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NWN SCRIPTS

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Title  Garrote (Strangle Cord)
Author  69_Jeremy_69
Submitted / Updated  04-25-2003 / 11-22-2006
Category  Inventory Item
Expansions  Works on all versions
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Select All Text | View Code in separate window
Format  Code Only
Type  Type - Other
Includes  BioWare Standard
Description
Updated: Added hide bonus and fixed spelling of Garrote. :) Garrote: Is a rogue Item, basically a strangle cord. We use many custom items for certain classes in AnchorDeep, this is just an example of one. (Based loosely on dnd choke hold.) The caller makes a attack role. If successfull choking starts, Target may make escape attempt with a reflex save. If the Target fails fails to break free they are rendered unconscious for 1d3 rounds. The file below contains 2 scripts the main RogueItems file and the code required for OnActivateItem. You will need to create an item called whatever you wish, with the TAG ROGUE_GARROTE. Or use the included erf.

Files

NameTypeSizeDownloads
rogueitems.ziprogueitems.zip
Submitted: 04-25-2003 / Last Updated: 04-26-2003
zip3.83Kb760
--
SCORE OUT OF 10
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Comments (9):

Posted by 69_Jeremy_69 at 2005-06-06 17:28:55    Voted 10.00 on 06/06/05
looks good

Posted by newbie ( 66.233.xxx.xxx ) at 2004-06-19 22:15:00    
it tells me i can't cook on it? help

Posted by stef ( 80.14.xxx.xxx ) at 2004-06-10 05:23:00    
how do i equip a rogue with that on aurora?

Posted by Old_Scores_Transfered at 2004-02-20 10:29:21    Voted 10.00 on 02/20/04
This is a compilation of the old system into a single score. There were 16 that made this score of 9.74 then rounded to 10.

Posted by Tethyr Darknight ( ..xxx.xxx ) at 2003-06-14 03:43:00    
You could simply have the dexterity roll to see if the attack succeeds, then use a strength roll to determine how hard the rope was tugged. If tugged hard enough (say, a critical at 18-20 on a d20), it could nearly kill the person. Just a thought (and I'm sure that this method is away from the rulebook, but many DM's go outside the standard rules to make some things more logical. :P )

Posted by 69_Jeremy_69 ( ..xxx.xxx ) at 2003-04-26 19:57:00    
ah Garrote ok I'll make that change. Yes I went back and forth between the dex to str modifier in the end though I went with str. I felt if I used Dex modifier it would make the item to strong and work to well, it would be to hard to save against, but I will add that hide bonus.

Posted by Qlippoth ( ..xxx.xxx ) at 2003-04-26 14:04:00    
I had someone script me a garrote, but used the dex modifier, since rogues will more likely have a higher dex AND a garrot is a rope, which would require some dexterity to get around the victim's neck.

Mine isn't tailored towards rogues, but rogues do have the advantage using them with their innate abilities (such as a high dex and sneak ability).

Also, the script I have gives a bonus based on if the attacker is being perceived or not, so I get a bonus if I sneak up on my victim undetected (so it works for other stealthy chars, like rangers). Might want to think about adding those things.

- Qlippoth

Posted by Lost Dragon ( ..xxx.xxx ) at 2003-04-26 13:46:00    
Well spell checking aside, I think it looks like a neat idea!

A garret is a room on the top floor of a house - like an attic, btw. ;)

You want "garrote", as Sly says.

Posted by sly ( ..xxx.xxx ) at 2003-04-26 12:44:00    
I think you mean "garrote"

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