I updated Carcerian's keyring with a key removal function and added a Mapcase item for storing maps based on his original script.
In essense a 20 to 1 reduction in the space maps take up (it could be higher if you want) and additional functionality, such as showing the area you are in, if you have a map, even if it's in your mapcase.
I added a bigbag or bigbox for placeable movement at the last minute.
The ottoman and the mirror can be captured.
And I suppose saving the best for last, is the void item. Don't avoid it. This item does the same for creatures as the other items do for keys, maps, and objects. So Dm's could instantly create groups of creatures recapture some, mix and match. Where are they all coming from?
Creatures, placeables and maps have local set to indicate they can be captured in this way.
Creatures have a local int
Capture set to 1
Placeables have a local int
Moveable set to 1
Maps have a local int
Map set to 1
This is to differentiate the items for control and identification purposes.