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NWN SCRIPTS

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Title  Nightshade's Cloaks of Displacement
Author  Nightshade
Submitted / Updated  12-15-2011 / 12-17-2011
Category  Inventory Item
Expansions  Requires All Expansions (SoU & HotU & CEP)
Format  Code Only
Type  Type - Other
Includes  Custom
Description
The cloaks operate on a very simple tag based call, two event scripts that I have added need to be added ns_oneq and ns_uneq which go in the tabs on Equipped and on Unequipped respectively, after this is done all you have to do is to place the items in any manner you deem prudent.

When equipped the cloaks will Displace (Conceal 20% Lesser (Can be Dispelled) - 40% (Cannot be Dispelled) the wearer for as long as you are wearing it, take it off and the effects will dissipate instantly.

I've added a short line of chat to be sent to the player and a visual effect on equip and unequip that can be removed without really affecting the script itself.

The items can be found in the Items: Custom: Special - Custom 5 Tab.

Files

NameTypeSizeDownloads
ns_disp_clks.erfns_disp_clks.erf
Submitted: 12-15-2011 / Last Updated: 12-15-2011
erf11.22Kb27
Plug and play, instructions are on the import notations as well as in the description here on the Vault.
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Comments (7):

Posted by Mike_the_Chilander at 2011-12-20 01:53:13    
That's certainly a possibility I suppose, but I personally don't know how to accomplish it. I'm not that well versed in scripting and I mostly just wing it until I think of something useful that actually works.
_________________________
"Eloquence dear freind, Eloquence in simplicity."
-Arken Deadroth

Posted by Jedijax at 2011-12-19 15:37:55    
I mean, I suppose you have to import the ERF into every module, maybe even add the scripts. I was wondering if there was a way to use the cloaks as an override, so it appears in every module as default.

Posted by Mike_the_Chilander at 2011-12-19 03:52:38    
Invisibility cloaks are now on the Vault (Pending Approval) so feel free to check them out at your leisure. Very similar to the displacement cloaks in that their are two items with varying strengths. The first is a dispel-able Normal Invisibility enchantment while the second is a dispel immune Improved invisibility.
_________________________
"Eloquence dear freind, Eloquence in simplicity."
-Arken Deadroth

Posted by Mike_the_Chilander at 2011-12-19 02:07:06    
Oh I'll put my invisibility cloaks on the vault tomorrow then, just have to make the greater version first. And as for Jedijax, I'm not sure what you mean? Elaborate?
_________________________
"Eloquence dear freind, Eloquence in simplicity."
-Arken Deadroth

Posted by Jedijax at 2011-12-18 14:21:58    
Is there a way to actually use these without adding them to each and every module? As an override?

Posted by jdeavila at 2011-12-18 09:16:12    Voted 10.00 on 12/18/11
Can you make a cloak that turns people invisable while wearing it?
_________________________
Imtherealthing

CCP (The Community Creature Project)

The TRIAD

Posted by jdeavila at 2011-12-18 07:44:03    Voted 10.00 on 12/18/11
Very nice!!!
_________________________
Imtherealthing

CCP (The Community Creature Project)

The TRIAD

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