combat dummy that lets the PC exercise a lengthy training session.
does not need a creature object to simulate combat status.
player needs to deplete a set amount of HP, depending on their level, to complete a training session.
rewards XP one time during a specific timespan (default 1 hour realtime) ONLY if they complete a training session. (no xp if they abort/cancel a session) players will be able to re-train asap, but will not get any XP until said timer runs out. it's not possible to 'farm' xp, it's just a small spice up...you can change those values easily.
combat dummy records some basic statistics like number of hits and total damage done. It displays them during combat and a final statistic after the session is complete.
adds FX based on player damage
accounts for multiplayer.. only one active training session per dummy. other PCs attacking the same dummy get ignored (in theorie at least, never tested so far)
Have used this for a long time, and will continue to.
Posted by tango1 at on08/04/06
would be cool if the combat dummies can be made immune to spells or feats like harm or dev crit to prevent abuse. overall, a really great script!
Posted by Night at on07/22/06
This is really awsome and found its way into our academies.
Posted by ffbj at on02/19/06
Love it and use it.
Posted by JPLewis at on09/24/05
I use it. =)
Posted by Ben_Harrison at on10/01/04
Excellent script, very useful, easy to implement.
Posted by Ben_Harrison at on10/01/04
Guess I'm a little late leaving my comment... Anyway, this is an awesome script, no server should be without something like this. I've modified it a little for my own purposes, and used Sir Elric's fix, and it works perfectly. Thanks."We started off trying to set up a small anarchist community, but people wouldn't obey the rules."
Posted by Ben_Harrison at on10/01/04
Guess I'm a little late leaving my comment... Anyway, this is an awesome script, no server should be without something like this. I've modified it a little for my own purposes, and used Sir Elric's fix, and it works perfectly. Thanks."We started off trying to set up a small anarchist community, but people wouldn't obey the rules."
Posted by Gomi at 2004-06-1723:27:00
Thanks Sir Elric. I've implemented the Comabt Dummys with Sir Elric's code modification and they seem to be working well. Perhaps the core system needs an update with that fix.