The ORIGINAL water elemental ability, PULSE DROWN works like this:
Elemental takes 50% of its hit points in damage.
A radius of size large (5 meters) determines who is affected.
Each person within that radius must make a Fort Save at DC 20 or DIE.
They get this ability once per day.
In PnP they do not get a death attack. They get a bonus to attack when both the opponent and they are touching water. They get to drench things (put out fires). They also get to create a water vortex while in water that can cause damage per round.
So here's my take on what the Drown Attack should be:
MARKSHIRE'S WATER ELEMENTAL DROWNING ATTACK
The Elemental engulfs the radius around it with water like a water bomb. Everyone caught in the blast must avoid getting knocked down from the water blast. Those that do get knocked down must make an initial save to avoid inhaling the water all around them. Those that fail this save must then make an additional save to avoid dying.
Effects last up to 3 rounds including initial PULSE.
ROUNDS:
Water Elemental uses PULSE attack and all in the radius must make a Reflex Save or be knocked down. Elemental loses half its hit points.
All who were knocked down make a Drowning Fort Save, Failure = Loss of 50% of hit points and remain knocked down.
All in radius who missed their first Fort Save make a final Drowning Fort Save, Failure = Death.
All saves are modified by Elemental HD.
SMALL: 1-3 HD: DC 14
MEDIUM: 4-7 HD: DC 17
LARGE: 8-15 HD: DC 20
HUGE: 16+ HD: DC 25
We give the HUGE elementals two of these per day instead of one.
For a lot more screenshots from our world please visit: Markshire.
Posted by lordsarkhan at 2010-06-24 12:20:18 Voted 9.75 on 06/24/10
Just another example of all the Work our builders put in to make Our gaming experience more enjoyable. The changes made make more sense than just a single simple die roll there is so much more going on now. It really adds to the excitement _________________________ When you cant run, walk. When you cant walk,crawl. And when you cant crawl any longer find someone to carry you.
Posted by Lt. Tyler at 2010-06-24 12:12:52 Voted 9.75 on 06/24/10
This is a great set of changes to the stock Bioware behavior. The drown ability is still powerful, but not breakingly so.
A great addition to our persistent world!
Posted by montythreecard at 2010-06-24 12:02:39 Voted 10.00 on 06/24/10
Some spells don't need to be nerfed, but this one does! I got drowned even though it was nerfed, so mages be careful.... Water elemental = Bad. _________________________ MS2 is coming....Be afraid, be very afraid.....
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