Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN SCRIPTS

- Jump to comments -
Title  LogMessage 1.06 - generic send message to multiple targets function
Author  OldManWhistler
Submitted / Updated  07-03-2003 / 11-22-2006
Category  Scripting routines
Expansions  Works on all versions
View Code  

Select All Text | View Code in separate window
Format  Module and Code
Type  Type - Other
Includes  None
Description
See the script box for more information. Zip file contains sample module, erf, and code.

It is easiest to think of it as a wrapper for SendMessageToPC, SendMessageToAllDMs, FloatingTextStringOnCreature, ActionSpeakString, PrintString, and WriteTimeStampedLogEntry. Instead of using a mix of those base functions you just use LogMessage.

The name is a misnomer, it is not a tool for 'logging' text, rather a tool for 'sending' text. In retrospect I should have called it SendMessage instead of LogMessage.

LogMessage is a generic function for sending a message to a target (PC, DM, Party, Server log file). There is a parameter that controls how the function will behave.


Files

NameTypeSizeDownloads
omwLogMessage106.zipomwLogMessage106.zip
Submitted: 07-03-2003 / Last Updated: 10-14-2003
zip39.09Kb283
--
SCORE OUT OF 10
10
2 votes
View Stats
Cast Your Vote!

PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS
No Images




You Must Be Logged In to Participate.
Comments (11):

Posted by Punkwit at 2007-12-08 07:44:05    Voted 10.00 on 12/08/07
Very Impressed with this.


As for reading tells there are most deffinatly a few ways to do that, A server I used to play had it so that every tell was logged in there server logs, yes, they were asshats. They also had a spell that a DM could cast which would make it so that if someone sent a tell, It would be sent to the recipeant AND the DM. Nice bunch of people aye? Anyway.

Horribly spelling mistakes x.X

Awesome Script. You Rock!
_________________________
Head DM: Dwelve, The Broken Kingdom

Link
Link

Posted by elenjay at 2005-10-31 09:21:06    Voted 10.00 on 10/31/05
This has saved me a bunch of work. Thanks.

Posted by whistler ( ..xxx.xxx ) at 2003-10-14 21:33:00    
1.05 -> 1.06
Added LOG_DM_ALL_SERVER
- like LOG_DM_ALL except it is sent as a server message instead of on DM channel
Added LOG_PARTY_ONLY
- Sends a server message to everyone in the party EXCEPT for the person who
triggered the message (oPC)
Added LOG_PARTY_PERC_ONLY
- Sends a server message to everyone in the party EXCEPT for the person who
triggered the message (oPC) and the members of the party who cannot perceive oPC

Posted by whistler ( ..xxx.xxx ) at 2003-08-20 17:30:00    
1.04 -> 1.05
Added local int filters to control who gets the message and who doesn't.
Added some more log types:
LOG_PARTY_10, LOG_PARTY_20, LOG_PARTY_40, LOG_PARTY_80
- like LOG_PARTY_30 except floating text is over the head of the person
- receiving the message.
LOG_DM_10_SERVER, LOG_DM_20_SERVER, LOG_DM_40_SERVER, LOG_DM_80_SERVER
- like LOG_DM_XX but with server messages instead of floating text.
LOG_PARTY_PERC, LOG_PARTY_PERC_SERVER
- like LOG_PARTY except it does a perception check to see if the party
member can see oPC.

Posted by whistler ( ..xxx.xxx ) at 2003-08-05 23:19:00    
Changelog:
1.01 -> 1.02
Changed LOG_TO_SERVER_LOG so it has no time stamp
Added LOG_PC_ALL, LOG_TIME_SERVER_LOG
Changed so that one LogMessage call could send several messages using the bitwise OR operator.

1.02 -> 1.03
Added another parameter to LogMessage for a DM only message that is only added to the DM channels and the server log channels.

1.03 -> 1.04
Fixed a bug with LOG_PARTY_SERVER that was sending all the messages to only one player in the party instead of the entire party.

Posted by whistler ( ..xxx.xxx ) at 2003-07-16 09:21:00    
There is no way to log all private messages between players.

Posted by MacDante ( ..xxx.xxx ) at 2003-07-16 08:08:00    
Who tell me, how use it in module ??

When i want log all private massages

MacDante

Posted by whistler ( ..xxx.xxx ) at 2003-07-05 17:17:00    
There's no way for the DM to listen in on tells.

Posted by Simulation ( ..xxx.xxx ) at 2003-07-05 10:23:00    
Tells are there for reasons of privacy .. I personally don't see a reason for a DM or anyone else for that matter to hear tells.

People deserve some rights in this game,and I think, oh, privacy of a tell is one of them.

I wouldn't go to a world where I knew the DMs wanted to eavesdrop on tells. Talk about major invasion.


Posted by Mecha Dude ( ..xxx.xxx ) at 2003-07-05 10:10:00    
If someone dosn't tell to you then you can't see it. I sure hope they never allow non-recipients to hear tells.

Posted by Dazeal ( ..xxx.xxx ) at 2003-07-04 20:41:00    
Is there some way for a DM to here tells? I have been able yo here group talk, but I'm looking for help to listen to tells.

Thanks,
Dazeal

You must be Logged In to post comments in this section.

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Gameworlds


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters