Someone asked me if its possible to change raise dead and resurrection with some specification so I will simply post these here.
Change : Different effect toward undead
Raise dead :
*1d8 damage per caster level, max 20
*Will save for half damage
*Maximum hit dice affected 15
*Different effect if the target is actually killed, bone also appear on the ground for 30 seconds.
Resurrection :
*1d8+1 damage per caster level, max 20
*Will save for half damage
*Maximum hit dice affected 20
*Different effect if the target is actually killed, bone also appear on the ground for 30 seconds.
Switch :
There a switch in both script that can be desactivate (0) or activate (1). Its desactivate by default. It add the following thing if the player have the sun domain.
*d4 damage per caster level, max 20d4
*d6 to maximum hit dice affected
Posted by jdeavila at 2010-04-13 16:14:41 Voted 10.00 on 04/09/10
Ok..thanks for your contributions :0
If you ever decide to do the above script...that would be cool if you upload it to the vault. Thanks again for everything you do. _________________________ Imtherealthing
Sorry but I don't want to I prefer fixing module that I currently working on it.
Posted by jdeavila at 2010-04-11 23:44:22 Voted 10.00 on 04/09/10
Say..any chance you can do up a script for doors...one where if you attack (bash) a door you can break a weapon if it isn't a mace or a hammer...less chance.
For example...War Hammer, Mace, Morning star, Axes, can cut or bash a wooden door and have say 10% chance of breaking weapon (weapon is destroyed)...for every "+" of weapon reduces chance of breaking by 2%.
If one uses swords, daggers,etc...30% of weapon breaking
KNow what I mean..this would also be great for boulders...where a script for chance of a weapon breaking is like 40% each hit unless it is a pick or Hammer
can you do this? _________________________ Imtherealthing
Here fixed sorry ;p work correctly here. I do have tested but with text command (Another story)
Posted by jdeavila at 2010-04-10 13:08:41 Voted 10.00 on 04/09/10
hmm..the "resurrection" spell doesn't seem to do what it is supposed to. The "Raise Dead" Spell does. I even did a build TWICE..still the same problem..did you test this? _________________________ Imtherealthing