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NWN SCRIPTS

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Title  ASG Player Database Project
Author  Timidon
Submitted / Updated  06-24-2003 / 11-22-2006
Category  Database Related
Expansions  SOU-1.30
Format  Module and Code
Type  Type - Other
Includes  BioWare Standard
Description
This is version 1.2 of the ASG Player Database Project, aimed at Persistant Player Recored Keeping. Desigend to be Customiseable by the Mod Designer. Sorry no picture folks. It's code... Requires: SoU 1.30. Updated to reflect ASG Player Database Addon 01 - Bank (this is found in the prefab section.)

Files

NameTypeSizeDownloads
asgplayerdatabase.ZIPasgplayerdatabase.ZIP
Submitted: 06-24-2003 / Last Updated: 07-24-2003
ZIP109.8Kb1165
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Comments (30):

1 2 3

Posted by Madwack at 2003-07-2410:16:00    
You people who say ya should use NWNX..blah to you it sucks big time

Posted by Xuubraiel at 2003-07-1418:02:00    
I see. Im sure I can find a way to make it suit my needs. Thanks for the quick response.

Posted by Timidon at 2003-07-1322:37:00    
Also there are number of differant ways to work the player location into the game. The ASG Database does store the players last recored location (sID+"LastLoc"). A way to get it to work when it is called is make yourself a trigger on the Modules Start Location that when a player enters this start location (asscess the database) then teleport him to that location. I left it open because of the differant ways Mod builders will approach this. Though I don't think it's in the docs anywhere that I provided.

Posted by Timidon at 2003-07-1322:14:00    
You are not doing anything wrong. I left the Location storage pretty much up to you guys. A few tweaks on the "onclient" enter can fix that. The Database is kinda of a intermediate to advance level set of scripts. The database is left pretty much open to be customised by the end user. The Hitpoint saving was pretty much for a example of what can be done. I tried to leave it with some examples on what the script can do for you.

Posted by Xuubraiel at 2003-07-1317:51:00    
I've never used Database functions before and am not a great scripter although I have made a few modules. I've downloaded this ASG Player Database Project and I really love it. I am definately going to use it. I have a question though, for some reason when I log on as a player and rest somewhere in the module (to save my Location in the Database), then I reload the module, I still go to the start-location. What am I doing wrong? If my character is Dead when I log out, she still arrives dead when I return and log back on, but I still go to the start-location. Why does it store my HP, but not Location? Thanks again for these scripts they are perfect for someone with a bit of scripting experience, but who is not an expert. -Xuubraiel

Posted by Timidon at 2003-07-1105:13:00    
Alright, You have conveinced me. There was only a mod file. Don't know how that slipped by me. (deserve a wedgy).. well it should be fixed now.

Posted by ffbj at 2003-07-1000:51:00    
There is no erf. This is a mod file only and it is not zipped.

Posted by Timidon at 2003-07-0706:08:00    
Ohh ya. Test it it. See if it works for you. If you like it OR dislike it, I do want to hear about it. Thanks

Posted by Timidon at 2003-07-0706:07:00    
Sorry, I have been a away for a while, got a little hooked into Starwars Galaxies, eating up time. Well, nwnx more than likely has alot more features, but required more work for me to set up (kinda of afraid once I took a pass by look at it). I think it requries a SQL database, something I am not familiar with. It maybe simple to set up. I wanted to see what I could do with Biowares basics. I hope it's this script is not to confusing to use. There still may be some issues that I have not seen and will address when it pops up. Anyquestions feel free to write. But it does do what wanted it to do, store some information between server reloading. You can modifiy it in any way you want and a I am also sure the community will create new ways of using the database function. This is a early first try at it. Well Back to attempting to program a driod.

Posted by Timidon at 2003-07-0705:59:00    
Hmm, I just unzipped it. the ERF package is in there.

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