First production about object summoning, avoiding great 'lag' effect with mass summon of monsters at the same location. Inifinite summoning of objects at fix period with possibility to stop it at any time. Using waypoint to locate the summon place or location aswell. French commented beta version with many previsionnal improvements. NB : This component use a new version (v3.0)of 'lib_basics' component used also into Event Manager. The 'lib_basics' contains Global variable functions, Arrays functions and Character's flag functions. v0.3b : all previsionnal functions have been added like random frequency, summon fixed on mobile object, summon inside inventory, memorization of summoned objects to destroy all of them or to modify some of them. Just the randomization of the object hasn't been added yet. It's a beta version. Let me know if there's some problems.