A very easy to use, powerful, and configurable 'seamless area transitioner' for Neverwinter Nights. It links module areas edge-to-edge seamlessly via invisible generic triggers. It's benefits are the following: 1) Only 1 script to install, period! 2) No Heartbeat for minimum CPU hit. 3) Customizable settings. 4) DIAGONAL area transitions as well! 5) Object error-handling code so it won't crash your server. 6) Optimized use of variables to minimize memory usage over a long period of time. 7) All creatures can wander from area to area! 8) Special effects for zoning to and from areas! 9) Optional delayed zoning timer to minimize cheating with frequent zoning! 10) New 'Z-coordinate' system allows us to link areas in another 'plane'. 11) Player feedback for movement direction when zoning! 12) Optional in-game map. NOTE! I AM NOT THE AUTHOR. JAGA IS. It isn't readily available any more though. It is a greatly useful script, enjoy!
Have you or anyone you know? Made a door area trans ishen that sends you to x number of waypoints on a dice roll
Posted by Builder__Anthony at 2009-04-18 17:57:57 Voted 9.00 on 04/18/09
Well this been around a while..useful.
Posted by randalbr at 2009-04-18 11:50:58 Voted 9.00 on 04/18/09
Great Work! :D
Posted by Ondaderthad at 2009-04-17 00:47:18 Voted 10.00 on 04/17/09
Excellent. It does what it says. _________________________ The Best PW system is getting even better. PLATEMAIL Tech Preview
Posted by Wakkander at 2009-04-11 20:01:46 Voted 10.00 on 04/11/09
Great system
Posted by issacjr at 2009-03-15 10:41:12 Voted 8.75 on 03/15/09
I used this system on ToT the scripting is sound but there were a few things that annoyed me about it constantly, overall though it's a good alternate transistion system for nwn1, i have not tried it in nwn2 but it should work the same.
Issac
Posted by onomat at 2009-03-14 22:45:27 Voted 10.00 on 03/14/09
I wouldn't dream of making a module without this script. Awesome, awesome, awesome.
Posted by Narph at 2008-09-22 15:03:34 Voted 10.00 on 09/22/08
Good Idea 10
Title & Description on vault 10
Instructions 10
Easy to use 10
Demo Mod 10
No errors 10
Useful 10
70 of 70 possible points equals a average of 10.0
Simple yet powerful.
Thanks Narph
Posted by Birkebark at 2008-08-23 07:59:00 Voted 10.00 on 08/23/08
It's a smart and smooth system, I wonder how I manage to make all these transitions earlier. And it's easy to extend to new functions - the Weathered Map following this package was easy to adjust to tell my players what the neighborareas was called. _________________________ Zantium.dk
Posted by Gonzo_og at 2008-03-04 09:46:27 Voted 10.00 on 03/04/08
This is included in the Forgotten Realms Module Project. Very easy to use, and helps speed up building. _________________________ stuff
Posted by Ondaderthad at 2008-02-16 20:35:21 Voted 10.00 on 04/17/09
Excellent. Simple to use. Works perfectly. _________________________ The Best PW system is getting even better. PLATEMAIL Tech Preview
Posted by Qrizz at 2008-02-06 03:10:12 Voted 10.00 on 02/05/08
Anyone tryed to get this work with nwn2, or found similiar solutions ? _________________________ Qrizz
Middle Earth Arnor PW Link
Posted by Qrizz at 2008-02-05 07:52:12 Voted 10.00 on 02/05/08
thanks alot, really helps me making what i want _________________________ Qrizz
Middle Earth Arnor PW Link
Posted by Mikelh2o at 2008-01-24 05:10:32 Voted 10.00 on 01/24/08
Very good and useful script
Posted by Jargh193 at 2007-11-19 01:55:53 Voted 10.00 on 11/19/07
I love this, a must for builders, I perfer having to make 8 triggers in each area vs countless hundreds that it would have taken.
I made dummy areas to begine with, each one a different type of area, all set up with the triggers, then I just copy them and set the resref, tag, and even the name to the grid numbers needed by this script, cuts down on alot of time.
Posted by Ubersaint at 2007-02-25 20:02:37 Voted 10.00 on 02/25/07
I've always used this script and will keep using it to build my world :). And i think its about time i voted on it as theres Way too many votes not accounted for this script
_________________________ Trimaris - Kingdom of the 3 Seas PW Story Link
Posted by Urlord at 2006-10-22 11:53:26 Voted 9.75 on 10/22/06
Been using this since JAGA first released - Absolutely Awesome!!! _________________________ Peace,
Posted by rakhir06 at 2006-09-27 19:28:48 Voted 10.00 on 09/27/06
This is so cool.
One has to make sure the triggers are small enough the PC doesn't land in the trigger in the other area and bounce right back.
Posted by moonunit921 at 2006-08-15 19:46:21 Voted 10.00 on 08/15/06
Heh, forgot to vote. I've been using this off and on for 2 years now. Excellent system, easy to use (only problem is the terrain relief, but that's not the creator's fault) _________________________ Builder of Moonunit's Legacy of Netheril PW
Posted by moonunit921 at 2006-08-15 19:45:02 Voted 10.00 on 08/15/06
LA, yes your triggers should only be a max of 4 tiles long, and if there's relief on the map they might not work properly. Make a series of (in your case) four overlapping triggers along each edge and it should work fine. Don't forget the area tags have to be in the proper format. _________________________ Builder of Moonunit's Legacy of Netheril PW
Posted by Lady Abagail at 2006-06-11 00:43:29 Voted 10.00 on 06/11/06
I've played PWs with this script and I love it, however I cannot get it to work in my module of 15x15 areas. I checked against the sample module script and everything is the same except for changing the area length to 150.0 instead of 80.0. I also am only using one transition trigger per area border. So you have to have more then one generic trigger per side?
Posted by UDE Kyp ( 70.121.xxx.xxx ) at 2006-05-28 10:08:13
Has anyone experienced problems with this working at all? I am havign a couple problems with a few tiles
Posted by BlueSorceror at 2006-04-05 18:19:26 Voted 10.00 on 04/05/06
What can I say... a good idea, and it works. I use it.
Thumbs up.
Posted by delmetry ( 68.252.xxx.xxx ) at 2006-02-27 20:14:14