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NWN SCRIPTS

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Title  FQBS - Foresttii's Quest Building System
Author  Forsettii
Submitted / Updated  03-11-2004 / 11-22-2006
Category  Scripting routines
Expansions  HOTU-1.61
View Code  

Select All Text | View Code in separate window
Format  Module and Code
Type  Type - Rewards
Includes  Custom
Description
Basically I use Local Variables stored on Creatures to give out quests. 3 Modules are included. Local - Done by me. BIOWARE - Persistance by Knat APS - Persistance by Splief You export the characters after making sure they work in local. Copy them into your mod using persistance and only overwrite the NPC and the Conversation. The scripts have been set up to handle persistance in your mod. Thus bam you just added a fully tested quest to your module. The only thing to remeber is too keep a copy of your persistance scripts to the side in case someone overwrites them. Journal Entries must be taken from the temp0 folder. Updated to work with Class, Race and Alignments

Files

NameTypeSizeDownloads
questbuilderv3.rarquestbuilderv3.rar
Submitted: 03-11-2004 / Last Updated: 04-13-2004
rar108.38Kb905
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Comments (10):

Posted by Fleshmelter at 2008-03-30 03:54:08    Voted 10.00 on 03/30/08
Quite truthfully much better in diverse options than standard plot wizard, also the reusable conditionals means less scripts and many many many quest can be built without inflating the module.
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PW Action Server:
| Chaosgate |


Posted by Loignar at 2006-09-26 19:00:08    Voted 10.00 on 09/26/06
a great system, easy to use and very straight forward
_________________________

Posted by forsettii at 2004-05-04 09:23:00    
Only Changes so far:

All Modules use this in the Rewards:
SetIdentified(CreateItemOnObject(sGve_Item, oPC, 1), 1);

That way everything is ID'ed and does require everthing to be set to ID'ed in the Toolset.


Posted by forsettii at 2004-04-13 10:38:00    
Add some comments. Started a How to Document. Fixed a few grammer errors.

Posted by aghar at 2004-03-28 23:42:27    Voted 10.00 on 03/28/04
I'll be using this. Very easy to use. Thanks for the effort put forth in this. It will make a lot of people's lives much easier.

Posted by Bane_Moonglum at 2004-03-27 00:53:27    Voted 10.00 on 03/27/04
Very nice - I'm going to add this!

Posted by forsettii at 2004-03-25 14:06:00    
I updated this to include Race, Class and Alignments.

Also Added the ability to give an item when you give teh quest in the qst_set_var_1 script.

Added another script qst_ck_4_itm_*2 to look for two items.

Modified the reward script to get both of the items above.

Posted by forsettii at 2004-03-25 14:06:00    
I updated this to include Race, Class and Alignments.

Also Added the ability to give an item when you give teh quest in the qst_set_var_1 script.

Added another script qst_ck_4_itm_*2 to look for two items.

Modified the reward script to get both of the items above.

Posted by forsettii at 2004-03-25 14:06:00    
I updated this to include Race, Class and Alignments.

Also Added the ability to give an item when you give teh quest in the qst_set_var_1 script.

Added another script qst_ck_4_itm_*2 to look for two items.

Modified the reward script to get both of the items above.

Posted by forsettii at 2004-03-12 13:44:00    
I just noticed that I only put a small subset of the Quests I had build into this copy I uploaded to the Vault. All of the quests are accounted for the names have been changed. If you have any questions feel free to email me.

Forsettii

Play the Module first then look at the guts.

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