This script is pretty simple. When someone activates the items included in this package, he will 'Fly up' then land where he clicked when he activated the item. Will work from SoU versions and higher, I believe. Items are in Special -> Custom 2.********* Small update for clarification: The zip file contains a script + items package ready to use; as long as the OnActivateItem is default or runs a script with the same tag as the item, it should work out of the box.****** Next update, Items are now long range!
Posted by Anonymous Coward ( 69.174.xxx.xxx ) at 2006-01-07 23:11:59
I was hunting for a script/item set to do flight, since I'm a pretty poor scripter myself. This fit the bill perfectely. I was a bit wary of the cinematic fade to black (easily removable should you want) at first, but have since decided that I very much like it. Finally - a script to stop the avarial players on my persistent world griping about their useless wings.
Posted by Nirkin at 2005-08-13 07:24:59 Voted 9.50 on 08/13/05
Great script! I will surely use it in my module.
If you want to fix the range issue have a look at my script i resently posted named: Long range teleport spell.
Posted by An RP server DM ( 68.160.xxx.xxx ) at 2005-02-20 05:38:00
I downloaded your script, and imported it into my mod, but for some reason it doesn't work. There's a ton of scripts in my mod, and also custom item activation scripts. I was wondering if you know what I can do to get the script to work.
Posted by Fudien at 2004-10-29 10:50:05 Voted 10.00 on 10/29/04
I'm really glad and amazed that people like this script, and that it's made it to the top 10 of NWVault!
Thanks to all the people who liked this, and this proves once and for all that you don't have to be an expert to do good stuff! :P
At whoever added the visual effects, I'm glad someone did. Someone originally pointed out to me that you could add the 'wind gust' effect for takeoff and stuff, but you're really demonstrating that you can add anything you want!
Posted by PXBEETLE ( ..xxx.xxx ) at 2004-03-16 09:49:00
I tryed to make of jump boots but it seems that one i put on the boots its a no show. But once i drop the boots it works wondering what i did wrong. Can someone send me script so i can get them to work thanks. Messagner is same as email look me up thanks.
Posted by Anonymous ( ..xxx.xxx ) at 2004-02-25 07:33:00
Nice work! Took the idea from a post here by cyberglum and used boots as an item for this one. Tweaked the code a bit for some added special effects during the casting and "take off" mode, easily changed to fit your own needs. Great idea, everyone loves it! Only found one issue so far, and that is if a player is hit and killed during "take off" if they die in "mid air" they can not spawn back to ground alive, they are stuck in "cyberspace", but working on a fix for that, other then that, works perfectly. Heres the code we used:
////Thanks to Gaia_Werewolf. Oringal script found on NWN vault////
#include "x2_inc_switches"
void main()
{
int nEvent =GetUserDefinedItemEventNumber();
if (nEvent ==X2_ITEM_EVENT_UNEQUIP) return;
if (nEvent ==X2_ITEM_EVENT_EQUIP) return;
if (GetTag(GetItemActivated()) == "bootjump")
{
object oPC = GetItemActivator();
location lTarget = GetItemActivatedTargetLocation();
effect eFly = EffectDisappearAppear(lTarget);
/////Added additional visual effects/////////
//effect oPlayer and oVisual can be changed to your own visuals, just change the VFX_visual effect to another//
effect oPlayer = EffectVisualEffect(VFX_IMP_DUST_EXPLOSION);
effect oVisual = EffectVisualEffect(VFX_DUR_DEATH_ARMOR);
AssignCommand(oPC, ClearAllActions());
DelayCommand(1.0, AssignCommand(oPC, PlaySound("sim_destruct_high")));
DelayCommand(1.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eFly, oPC, 2.0));
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SCREEN_SHAKE),lTarget );
DelayCommand(1.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,oPlayer,oPC,1.0));
DelayCommand(1.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,oVisual,oPC,1.0));
}
}
Icaro, you can't use items when polymorphed. I don't think you can do many things while polymorped, but using items is definetly out. _________________________ PW Action Server:
| Chaosgate |
Posted by Demangel ( ..xxx.xxx ) at 2004-02-18 01:53:00
DAMN! This is Friggin Cool! This is Definately going into my Modules from now on! At least for Monks if nothing else! BRAVO!
Posted by Icaro ( ..xxx.xxx ) at 2004-02-18 00:08:00
now is perfect ...another request :
i tried to use it with my shifter while im in gargoile , arpi and dragon shape but it doesnt work , can u modify something to make usable with others shapes..id like to trasform into a dragon and fly everywhere on the battlefield ;D
------------------------------------------------------------
1.Save the above script as "bootjump".
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2.Make sure the following script in in your mods OnActivateItem...
------------------------------------------------------------
3. Create a pair of boots with the tag of "bootjump" and give them the Spell:Activate Item (Long Range)(Unlimited Uses/Day).
------------------------------------------------------------
1.Save the above script as "bootjump".
------------------------------------------------------------
2.Make sure the following script in in your mods OnActivateItem...
------------------------------------------------------------
3. Create a pair of boots with the tag of "bootjump" and give them the Spell:Activate Item (Long Range)(Unlimited Uses/Day).
Pretty cool. Maybe you could include another item that does long range. I would change the demo adding in a river to jump across, and get rid of the ramp, since when you are on top you will just walk down.
Perhaps you should change the "unique item" to "activate item long range" if you have HoU, that way you could then jump clear across the screen.
Activate item( long range ) seems highly underused, but works well even on older scripts. _________________________ PW Action Server:
| Chaosgate |
Posted by Icaro ( ..xxx.xxx ) at 2004-02-16 06:57:00
the cloak doesnt work , when i clik the first time i fly & return to same position....the wand work fine but the range is too short could be better & more usefull if u give to the fly effect a longer range like magic missile
Posted by Kolak ( ..xxx.xxx ) at 2004-02-16 00:26:00
Hah, first to download. Good stuff Gaia.
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