Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN SCRIPTS

- Jump to comments -
Title  All-in-One Seemless Transitions Repost
Author  Jaga Te'lesin
Submitted / Updated  12-15-2003 / 05-01-2009
Category  Travel
Expansions  Works on all versions
Format  Module and Code
Type  Type - Transitions
Includes  BioWare Standard
Description
A very easy to use, powerful, and configurable 'seamless area transitioner' for Neverwinter Nights. It links module areas edge-to-edge seamlessly via invisible generic triggers. It's benefits are the following: 1) Only 1 script to install, period! 2) No Heartbeat for minimum CPU hit. 3) Customizable settings. 4) DIAGONAL area transitions as well! 5) Object error-handling code so it won't crash your server. 6) Optimized use of variables to minimize memory usage over a long period of time. 7) All creatures can wander from area to area! 8) Special effects for zoning to and from areas! 9) Optional delayed zoning timer to minimize cheating with frequent zoning! 10) New 'Z-coordinate' system allows us to link areas in another 'plane'. 11) Player feedback for movement direction when zoning! 12) Optional in-game map. NOTE! I AM NOT THE AUTHOR. JAGA IS. It isn't readily available any more though. It is a greatly useful script, enjoy!

Files

NameTypeSizeDownloads
AreaTrans.zipAreaTrans.zip
Submitted: 12-15-2003 / Last Updated: 12-15-2003
zip158.23Kb2841
--
SCORE OUT OF 10
9.85
27 votes
View Stats
Cast Your Vote!

AWARDS



PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS
No Images




You Must Be Logged In to Participate.
Comments (48):

  1  2 Next>

Posted by wmb1957 at 2010-03-23 20:12:15    Voted 10.00 on 03/23/10
very useful

Posted by Dominic Verellen at 2009-09-11 13:12:26    
Have you or anyone you know? Made a door area trans ishen that sends you to x number of waypoints on a dice roll

Posted by Builder__Anthony at 2009-04-18 17:57:57    Voted 9.00 on 04/18/09
Well this been around a while..useful.

Posted by randalbr at 2009-04-18 11:50:58    Voted 9.00 on 04/18/09
Great Work! :D

Posted by Ondaderthad at 2009-04-17 00:47:18    Voted 10.00 on 04/17/09
Excellent. It does what it says.
_________________________
The Best PW system is getting even better.
PLATEMAIL Tech Preview

Posted by Wakkander at 2009-04-11 20:01:46    Voted 10.00 on 04/11/09
Great system

Posted by issacjr at 2009-03-15 10:41:12    Voted 8.75 on 03/15/09
I used this system on ToT the scripting is sound but there were a few things that annoyed me about it constantly, overall though it's a good alternate transistion system for nwn1, i have not tried it in nwn2 but it should work the same.

Issac

Posted by onomat at 2009-03-14 22:45:27    Voted 10.00 on 03/14/09
I wouldn't dream of making a module without this script. Awesome, awesome, awesome.

Posted by Narph at 2008-09-22 15:03:34    Voted 10.00 on 09/22/08
Good Idea 10
Title & Description on vault 10
Instructions 10
Easy to use 10
Demo Mod 10
No errors 10
Useful 10

70 of 70 possible points equals a average of 10.0

Simple yet powerful.
Thanks Narph

Posted by Birkebark at 2008-08-23 07:59:00    Voted 10.00 on 08/23/08
It's a smart and smooth system, I wonder how I manage to make all these transitions earlier. And it's easy to extend to new functions - the Weathered Map following this package was easy to adjust to tell my players what the neighborareas was called.
_________________________
Zantium.dk

[Dynamic Book System][HCR2 OnPlayerChat]

Posted by Xylou at 2008-07-28 12:16:28    Voted 10.00 on 07/28/08
Great. Simply great.The idea, just the idea of seemless transitions is wonderful.
We customize it to use it with ascending/descending transitions.

Posted by Gonzo_og at 2008-03-26 09:09:29    Voted 10.00 on 03/04/08
See Prolerics Travel Builder for a possible fix.
_________________________
stuff

Posted by Gonzo_og at 2008-03-15 12:15:04    Voted 10.00 on 03/04/08
Just one problem. 1.69 horses and this script don't play nicely.
_________________________
stuff

Posted by Mavryek at 2008-03-08 21:52:52    Voted 10.00 on 03/08/08
Have used this script in my latest project and just love it. So it gets a vote from me!

