A very easy to use, powerful, and configurable 'seamless area transitioner' for Neverwinter Nights. It links module areas edge-to-edge seamlessly via invisible generic triggers. It's benefits are the following: 1) Only 1 script to install, period! 2) No Heartbeat for minimum CPU hit. 3) Customizable settings. 4) DIAGONAL area transitions as well! 5) Object error-handling code so it won't crash your server. 6) Optimized use of variables to minimize memory usage over a long period of time. 7) All creatures can wander from area to area! 8) Special effects for zoning to and from areas! 9) Optional delayed zoning timer to minimize cheating with frequent zoning! 10) New 'Z-coordinate' system allows us to link areas in another 'plane'. 11) Player feedback for movement direction when zoning! 12) Optional in-game map. NOTE! I AM NOT THE AUTHOR. JAGA IS. It isn't readily available any more though. It is a greatly useful script, enjoy!
I love this, a must for builders, I perfer having to make 8 triggers in each area vs countless hundreds that it would have taken. I made dummy areas to begine with, each one a different type of area, all set up with the triggers, then I just copy them and set the resref, tag, and even the name to the grid numbers needed by this script, cuts down on alot of time.
Posted by Ubersaint at on02/25/07
I've always used this script and will keep using it to build my world :). And i think its about time i voted on it as theres Way too many votes not accounted for this script _________________________ Trimaris - Kingdom of the 3 Seas PW Story Link
Posted by Urlord at on10/22/06
Been using this since JAGA first released - Absolutely Awesome!!! _________________________ Peace, Jim AKA Urlord Visit the Persistent World of Nymri
Posted by rakhir06 at on09/27/06
This is so cool. One has to make sure the triggers are small enough the PC doesn't land in the trigger in the other area and bounce right back.
Posted by moonunit921 at on08/15/06
Heh, forgot to vote. I've been using this off and on for 2 years now. Excellent system, easy to use (only problem is the terrain relief, but that's not the creator's fault) _________________________ Builder of Moonunit's Legacy of Netheril PW
Posted by moonunit921 at on08/15/06
LA, yes your triggers should only be a max of 4 tiles long, and if there's relief on the map they might not work properly. Make a series of (in your case) four overlapping triggers along each edge and it should work fine. Don't forget the area tags have to be in the proper format. _________________________ Builder of Moonunit's Legacy of Netheril PW
Posted by Lady at on06/11/06
I've played PWs with this script and I love it, however I cannot get it to work in my module of 15x15 areas. I checked against the sample module script and everything is the same except for changing the area length to 150.0 instead of 80.0. I also am only using one transition trigger per area border. So you have to have more then one generic trigger per side?
Posted by UDE at 2006-05-2810:08:13
Has anyone experienced problems with this working at all? I am havign a couple problems with a few tiles
Posted by BlueSorceror at on04/05/06
What can I say... a good idea, and it works. I use it. Thumbs up.