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NWN SCRIPTS

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Title  Frostbite 1.0
Author  Deva Bryson Winblood
Submitted / Updated  11-27-2003 / 11-22-2006
Category  Area
Expansions  SOU-1.32
Format  Code Only
Type  Type - Other
Includes  None
Description
FROSTBITE 1.0: This script provides simple to setup scripts for making cold effects in an area. You can vary the intensity without any scripting. NO SCRIPTING REQUIRED to use this script. It takes into consideration being colder at night, and slightly warmer when snowing than when clear. It provides numerous clothing types, and a campfire kit. All these things influence how the cold effects the players. (DOES NOT EFFECT NPCS)

Files

NameTypeSizeDownloads
Frostbite_Version_1.0.rarFrostbite_Version_1.0.rar
Submitted: 11-27-2003 / Last Updated: 11-27-2003
rar9.4Kb1039
--
SCORE OUT OF 10
9.69
4 votes
View Stats
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Comments (13):

Posted by montythreecard at 2007-11-07 09:22:23    Voted 10.00 on 11/07/07
Still a great system! I have seen this on Markshire, right from the beginning. It works so effectively and transparently, you forget about it until a newb with no cold protection starts taking damage! For frozen worlds (like Markshire) a must!
_________________________
MS2 is coming....Be afraid, be very afraid.....

Posted by Markshire at 2006-07-29 08:24:29    Voted 10.00 on 07/29/06
By far one of my favorites from Deva. In our COLD little kingdom Cloaks, Campfires, and Cold Resistance are all valuable commodities. Awesome system and much appreciated.
_________________________
Vault Game World Entry: Markshire
Website: www.markshire.com
Server: www.markshire.net:5121
NWNWiki: Markshire
Vault Submissions:
NWN1: Magic Carpet Transitions | Experience and Teamwork System | Portable Persistent Chest System | Nerfed Pulse Drown | Renaming System | Quill of PC Recording
NWN2: Climbing System | Explosive Barrels | Quill of PC Recording
Fiction: A Missed Adventure | Kurm and the Sewer King's Curse | A Harrowing Story | Loki's Foulest Trick | Rising Force | The Mad Red Titan: One, Two, Three

Posted by gaoneng at 2005-03-28 08:34:20    Voted 9.75 on 03/28/05

_________________________
[ dla ][ united colors ][ player's handbook ][ other submissions ]

Posted by DevaWinblood at 2004-04-12 00:03:00    
There is really no reason to do a combo of those two. They work fine together now or independantly.

We'll see what other more realistic systems I may offer in the future.

Posted by Old_Scores_Transfered at 2004-02-20 10:29:33    Voted 9.00 on 02/20/04
This is a compilation of the old system into a single score. There were 2 that made this score of 9.00 then rounded to 9.

Posted by Mops ( ..xxx.xxx ) at 2004-02-05 05:47:00    
Will ther by a updated version of this script, or a FrostBite + DesertHeat combo?

Posted by Rich of Forumite ( ..xxx.xxx ) at 2004-01-15 21:51:00    
The fb1_campfire needs to go into your Module Properties OnActivateItem script event. It's what makes the Campire Kit, listed in the Blueprint Misc./Kit work!

Posted by Aralee ( ..xxx.xxx ) at 2003-12-09 14:47:00    
Great script. It's going to add a lot to my Mountainous areas.

One question, where do you put the fb1_campfire script?


Posted by godbreaker ( ..xxx.xxx ) at 2003-12-07 07:57:00    
I have winzip and i can't open this frostbite or your updated desertheat 2.4 now. Could you possibly send me a copy or zip link, tell me another way to do it please

great work

Posted by Makzimia De Graf ( ..xxx.xxx ) at 2003-11-30 13:19:00    
Also Deva, we might want to mention that RTS_SURFACE can in fact be used minus the FB script in an area, making that campfire kit VERY handy for RP in a world.


Makz.

Posted by Deva Bryson Winblood ( ..xxx.xxx ) at 2003-11-30 02:13:00    
Ahh, yes. I forgot the RTS_SURFACE. That was due to me using it in my RTS - Harvest of Souls (SOU Edition) module. Didn't want someone building fires inside houses and such.

Posted by godbreaker ( ..xxx.xxx ) at 2003-11-29 17:32:00    
You do great work man, make models so much more realistic.

Posted by Makzimia De Graf ( ..xxx.xxx ) at 2003-11-29 16:48:00    
Thanks Deva, got it in already and working. Other than this below :D

Make sure you put a RTS_SURFACE Waypoint down also in areas you want to be able to use the campfire in. That was missing in the documents for install, but I looked at the fb1_campfire script and there was a reference to such :D

Makz.

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