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NWN SCRIPTS

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Title  A3 Easy Building Series: Alignment shifting & XP scripts
Author  B G P Hughes
Submitted / Updated  04-22-2004 / 11-22-2006
Category  Scripting routines
Expansions  Works on all versions
Format  Code Only
Type  Type - Rewards
Includes  BioWare Standard
Description
This erf includes three scripts that deal with how to shift alignment, and/or give experience, based on the player�s alignment.
Why is this useful?
�Without requesting the alignment of the PC in advance, you can give different xp out for different alignments.
�You can also shift alignments with the same command.
�You can make sure the shift & XP only happen for this action once with this same command.
The first file is the include file cu_functions which includes three commands. If you have already downloaded this as part of the Experience Scripts (A1) - overwrite it with this one.
A readme and full comments are included.
B G P Hughes Tracker Portfolio includes other work including Hall of Fame modules.

Files

NameTypeSizeDownloads
B_G_P_Hughes1082625728062AlignXPShifts.zipB_G_P_Hughes1082625728062AlignXPShifts.zip
Submitted: 04-22-2004 / Last Updated: 04-22-2004
zip6.43Kb996
--
SCORE OUT OF 10
9.88
2 votes
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Comments (11):

Posted by crazedmages at 2008-06-07 15:16:17    Voted 9.75 on 06/07/08
I dig it and find it to my liking. Great script and seems very useful to us.
_________________________
People react violently to fur rather than leather because it is easier to pick on rich chicks with bad taste than biker gangs.

Posted by BenWH at 2006-09-02 08:53:51    
It adds a function to the function list. You import the erf, and add the include line at the top of any script that you want to use it in. The functions themselves can be adjusted to give small or large alignment swings, or small/large xp rewards (or both). You can narrow it down further by only offering the swings to certain alignments.


_________________________
Works of B G P Hughes: Link

AME Chairman

Posted by Sith_WarLord_Drow ( 70.152.xxx.xxx ) at 2005-11-19 00:06:01    
All I need to do is install the erf file and adjust it to my likings? Then if any Good, LN, etc PC attacks a commoner and kills them. Their alignment will change?

Posted by BenWH at 2005-06-27 12:05:46    
Well I use it in my mods, if that helps! Try out The Wanderer series to see it in action.
_________________________
Works of B G P Hughes: Link

AME Chairman

Posted by Mirgalen ( 221.124.xxx.xxx ) at 2004-06-18 01:53:00    
BenWH,

I was wandering if there was such a script (try to find a mod where alignment are properly handled). So if your script work perhaps it is just that builder just don't bother.

I found one or two mod with alignment shift although the builders still problem with the alignment itself (a chaotic act may not be evil and vice versa) so they shift the wrong thing and some other times you shift 0-1 point for this and 10 points for that does not seems right.

Amerlock I have to go try your mod English or French no problem.

Anyway I hope more builders will get to know and use all this properly it is a must for us heavy role-players.


Posted by BenWH at 2004-04-28 12:30:00    
Thanks for coming back - what's the information Changer?

The script itself will work in any version, although for an older version of the toolset you may need to open it and paste it to a new script (if anyone has trouble with this just let me know). Remember always to compile your module (Build -> Compile scripts) whenever you use a new include file (or change one), like cu_functions in this file, or else nothing will seem to change (your scripts aren't updated to look at the new information).

I have no problem with you posting your beggar (in French), although I would appreciate a credit. Same is true if you use it in a module.
_________________________
Works of B G P Hughes: Link

AME Chairman

Posted by Amerlock at 2004-04-28 03:19:58    Voted 10.00 on 04/28/04
EXCELLENT SCRIPT VERY EASY TO IMPLEMENT IT INTO A MOD.

Posted by Amerlock at 2004-04-28 03:16:00    Voted 10.00 on 04/28/04
HI its me again,

I just added this into my module for the beggar. IT WORKS SO GREAT. But i have just one problem with the script. You put that it works on all versions. No you need HotU for it to work, unless you have the Information changer. So I change it to SoU. It works great though. Just had to do a lot of copy, pasting from the "cu_functions" into my script.
I think i will do this to other things in my module. It works great. Oh yeah before i forget i am working on a module in French so i had to change the language variations into french. Hope you dont mind.. I was also thinkin about posting my beggar on the vault so that other players could see its usefullness of your sript in action..That is if you do not mind. But the thing is that it will be in French lol. Oh well KEEP UP THE EXCELENT WORK MAN..

Posted by Amerlock at 2004-04-28 02:03:00    Voted 10.00 on 04/28/04
Hi,

Sounds good to me.. Just the thing i was looking for..
I have a beggar asking for money and if you give him some he gave you XP in return. Now the problem was you could go back and keep getting XP. I hope you ERF is the resolution of the problem.. Ill let you know how it turned out.. thanks again..

Posted by BenWH at 2004-04-24 02:51:00    
Please come back with any comments and/or to vote. Thanks.
_________________________
Works of B G P Hughes: Link

AME Chairman

Posted by UGA Herne ( 67.170.xxx.xxx ) at 2004-04-24 00:50:00    
A Clean and beautiful script. Thanks for the chance to view it. I'll be adding it to my mod (-=UGA=-Urth) very soon. Great work

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