DESERT HEAT 2.0 offers ability to require water in the desert with very easy to setup script. Supports varying heat intensities in areas. Supports an infinite variety of water types including standard, diseased (all types supported), poisoned (all types supported), and scripted (meaning you can call a script when someone drinks this type of water). VERSION 2.1: I missed a bug which is now fixed. VERSION 2.2: Fixed typo preventing # and @ from functioning. VERSION 2.3: Add some more things per user request. VERSION 2.4: Added day/night support so, cooler at night. Fixed uni_onactivateit script and tested. VERSION 2.4.1: Added forgotten custom item water bottles. WARNING: 2.4.1 requires HoTU. Previous versions do not. 2.4.2 added forgotten uni_onactivateit script.
I hope it's okay if I add your frostbite and desert heat scripts to a website I'm running? I'll credit it to you of course
Posted by DevaWinblood at 2003-12-3121:21:00
Darn! You are absolutelty correct. I forgot the uni_onactivateit script. I'll be uploading a fix in just a moment. I can't believe it 2.4 I forgot the bottles, 2.4.1 I forgot the uni_onactivatit. Sorry guys! Happy new year!
Posted by Dreamwarder at 2003-12-2216:11:00
Hi, I don't know if I'm being a right dumbass, but I can't find the universal onactivateitem script in the .erf package I downloaded. Other folk seem to be doing ok, so I must be doing something wrong, but it's not in my script list... DW
Posted by Fleshmelter at 2003-12-1912:45:00
You are all too correct Deva, HotU is an excellent xspansion. Oh and have i said that you are the shiznik, oh i believe i have....anyways something worth saying once, should be worth saying again :)
Posted by godbreaker at 2003-12-1613:25:00
How the hell do I open this to nwn erf. without win.rar and where can i get win rar at?
Posted by Deva at 2003-12-1513:06:00
I uploaded 2.4.1 and it includes the missing items sorry about the Delay. I fixed it on a HOTU installed machine so, the script is now flagged as requiring HOTU. It is definately an expansion pack worth owning anyway. I am not interested in doing version management between people who do and do not have expansion packs. It takes far too much of my time to do that.
Posted by Makzimia at 2003-12-1506:26:00
Mynzai, yes it does, I use it in my PW, you are missing a step in following the docs trust me :) Makz.
Posted by mynzai at 2003-12-1408:47:00
I had done as you suggested already. It's a good design for doing it, but the problem continues to be the distribution does not have the requisite script needed by the water bottle. According to the activate script supplied, it wants to find a script equivilant to the resref of the activating item. In this case, if it's the empty water bottle, there is no such script to execute. The only script supplied was the onactivate script, which does nothing but execute another script, which we don't have still. m
Posted by Makzimia at 2003-12-1306:58:00
Mynzai, Ok yes we forgot to mention to put a unique spell thing on them, sorry, I for one had the old DH1 so all I did was copy and change tag and resrefs. Anyway, the scripts already exist and if you do follow the instructions you will note there is a custom trigger you place down around water sources, and by simply using the empty bottle within the trigger, if you have set up the scripts as instructed, they work :) Makz.
Posted by mynzai at 2003-12-1116:29:00
I did as you say, but it is not the last step. The instructions are thorough, but alas since the original items were not included, the instructions fail to mention that your new items need to be 'activatable' to engage the accompanying script. So I found it necessary to add 'cast spell unique self' to my empty water bottle, but then what? there is no script that comes with the distribution to 'fill the empty water bottle'. i.e. the resref script for the water bottles did not seem to be in the erf.