Posted by Gonzo_og at 2008-03-04 09:47:00    Voted 10.00 on 03/04/08
Forgot to vote.
_________________________
stuff

Posted by Gonzo_og at 2008-03-04 09:46:27    Voted 10.00 on 03/04/08
This is included in the Forgotten Realms Module Project. Very easy to use, and helps speed up building.
_________________________
stuff

Posted by Ondaderthad at 2008-02-16 20:35:21    Voted 10.00 on 04/17/09
Excellent. Simple to use. Works perfectly.
_________________________
The Best PW system is getting even better.
PLATEMAIL Tech Preview

Posted by Qrizz at 2008-02-06 03:10:12    Voted 10.00 on 02/05/08
Anyone tryed to get this work with nwn2, or found similiar solutions ?
_________________________
Qrizz
Middle Earth Arnor PW
Link

Posted by Qrizz at 2008-02-05 07:52:12    Voted 10.00 on 02/05/08
thanks alot, really helps me making what i want
_________________________
Qrizz
Middle Earth Arnor PW
Link

Posted by Mikelh2o at 2008-01-24 05:10:32    Voted 10.00 on 01/24/08
Very good and useful script

Posted by Jargh193 at 2007-11-19 01:55:53    Voted 10.00 on 11/19/07
I love this, a must for builders, I perfer having to make 8 triggers in each area vs countless hundreds that it would have taken.

I made dummy areas to begine with, each one a different type of area, all set up with the triggers, then I just copy them and set the resref, tag, and even the name to the grid numbers needed by this script, cuts down on alot of time.

Posted by Ubersaint at 2007-02-25 20:02:37    Voted 10.00 on 02/25/07
I've always used this script and will keep using it to build my world :). And i think its about time i voted on it as theres Way too many votes not accounted for this script

_________________________
Trimaris - Kingdom of the 3 Seas PW Story
Link

Posted by Urlord at 2006-10-22 11:53:26    Voted 9.75 on 10/22/06
Been using this since JAGA first released - Absolutely Awesome!!!
_________________________
Peace,

Jim
AKA Urlord

Visit the Persistent World of Nymri

Posted by rakhir06 at 2006-09-27 19:28:48    Voted 10.00 on 09/27/06
This is so cool.

One has to make sure the triggers are small enough the PC doesn't land in the trigger in the other area and bounce right back.


Posted by moonunit921 at 2006-08-15 19:46:21    Voted 10.00 on 08/15/06
Heh, forgot to vote. I've been using this off and on for 2 years now. Excellent system, easy to use (only problem is the terrain relief, but that's not the creator's fault)
_________________________
Builder of Moonunit's Legacy of Netheril PW

<img src="http://www.legacyofnetheril.com/Forums/images/midnight/logo_glow2.gif" width="320" height="70" border="0" alt="Legacy of Netheril" />

Posted by moonunit921 at 2006-08-15 19:45:02    Voted 10.00 on 08/15/06
LA, yes your triggers should only be a max of 4 tiles long, and if there's relief on the map they might not work properly. Make a series of (in your case) four overlapping triggers along each edge and it should work fine. Don't forget the area tags have to be in the proper format.
_________________________
Builder of Moonunit's Legacy of Netheril PW

<img src="http://www.legacyofnetheril.com/Forums/images/midnight/logo_glow2.gif" width="320" height="70" border="0" alt="Legacy of Netheril" />

Posted by Lady Abagail at 2006-06-11 00:43:29    Voted 10.00 on 06/11/06
I've played PWs with this script and I love it, however I cannot get it to work in my module of 15x15 areas. I checked against the sample module script and everything is the same except for changing the area length to 150.0 instead of 80.0. I also am only using one transition trigger per area border. So you have to have more then one generic trigger per side?

Posted by UDE Kyp ( 70.121.xxx.xxx ) at 2006-05-28 10:08:13    
Has anyone experienced problems with this working at all? I am havign a couple problems with a few tiles

Posted by BlueSorceror at 2006-04-05 18:19:26    Voted 10.00 on 04/05/06
What can I say... a good idea, and it works. I use it.

Thumbs up.

Posted by delmetry ( 68.252.xxx.xxx ) at 2006-02-27 20:14:14    
great script..just what i was looking for

  1  2 Next>

You must be Logged In to post comments in this section.

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Other


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters