When a lever is pulled a nearby brazier is switched on which spews a sleep gas which knocks out everyone not immune to sleep and who fail a fortitude save. There are 3 scripts, one each for the OnUsed of the lever (or whatever switch you like), the OnEntered of a generic trigger drawn around the area of effect, and for the heartbeat of the brazier. V1.1
Posted by Lost Dragon ( ..xxx.xxx ) at 2003-03-18 18:12:00
I think this would have been a lot easier for new players if you had just made it an erf. ^_~
Posted by Elrawkum ( ..xxx.xxx ) at 2003-03-17 23:06:00
Oddbod, in your brazier's OnUsed is there anything in that which sets or changes the "NW_L_AMION" variable or uses the SetPlaceableIllumination or RecomputeStaticLighting commands?
Your brazier can still contain inventory, but 'using' it shouldn't switch it on or off; only the lever should do that.
Posted by Elrawkum ( ..xxx.xxx ) at 2003-03-17 22:22:00
The brazier should be set to start as 'off' and the lever should switch it on and off when pulled. It will 'fire' up and smoke when on...
I did notice that from certain positions the brazier seemed to be radiating light when switched off, but from looking at the forums when trying to puzzle this out, it seems to be more of a bug in the game than anything I could fix - I did a recompute of the lighting in the script each time it's turned on and off, but that doesn't seem to remove the 'glitch'...
If anyone knows of a fix I'll incorporate it and update.
Posted by Oddbod ( ..xxx.xxx ) at 2003-03-17 11:41:00
Is the brazier always on, or only after the lever is pulled? I had a lot of trouble getting my braziers to stay turned off if anyone uses them. I suppose if yours don't have inventory, then the problem may not be the same.
Did you have any flakiness like I did in how the braziers behaved?
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