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NWN SCRIPTS

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Title  Itemprop next-gen badstrref/cost-hack filter
Author  Zanshin
Submitted / Updated  12-16-2003 / 11-22-2006
Category  Scripting routines
Expansions  NWN-1.61
Format  Code Only
Type  Type - Other
Includes  BioWare Standard
Description
'Next Generation' item filter. Has detection and removal of badstrref and cost-hacked properties, as well as easy-to-add filters for any property deemed to need filtering. Update: Whoops, now in universal ERF format.

Files

NameTypeSizeDownloads
itempropnextgen161.zipitempropnextgen161.zip
Submitted: 12-16-2003 / Last Updated: 12-17-2003
zip7.27Kb551
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Comments (12):

Posted by Sir_Mathis_Kyngston at 2005-07-17 15:30:30    Voted 9.75 on 07/17/05
Zanshin still enjoying your script.

Sir Mathis Kyngston

Posted by Sir_Mathis_Kyngston at 2005-04-21 14:28:00    Voted 9.75 on 07/17/05
Hey Zanshin, I was wondering if you�re getting my e-mail?

Sir Mathis Kyngston

Posted by Sir_Mathis_Kyngston at 2005-04-21 14:26:00    Voted 9.75 on 07/17/05

Posted by Zanshin_ at 2004-06-15 11:02:00    
I'll use a universal ERF when I update.

Posted by xxjamxx ( ..xxx.xxx ) at 2004-04-06 21:38:00    
this script has been great, be lost without it!
ive added things i want filtered etc, but i need it to stop characters with the devestating crit feat from entering, can anyone help?

Posted by Zanshin_ at 2004-03-29 21:33:00    
I do intend (when I get time) to provide better documentation, and update some things based on new information and shortcuts I've discovered.

In the meantime, for those looking to change the behavior, the relevant function is ItemPropCheck in inc_itemprop.

For each item property you wish to "do something" with, add or remove a line from the switch(ipRecord.Type)

The item properties correspond to the ITEM_PROPERTY_ constants from the itempropdef.2da.

As you can see, in this example, we're using it to remove "illegal" properties, and warn the owner.

You could do anything you wanted in each case, including (which I've done in my current version) replacing "illegal" properties with corresponding "legal" versions.

-Z

Posted by Zanshin_ at 2004-03-29 21:14:00    
As per the readme, this was never intended to be a "cut and paste" package.

If you do not know basic scripting, this is not for you.

-Z

Posted by Zoreil ( ..xxx.xxx ) at 2004-03-09 14:12:00    
For me (even though I'm a scripter), it's very difficult for me to read your include file, and I want to add my own criteria of banned item properties (standard item properties, of course :P).

Can you tell me how to do it?

I want to have filters for these immunities:

-Critical Hits
-Sneak Attack
-Mind Affecting Spells
-Disease
-Poison
-Fear
-Knockdown

Thanks.

Posted by Anonymous ( ..xxx.xxx ) at 2003-12-31 09:01:00    
Well me not knowing how to script. These scripts you guys make sure come in handy. I dont have Hotu but I do have SoU. I was wondering if this was a script for hotu compatability with SoU. I need a hak filter that will allow hotu stats on a sou server.Im going to put this in for now because it looks very good to have but I still want hotu char to come in. Anyhow since I dont know how to read scripts like this well can you tell me if this is going to work for me? If not do you plan on writing a script that will? Well thanks for posting this anyhow, it will surely help either way.

Posted by Zanshin ( ..xxx.xxx ) at 2003-12-27 08:01:00    
FYI, the mod_clenter first iteration through slots should be..

for (iCnt=0;iCnt

Posted by Zanshin ( ..xxx.xxx ) at 2003-12-17 22:15:00    
I was completely amazed.. They gave us exactly the functions I asked them for, even gave them the same names I suggested.

Yes, 1.6x is GOOD for us admins.

Posted by The Icelord ( ..xxx.xxx ) at 2003-12-17 16:59:00    
With the advent of FINALLY having the scripting commands
to do this in the game, it was very foreseeable that this
would be written. Saves me time to write it :)

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