Salandra Nightingale, Makzimia De Graf and original work by Mojo.
Submitted / Updated
01-13-2004 / 11-22-2006
Category
Scripting routines
Expansions
HOTU-1.62
Format
Module and Code
Type
Type - Other
Includes
Custom
Description
Ambrosia Tradeskill System, ATS/Salandra's Crafting v1.00 Public Modified by Salandra Nightingale and Makzimia De Graf Scripts Created and System Designed originally by Mojo(Allen Sun) The Ambrosia Tradeskill System was the first robust trade skill system mod released for BioWare's amazing NEVERWINTER NIGHTS game. It was inspired by Ultima Online� 's great trade skill system. Features: * 10 fully functional trade skills including Armorcrafting, Blacksmithing, Mining, Weaponcrafting, Tanning, Gemcutting,Jewelcrafting, Tailoring based on Herne's ver 1.00, Bowyering and Fletching, based on Moria's ver 1.00. * A handy trade skill journal to keep track of your skill progress. This no longer is replaced as you gain skills, only at log in each time, so that is can read your skills from the database. * Skill progress is saved per characters persistently in MySQL Database via NWNX interface.
Makzima, we seem to be having an odd problem. After your system working flawlessly for ages. The smoker oven seems to be throwing out "too many instruction" errors. Now I'm not exactly sure when it started because of the fact the tanning has not been very popular, but it was before this last 1.66 update. Is there anything that I should have done lately that I have missed in not reading this full forum. Thanks for a great system. Harley
Posted by Harley_59 at 11:05:52 Voted8.00
Makzima, we seem to be having an odd problem. After your system working flawlessly for ages. The smoker oven seems to be throwing out "too many instruction" errors. Now I'm not exactly sure when it started because of the fact the tanning has not been very popular, but it was before this last 1.66 update. Is there anything that I should have done lately that I have missed in not reading this full forum. Thanks for a great system. Harley
Posted by Graftark at 2005-07-1421:32:10
Ok, I've run into the same problem as Gavinus. The tradeskill data gets reset when the server gets restarted or crashes. I'm using the system with NWN-FF instead of whatsit there NWNX/APS or whatever it is. I'm wondering how I might check to see if the data is being written correctly or where in the code for the system does it write out to the database?
Posted by Graftark at 2005-07-1418:38:20
Ok, I've run into the same problem as Gavinus. The tradeskill data gets reset when the server gets restarted or crashes. I'm using the system with NWN-FF instead of whatsit there NWNX/APS or whatever it is. I'm wondering how I might check to see if the data is being written correctly or where in the code for the system does it write out to the database?
Posted by Graftark at 2005-07-1418:37:40
Ok, I've run into the same problem as Gavinus. The tradeskill data gets reset when the server gets restarted or crashes. I'm using the system with NWN-FF instead of whatsit there NWNX/APS or whatever it is. I'm wondering how I might check to see if the data is being written correctly or where in the code for the system does it write out to the database?
Posted by Graftark at 2005-07-1418:33:54
Ok, I've run into the same problem as Gavinus. The tradeskill data gets reset when the server gets restarted or crashes. I'm using the system with NWN-FF instead of whatsit there NWNX/APS or whatever it is. I'm wondering how I might check to see if the data is being written correctly or where in the code for the system does it write out to the database?
Posted by Thuryn at on05/08/05
I used this crafting system as a player on IOF and loved it!. After finding out I didn't set up my database correctly, the ATS crafting system works like a charm! Great job on this. PS - are there any further updates to come? _________________________ Some Days It's Just Not Worth Chewing Through The Restraints!
Posted by Archer67 at 2005-05-0809:04:37
I have 2 bugs with the player merchant as follows: 1. When a merchant is hired after some time elapses the merchant says that you owe him 0gp and he will not sell your itesm til he gets paid and you are not given the option to pay him. 2.The items you do give him to sell disappear after a short amount of time. Is there a way to fix these problems?
Posted by Witt at 2005-04-1023:43:00
== Quote == Once the module is then reloaded, the players skills are all rest to '0'. == End Quote == That could be many problems... 1. Is your database working correctly? 2. If the DB IS working, May it's not being written for whatever reason. 3. Maybe it's the recall that's screwed up... But the first thing to find out is.... Which is it? 1, 2, or 3? Witt Tristan
Posted by Gavinus at 2005-03-3108:20:00
Ok bashnako - you seem pretty clued up on ATS. Can you please help me with this amssive problem: I run a PW module with ATS. The ATS works finr, EXCEPT when the server crashes or I shut it down and reload it. Once the module is then reloaded, the players skills are all rest to '0'. What is going wrong here? PLEASE PLEASE help me! Gavinus