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NWN SCRIPTS

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Title  Raise dead & Ressurection alternate spell
Author  ILikeKillAndYou
Submitted / Updated  04-09-2010 / 04-10-2010
Category  Spells
Expansions  HOTU-1.69
Format  Code Only
Type  Type - Other
Includes  BioWare Standard
Description
Someone asked me if its possible to change raise dead and resurrection with some specification so I will simply post these here.

Change :
Different effect toward undead

Raise dead :
*1d8 damage per caster level, max 20
*Will save for half damage
*Maximum hit dice affected 15
*Different effect if the target is actually killed, bone also appear on the ground for 30 seconds.

Resurrection :
*1d8+1 damage per caster level, max 20
*Will save for half damage
*Maximum hit dice affected 20
*Different effect if the target is actually killed, bone also appear on the ground for 30 seconds.

Switch :
There a switch in both script that can be desactivate (0) or activate (1). Its desactivate by default. It add the following thing if the player have the sun domain.
*d4 damage per caster level, max 20d4
*d6 to maximum hit dice affected

Files

NameTypeSizeDownloads
ilkay_raise.erfilkay_raise.erf
Submitted: 04-09-2010 / Last Updated: 04-10-2010
erf24.8Kb42
fixed the bug (sorry ;p)
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Comments (9):

Posted by jdeavila at 2010-04-13 16:14:41    Voted 10.00 on 04/09/10
Ok..thanks for your contributions :0

If you ever decide to do the above script...that would be cool if you upload it to the vault. Thanks again for everything you do.
_________________________
Imtherealthing

CCP (The Community Creature Project)

The TRIAD

Posted by ILikeKillAndYou at 2010-04-13 10:35:17    
Sorry but I don't want to I prefer fixing module that I currently working on it.

Posted by jdeavila at 2010-04-11 23:44:22    Voted 10.00 on 04/09/10
Say..any chance you can do up a script for doors...one where if you attack (bash) a door you can break a weapon if it isn't a mace or a hammer...less chance.

For example...War Hammer, Mace, Morning star, Axes, can cut or bash a wooden door and have say 10% chance of breaking weapon (weapon is destroyed)...for every "+" of weapon reduces chance of breaking by 2%.

If one uses swords, daggers,etc...30% of weapon breaking

KNow what I mean..this would also be great for boulders...where a script for chance of a weapon breaking is like 40% each hit unless it is a pick or Hammer

can you do this?
_________________________
Imtherealthing

CCP (The Community Creature Project)

The TRIAD

Posted by jdeavila at 2010-04-11 07:42:25    Voted 10.00 on 04/09/10
Works fine now..thanks again!! :)
_________________________
Imtherealthing

CCP (The Community Creature Project)

The TRIAD

Posted by ILikeKillAndYou at 2010-04-10 19:50:08    
work correctly now** (typo)

Posted by ILikeKillAndYou at 2010-04-10 19:45:37    
Here fixed sorry ;p work correctly here. I do have tested but with text command (Another story)

Posted by jdeavila at 2010-04-10 13:08:41    Voted 10.00 on 04/09/10
hmm..the "resurrection" spell doesn't seem to do what it is supposed to. The "Raise Dead" Spell does. I even did a build TWICE..still the same problem..did you test this?
_________________________
Imtherealthing

CCP (The Community Creature Project)

The TRIAD

Posted by wmb1957 at 2010-04-09 21:33:23    Voted 10.00 on 04/09/10
really flexible implementation, easy to use.

Posted by jdeavila at 2010-04-09 18:29:00    Voted 10.00 on 04/09/10
Nice!!!..thanks!!!
_________________________
Imtherealthing

CCP (The Community Creature Project)

The TRIAD

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