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NWN SCRIPTS

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Title  DS Careful Sneaking Overhaul v1.0 BETA
Author  DSenset
Submitted / Updated  02-18-2010 / 02-19-2010
Category  Creature AI
Expansions  NWN-1.69
Format  Module and Code
Type  Type - Guards
Description
DS Careful Sneaking Overhaul v1.0 BETA (dssn) - lots a more fun of sneaking

Some simple, minimalistic and easy customizable adjustments of the usual NWN game mechanics.

What it does:

- Opening or closing door/containers uncloaks the PC.
- When a non-hostile NPC observes a PC going stealthy or going visible, he makes him visible and calls the (placeholder) function dssn_callguards.
- Attacking and/or chasing guards can lose track of you if you're hidden. Now rogues finally got a fair chance and you can shake them off.
- When a guard or a friendly bumps into you, you get uncloaked. So watch where you're going.
- When a guard sees you, you get uncloaked.
- Light zones modify your hide skill when you cross them (or even uncloak you).

Please note, that this is a BETA release.

Files

NameTypeSizeDownloads
dssn10.7zdssn10.7z
Submitted: 02-18-2010 / Last Updated: 02-18-2010
7z218.69Kb101
Here it is.
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Comments (7):

Posted by ffbj at 2012-08-13 16:36:29    Voted 10.00 on 08/13/12
It's the berries! It's good.

Posted by Fleshmelter at 2010-02-20 08:36:41    
@kalbaern, and here I thought I was the only one that did that :p
_________________________
PW Action Server:
| Chaosgate |


Posted by kalbaern at 2010-02-20 07:16:57    
Thank CAP ... I usually just make a wuick blank module and double import stuff when not sure of it. The second import will bring up a list of "do you want to overwrites" that can be viewed quickly as well.

Downloaded it the otherday, will vote when tested :)
_________________________
The Savage Frontier and Surrounds - NWN PW based in the Forgotten Realms: Link

Posted by CAP 9fires at 2010-02-19 22:02:29    
- This looks purdy cool. I'll have a look now, vote later :)


@ Kalbearn - change the extension to .hak and open with your the hak editor and you can see whats in the erf... I hear there is an erf utility that does effectively the same thing... but I dunno nothing about that.
_________________________
Vox Populi. Vox Dei
The Community Adventure Project

Posted by DSenset at 2010-02-19 18:49:48    
Thanks a lot. Oh: it overwrites nothing, that simple.

It's really not so much about what it does (not much), but what I cut away in the meantime. Some assembly required and targets advanced scripters. But should really work in most cases. With henchmen, as usual, it gets a little more complicated. You could add a LOT of things. Only the (Splinter Cell inspired) light zones are a bit of luxury, and easily removable. That's kind of my tribute to the great rogue modules out there. I sure plan a module for this (but not english, sorry), in the far future, then we'll see how it plays out.

And uhm: the notes.nss in the develop module is old trash. Please ignore.


"I said, I don't like TURIANS. He's just ONE Turian" - Grunt, ME2
_________________________
Five Flagons Inn: Link - ds-tl Theater Scripting Language: Link - dstl NWN2: Link - NWN2 one-click GUI away (except chat-windows): Link - NWN1 small file extensions for SP (and General MIDI): Link - Suggested Naming Conventions: Link - DS Sneaking: Link - DS Base (Pseudo-)Maze: Link

Posted by Builder__Anthony at 2010-02-19 17:29:17    Voted 10.00 on 02/19/10
I really like the idea of them being uncloaked if they bump into them.

Posted by kalbaern at 2010-02-19 17:04:27    
What if anything does this overwrite since it's an erf?
_________________________
The Savage Frontier and Surrounds - NWN PW based in the Forgotten Realms: Link

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