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NWN SCRIPTS

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Title  Fallen PC Vampires and Werecreatures
Author  Fallen
Submitted / Updated  10-28-2003 / 11-22-2006
Category  Subraces
Expansions  SOU-1.32
Format  Module Only
Type  Type - Other
Includes  BioWare Standard
Description
Revision 1:
Many new updates to the vampire scripts as well as adding importible erfs. See the f_vampireupdates script file for a full list of changes.
Vampiric abilities:
Bat form - flutter around
Wolf form
Mist Form - slip through that doors or by those enemies!
Coffin - Pick it up, sleep in it...etc
Eternal life - if you die you will regenerate in your coffin, but wooden stakes are bad...
Blood! - drink or bottle it for later.
Spells - you are now treated as an undead vampire, some spells are rather nasty if they hit you now.

Werewolf Abilities:
You may be stronger, faster and meaner...but fighting those instincts can be a pain.
Potions of moonlight will allow you to become a werewolf for a short while when the going gets tough.

There are many other little things that are not mentioned here, but exist (ie silver, garlic). They are covered in the module. Have fun and good luck! -Fallen

Files

NameTypeSizeDownloads
FPCVWv1r1.zipFPCVWv1r1.zip
Submitted: 10-28-2003 / Last Updated: 11-10-2003
zip321.51Kb2188
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Comments (30):

1 2 3

Posted by Fallen at 2003-12-0112:48:00    
Everyone: So you know here is the to do list for version 2 so far. Please email me any needs or ideas that you come up with! Vampire Update Notes: v2 Todo: Vampire bite permission token persistant coffin references persistant vampire references persistant blood need reference onrest hook option to turn on/off all item aspects (silver, garlic, etc) example vampire merchant vampire 'cattle' script ability to only drain what you need switch to change between aura or gaze attack charm optional negative level item and/or bite window scripts make sure vampires cannot catch red slaad eggs from diseased blood...bad bad bad. put in door script for invitations make a high charm % on 'dire' animals option to require holy ground for resting add vampire checks to spellabilities (holy and negative pulse so far) -Fallen

Posted by Fallen at 2003-12-0112:10:00    
DrEszterhazy: Your right, the not being able to touch silver is not a part of the original vampire mythology. I actually put that in after watching Hellsing. ^_^;;; I should make an option to turn it off and will for the next version. -Fallen

Posted by Fallen at 2003-12-0112:05:00    
Longstar71: Please stick to email or board postings so I don't have to reply twice ;-). Here is what I emailed you in case you check here first: It almost sounds like you are using a custom henchman system (in your override directory?) that does not support the commands I am trying to use or that you need to run a critical rebuild. The onrest hook that will be put in for the next version should fix the henchmen compile error as well as making things nicer for the PW that are using this. As for the respawn button not appearing, If you were killed while in mist form, by being staked, or while at rest it is considered permanent death. Just a penalty for the power. I plan to make a couple more options so you will have greater control of what happens on death. The werecreature portion is going to be discontinued due to some graphical flaws in NWN (things cannot stay invisible in certain situations) and general lack of interest by the community. Hope this helps, -Fallen

Posted by Longstar71 at 2003-11-2815:14:00    
fiddling with it more the mod_onrest is which causes the oops, so if u dont use it your vamp will be able to rest outside the coffin but it wont cause any comppile errors either

Posted by Longstar71 at 2003-11-2812:17:00    
Well great work shame it doesnt import, as for some reason it causes an error in the henchman x0_i0_henchman file, maybe if u bypassed so it didnt use the henchman....that would be truly super :)

Posted by DMistress at 2003-11-2605:50:00    
I just want to say thank you Fallen for breathing life into the vampires in our world. Your scripts are sensational and provoke fear and loathing in all who meet our denizens of the dark. I will be interested in the persistant update whenever you have time. I know there is such a thing as RL, even though I've never seen it I just hear about it on TV *she grins* Again, thank you for making Kallus a very special place for Kindred. Come on by and visit when you get time and we'll demonstrate your work in action.

Posted by DrEszterhazy at 2003-11-2505:21:00    
In your sample module, your vampires cannot pick up a silver ring. Is being unable to touch silver items part of the vampire lore? I've never heard of such a thing, but I'm not a vampire expert either :)

Posted by Fallen at 2003-11-2410:38:00    
Brick Thrower Lord Blood Lust: Looks like I was wrong on the persistancy thing. I talked with Mhzentul from the Dor Maeglin PW and I've learned that I need to put in a persistant database hook so it is stored. I am testing a persistentized version now and should be releasing it in a day or two.

Posted by Brick at 2003-11-2110:11:00    
Lord Blood Lust, read further down and you will see that Fallen has the pseudo code for your solution... I am also looking for a vampire set of scripts. Thanks to everyone who has posted responses or provided a rating of this product. It makes it so much easier to choose. Brick

Posted by Lord_Bloodlust at 2003-11-2022:15:00    
Kool man,im glad you keep a open mind to ideas and stuff..guess its the only way you can truly grow..well anways,thx for an awesome system,only thing i gotta figure out now is how to make it to where when my chr logs out,abd back in..he remains a vamp.

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