raise the alarm. When you kill both guards the timer resets and normal patrols resume. If you kill 2 (Configureable) patrols the alarm is automatically raised after a set time. (It would be wouldn't it?) When the alarm is raised 4 (Configureable) guards enter and run around the area until they are killed. When they are, the timer resets and when it fires more the initial quantity of guards and 2 extra guards appear and hunt for you. This will continue until you either escape or are overwhelmed. All killed guards will leave a corpse so the only way to stop it is to hide all the bodies. These are heavy and will probably over-burden you so it's best to hide the sentry and not alert the patrols at all. Patrols will attack you if you are out of the cells but ingnore you when they think you're safely locked up. All the system settings can be adjusted in the module load script. See the notes in it for guidance.

Added Non CEP version. Just cut and paste the placeables entry into your 2da hak and put the MDL into a hak.

Added disguise option:
You can now take the sentry's equipment, equip it and stand in the sentry's place and fool the patrol. Works with associates and party members for PW use. Just get one of your party to dress as the sentry and the patrols won't miss him. The patroller will tell you off if you have certain items of equipment missing though...
Removed all the annoying debug messages too.

Files

NameTypeSizeDownloads
Patrol_System.rarPatrol_System.rar
Submitted: 01-18-2010 / Last Updated: 02-03-2010
rar103.22Kb203
Module, Erf & Readme
Patrol_System_no_cep.rarPatrol_System_no_cep.rar
Submitted: 01-18-2010 / Last Updated: 02-03-2010
rar135.01Kb120
Same thing with mini hak for Non CEP peeps
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Comments (3):

Posted by Gonzo_og at 2010-01-21 10:04:11    Voted 10.00 on 01/21/10
Very cool, and lots of potential uses. Would be just the thing for any kind of infiltration adventure.
_________________________
stuff

Posted by Borden Ha'elven at 2010-01-19 23:01:34    
I could take the corpse placeable model out of CEP (If I can find it) and put it in a seperate hak if you want. That's the only bit it uses really.

_________________________

Stuff I've done.

Posted by Cervantes35 at 2010-01-19 21:13:16    
Could you make a non-CEP module not really sure I want to download a gig of content to check it out.
_________________________
[Creature Compilation]
[The Q Castle Project]

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