A one script solution for a rather fast basic infinite (pseudo-)maze, for a decent Hack'n Slay fest. Random, empty and ugly. Maze included.
It doesn't handle treasure or creature spawning. Therefore "base". Or let a DM heavily dungeonkeep it.
A certain familiarity with the toolset and basic scripting abilities are assumed.
Limits:
The maze literally transforms behind you. If you got more than one PC in your maze, you'll most likely see slightly illogical (fun?) encounters between them. PCs will jump to different targets. So it's some kind of "magical" (uuh!) labyrinth. Ariadne's thread won't work here, and counting the PC's coordinates doesn't make much sense.
Should be pretty self explanatory. About the required game version I'm not really sure.
Well no. This is just not what it does. I prefer simplicity (one script, 87 lines) over foolprooficity. So as you describe is a legit way to escape this (pseudo-)maze. _________________________ Five Flagons Inn: Link - ds-tl Theater Scripting Language: Link - dstl NWN2: Link - NWN2 one-click GUI away (except chat-windows): Link - NWN1 small file extensions for SP (and General MIDI): Link - Suggested Naming Conventions: Link - DS Sneaking: Link - DS Base (Pseudo-)Maze: Link
Next version I'll add an "you cannot walk back"-message... this is plain sailing, if I remember right.
It's a basic system. When it's DM controlled, he could force them a little (or an "exit possible" trigger). Simple, fast and modular was my idea. It's not worked out, by all means, but as simple as possible.
Perhaps I make a luxury version some day (but not very soon). I'm eager to try a funny ASCII art map.
Everybody: query the Vault for "maze", "labyrinth", "dungeon", there ARE other and maybe better systems. _________________________ Five Flagons Inn: Link - ds-tl Theater Scripting Language: Link - dstl NWN2: Link - NWN2 one-click GUI away (except chat-windows): Link - NWN1 small file extensions for SP (and General MIDI): Link - Suggested Naming Conventions: Link - DS Sneaking: Link - DS Base (Pseudo-)Maze: Link
Point that you cannot return to the previous location is quite dumb. You then need only to quick go into area transition and back, and after some time you will find the end. Useless unfortunately...