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NWN SCRIPTS

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Title  ASG Bridge Buidlers Kit
Author  Timidon
Submitted / Updated  04-22-2003 / 11-22-2006
Category  Area
Expansions  Works on all versions
Format  Module and Code
Type  Type - Other
Includes  BioWare Standard
Description
The Dryson Guild of Engineers have been hard at work, Here are some bridge designs that require hopefully little work from those who don't script very well. What's included here is the Draw Bridge and Static Bridge Sets. You don't need to know much on scripting to use this. Just place some placeables and then edit some Tags! Please take look at the docs included. For Static Bridges, these are ones that are built when a player enters a area. The ?asg_oea_findbrdg? Script needs to placed on the area's OnEnter, this will handle all Static Bridges in this area. Draw Bridges don't need the OnEnter script for they are built and destroyed by the activation lever. Included in the zip is The ERF package, are the placeables, items, containers, waypoints and triggers. Also a Demo of the Bridges in Action. So Enjoy. This is expansion of the single ASG Draw Bridge in the Prefab department. Donny Wilbanks.

Files

NameTypeSizeDownloads
asgbridgebuilderkit.ZIPasgbridgebuilderkit.ZIP
Submitted: 04-22-2003 / Last Updated: 04-22-2003
ZIP376.34Kb1838
--
SCORE OUT OF 10
9.5
5 votes
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Comments (11):

Posted by REDCRAIG at 2010-02-03 09:08:07    Voted 8.00 on 02/03/10
Nice work but its not compatible with NWAlleys which is a pity, each wipes the other out - I wanted to use both in the Mod I am building - sigh!

Posted by jdeavila at 2009-12-02 17:21:57    Voted 10.00 on 12/02/09
nice work!!
_________________________
Imtherealthing

CCP (The Community Creature Project)

The TRIAD

Posted by janarah at 2008-03-25 00:13:16    Voted 10.00 on 03/25/08
marvelous work, i will be adding this into my new core for my pw. Great job.
_________________________
"that is not dead which may eternal lie, and with strange eons even death may die. . ."
~H.P. Lovecraft

Posted by Anymous ( 85.76.xxx.xxx ) at 2005-08-10 13:38:49    
I have seen same bridges but they was able to walk over, really. I cant remember server's name or the module, it didnt need any haks. I think i have seen dreams but anyway, GREAT WORK!

Posted by CelestialRyan at 2004-07-31 06:21:44    Voted 9.50 on 07/31/04
An excellent system, that I used to run on my old PW, and all done through scripting.

Posted by Old_Scores_Transfered at 2004-02-20 10:29:21    Voted 9.00 on 02/20/04
This is a compilation of the old system into a single score. There were 5 that made this score of 9.40 then rounded to 9.

Posted by Pelemele ( ..xxx.xxx ) at 2003-06-29 00:03:00    
Very well written system. Worked immediately.

Minor code additions and we have a working shipping system =)

One of the best scripts I have seen anywhere. Well done.

Pelemele Malef'carum.
NWNOnline: Kingdom of Cormyr.

Posted by BJ ( ..xxx.xxx ) at 2003-04-24 11:01:00    
Wicked!

Posted by Zyzko ( ..xxx.xxx ) at 2003-04-23 09:37:00    
Awesome! Still running on our module ;) Thanks for works.

Posted by Cer Steel ( ..xxx.xxx ) at 2003-04-22 20:35:00    
Awesome! The documentation is good, thorough and with just the right amount of detail. I was able to place a *working* drawbridge the first try!! ;-)

The lightning effect is my favorite...but the bloody gore definetely has interesting appeal... ;-)

Well done!

Posted by Darkwind ( ..xxx.xxx ) at 2003-04-22 11:52:00    
Just checked out the demo. This is very neat. The exploding gibs bridge was particularly disgusting. :-)

I can use this for sure in my campaign world. It is a shame you cannot actually walkmesh those placeables to cross the bridge, but its a decent enough workaround.

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