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NWN SCRIPTS

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Title  Gold Encumbrance 0.2
Author  JonathanD
Submitted / Updated  08-13-2003 / 11-22-2006
Category  Inventory Item
Expansions  Works on all versions
Format  Module and Code
Type  Type - Other
Includes  None
Description
A PC can carry a BASE amount of gold dependent on their Dexterity score, about 50-400. This is to simulate the unwieldiness of carrying around an inital amount by 'managing' it dextrously (if that's a word). Thereafter, the PC can only carry more gold if they possess Coin Pouches (500 more per pouch, editable), which weigh 5.5 pounds each. These Coin Pouches must be purchased - they do not myseriously 'appear' as you accumulate gold. Now updated to work with NPC's, including thieves. Other features added as well. Try out the demo module (SoU only, sorry), or import the erf (should work for any version of NWN). Thanks to DOA for the inspiration.

Files

NameTypeSizeDownloads
v02GoldEncumbrance.zipv02GoldEncumbrance.zip
Submitted: 08-13-2003 / Last Updated: 08-18-2003
zip52.04Kb614
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Comments (30):

1 2 3

Posted by JonathanD at 2003-08-2417:05:00    
Ascadia: Cool. Got it. Thanks.

Posted by Ascadia at 2003-08-2413:26:00    
Thank you JonathanD, Ill have to take a Look at that and Include the Letters of Credit themselves ** Facepalms ** I always hate packing things because as always I forget something Vital, but at least the erf is tiny so that wont be much of a problem. Well it seems togeather we may have a good Non PW Bank Solution, now I Just need to work out how to make a good quality Persistant Location Script for a Non PW and togeather we could release the Perfect Fake PW System ^_^.

Posted by JonathanD at 2003-08-2318:59:00    
Ascadia: Thanks for the script. I was looking for exactly that - a non PW banking system. And thank you for the kind remarks. I can see why both of our scripts would work well together. I plan on implementing yours in my first SP module. One problem, just to give you a heads up: I think you forgot to export the Letters of Credit custom items with your erf. The banker conversation file shows they are resref'd in a series, like "locXXXX", where XXXX is a variable number, IE "loc100". These custom items don't exist in the palette. Other than that - it's clean and small. I like it.

Posted by JonathanD at 2003-08-2218:01:00    
Training pools? Well that sounds intriguing. I've heard of HCR, but I've never tried it out. Perhaps I will now...

Posted by Ondaderthad at 2003-08-2210:12:00    
Thanks for the ideas. I am sure I can work out some bank notes. The problem will be to make them compatible with the HCR training pool. The PW I manage has a large amount of cash and training is expensive to compensate. (1500 per level at the moment) So I made the coin pouch carry 1000gp each. That works quite well so far. For the initial money transfer for players entering without coin pouch, I was on hand as a DM and fixed them as they logged on. (We only have a small following of players since the server is quite new)

Posted by JonathanD at 2003-08-2206:10:00    
Ondaderthad: Oh yeah - you can use some other inventory item that is NWN standard as equivalent bank notes to avoid using a hak. But if you want to be able to STACK those bank notes, I believe you'll need a small 2da hak. Very small. Changes to one or two lines, I think. I'm not sure at the moment which 2da file it is, but I know it's out there.

Posted by Ondaderthad at 2003-08-2119:51:00    
Very good system. And I am installing it for the next version of my PW. I would like to see bank/credit notes. Preferably without hak. I believe credit notes were invented by the crusaders when travelling from Europe to the middle east in the middle ages. Pilgrim didn't want to carry gold coins with them. Too heavy. Risk of being mugged, etc.. This fits very well in the DD world. One problem I have is with players having a large amount of cash before the upgrade will drop the lot on entrance when I upload the new mod.

Posted by JonathanD at 2003-08-1903:47:00    
Foolish Demon: I know - Ihave a jar with a mix of about 300-350 coins. It consists of quarters, dimes, nickels, and pennies. It's heavy. I figure a gold piece weighs more than a quarter, so I always wondered why my character could carry around 100,000+ gp. I guess it was just a game design decision - Bioware didn't think it was worth the player's time to have to worry about how they were gonna' carry around all their money. In making NWN, with its mountain of features, I probably wouldn't have worried too much about it either. Besides, the good stuff at the in-game stores costs a heck of a lot. (I think this is because Bioware was following DD rules for item costs, but correct me if I'm wrong.)

Posted by Foolish at 2003-08-1900:11:00    
Haven't downloaded it, but it sounds great! Hauling around thousands of little coins wasn't very realistic...

Posted by JonathanD at 2003-08-1803:45:00    
Updated. (See below)

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