I have updated the Dragon riding system. It now includes harnesses and other goodies to try. It works by polymorphing you into a Wyrmling, and sending you to a Miniature representation of your world, or continent. Before you scoff at the idea, I beg you to try out the example module, because this seriously Looks VERY cool, and is REALLY a lot of fun! The Example module shows you ways to use this system, and even shows you that just about anything you can do normaly can be done in the minimap, it also shows you just how cool such a mini map can look! This system requires SOU and HOTU 1.61 in order for it to be used. This system is Ideal for a large module or PW that warrents having a long distance overland travel system. To see just how it could be used, PLEASE try the module! Please send all comments and feedback to [email protected] Or simply post it here!
Does the download come with a demo mod or just an erf?
Posted by Cylvia at 2004-10-0813:35:00
Great demo mod, and I like the concept very much. Is there any chance that shifters can fit your system somehow? When a shifter or druid can turn into an epic dragon, they should be allowed to take advantage of the world map like any dragon your own. Maybe even transport the whole party as well *shrug* _________________________ "There is no knowledge that is not power" --- Ralph Waldo Emerson
Posted by Cylvia at 2004-10-0813:35:00
Great demo mod, and I like the concept very much. Is there any chance that shifters can fit your system somehow? When a shifter or druid can turn into an epic dragon, they should be allowed to take advantage of the world map like any dragon your own. Maybe even transport the whole party as well *shrug* _________________________ "There is no knowledge that is not power" --- Ralph Waldo Emerson
Posted by Demangel at 2004-08-2702:18:00
Fire off an Email to me Pogo, If you can model even remotely well enough to make some ok miniatures we definately will be doing business :) If you can do tilesets too thus saving us all from the frame rate issue with too many trees I will leap for joy, either way, you can be my official co conspirator in the final vision of this system if what you have to show is halfway decent :) As your right, a good placeable/tileset addition is what this desperately calls for (much like the arcane space set had to have :) Anyway just email me at the address on this post, and I'll be in touch ASAP. And there shall be one born of the Dragon, who shall teach the horde to once again look to the skies with fear and dread...
Posted by Pogo at 2004-08-2517:02:00
Demangel, I really like your vision here. I played with it in early 2004, but have not used it since. The placeable houses, trees etc were too cumbersome in such heavy numbers in one area. This hak desperately needs miniature placeables like others have mentioned. I was wondering if anyone has contacted you about creating them? I recently played A. Millers newest module "Demon". In it he has miniature house placeables that would be perfect for this hak. I have made some placeable rivers that look pretty good. I would be more than willing to send them to you. I am a novice modeler though, and that is about the extent of my abilities. I want to use your ideas here for overland map traveling. Kind of like Baldur's Gate. I have done some priliminary testing using your ideas and have come up with a good system for overland map travel. All the placeables have their .pwks removed so blocking is not an issue. Upon entering the area I apply the cut scene invisible vfx and remove it upon exit. So you are basically panning around the area like scanning a map. I think some good mini placeables are a must for you and me ;) Here are some ideas allready in this thread and some not: Mini-Mountain Ranges 1x2, 1x3, 1x4, 2x4 maybe a "Y" shape etc. Mini-Swamp (irregular shaped) 1x2, 4x4 etc Mini-Forest (irr shape) 1x2, 4x3 ext Mini-Town, Village, City, Capital, ruin, tower icons Mini-Lake, Deserts (irr shapes) 1x3, 4x4 etc Mini-Volcano Black lines for roads Mini-Rivers I guess the list could go on ad naseum (sic)... Anyway, great work again. Hopefully a good modeller will be able to whip up something. In the mean time I will try my best at creating these placeables.
Posted by Demangel at 2004-08-1201:52:00
Although official work is on hold for this project, it is by no means dead (I'm busy on my PW project ATM). I would like to say that 1: I am amazed and greatful for the great response to what I now consider really only a half-finished proof of concept system. As I said early on, I made this in part to show that the scaling effect would be apealing to the eye. However as others have stated, what this REALLY needs is some tweaks in part from me (which I'm working on, albeit slowly). And it's own preferably minor hak. The hak would need to be made by someone with some skills editing 3d stuff, skills I don't have up to date enough to attempt this (I still use rhino and such just for fun when I'm bored and 3ds max is a mystery to me even though I have tried it.). The hak would need at a minimum: A minimap tileset scaled for treetop level: Essentialy hills and half hills, and terrain without grass. As well as features and groups such as mountains, forests and shallows (all should be something you can fly over! Even mountains! one could always add a slow effect to the PC in flight). A Cep Compatable series of placeables for: Towns, Cities, Castles and maybe even things like clouds Etc. And if we get really ambitous: A CEP compatable creature hak with: Boats of a few shapes and types (that work with shallow water, doesn't need to be as extensive as the Spelljammer hak, just the galleon, Caravel longship and Standard bioware tileset ships scaled down and turned into critters somehow) A few new mount types: Owls, Wyverns, Dracoliches etc. Some new miniturized monsters: Demons, Spectre monster thingies (give em a scythe and you got a giant grim reaper thing), etc. I have experimented with the brownies, and I may in fact make it possible to use them for overland travel in the next update. Some final notes: The next update (when I finaly get around to doing it) WILL use SetAppearance. This has some pros and cons, but is far less limited than using EffectPolymorph. what this will mean is, players will get to use equipment weapons and items, as well as thier other abilities as normal, with only things which effect the sense of scale disabled (which I think is already adequate as it is, but I'll look deeper into this.). I can then simply add the special effects (Boosted HP, AC ETC) through scripting, and use a unique power item for the dragon breath weapons (making so they can be used a set number of times a day to balance things better.). In the end SetAppearance WILL work better. Especialy now that I figured out how those functions work heheh. In any event, I'm overjoyed everyone likes this so far. And Never fear, this WILL be updated eventualy, as I make progress on it. And there shall be one born of the Dragon, who shall teach the horde to once again look to the skies with fear and dread...
Posted by DarkKnight8876 at 2004-06-1013:45:00
Demangel, to expand your dragon riding system, you could also implement transforming into a drow ship and being able to sail down streams to port cities.
Posted by DarkKnight8876 at 2004-06-1013:45:00
Demangel, to expand your dragon riding system, you could also implement transforming into a drow ship and being able to sail down streams to port cities.
Posted by ma'drynn at 2004-06-0314:10:00
Yes, the jaga script is excelent. check out this worldsystem i made working with it. very alike this on and with boats... dont look as good though.