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NWN SCRIPTS

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Title  Ambrosia Tradeskill System v0.571 Public Beta
Author  Mojo
Submitted / Updated  08-16-2002 / 11-22-2006
Category  Rulesets
Expansions  Works on all versions
Format  Module and Code
Type  Type - Other
Includes  BioWare Standard
Description

The Ambrosia Tradeskill System is the first robust tradeskill system mod released for BioWare's amazing NEVERWINTER NIGHTS game. It was inspired by Ultima Online's great tradeskill system.

Features:

* 7 fully fuctional tradeskills including Armorcrafting, Blacksmithing, Mining, Weaponcrafting, Tanning, Gemcutting, and Jewelcrafting. (with 13 more on the way)

* All skills are use-based meaning the more you use them, the better you get at them.

* A handy tradeskill journal to keep track of your skill progress.

* and much more


Files

NameTypeSizeDownloads
atsv0571beta.zipatsv0571beta.zip
Submitted: 08-16-2002 / Last Updated: 08-26-2002
zip542.99Kb14943
--
SCORE OUT OF 10
9.67
3 votes
View Stats
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Comments (30):

1 2 3

Posted by Ivendar at 2004-02-2601:37:00    
Ah well. I did not want to say that CNR is worse or something cause It is sure not and a lot of work of course.. It's honorful that you do that much scripting. But the servers I was playing using cnr where too complicate. Most times i did not know what Stuff I needed for crafting and one of the things i did not like was the mining.. The Weight of the ore was so much and you got exp too for the crafting. Some servers where only for Crafters and it was givin much more experience than killing a horde of monsters.. ;) Ok.. Of course that was bad use of CNR. But what I dont like in CNR is for example the mining and smithing. For mining you need a pickaxe.. Thats normal.. Then you click on the rock, but then it sometimes takes hours if you get something out of it.. And crafting a weapon you need a form for.. That's the thing i would never like cause i dream of dwarfen smith with hammer and anvil not putting liquid metal into forms.. Armies use them to create hundrets of weapons but for one weapon i think you should not need one.. It's too much weight to carry for your character. So CNR is for sure a good scripting and for much people a good system, but some players, so I need a system that is easy to learn and to use and so was the ATS. You need an Hammer and lets go.. I mean.. Realistics may not be wrong but I think in a world of Sorcerers, Dragons and other Magics a simple system to create stuff is ok too. Just for fun and not for peoples of university.. ;)= I have to say that I respect all people creating such great stuff and my words maybe have sound too angry or worse but I was bit sad cause of nobody making ATS any longer. Iam no scripter of my own and even have problems putting this great scripts you create, into the game. Well.. I can only Apply on you giving the people who cannot script a good chance to use a skill system too thats easy and simple.. ;) I have for sure so many great ideas that sound fantastic and I know for sure that this all can be scripted but it's not easy to find and understand the scripts so iam hanging too much with my module.. I only have build areas yet. Even spawn system i don't know with is good for spawning creatures without player triggers. mhmh.. ok.. well. dont know what else to say.. Go on with the good work and the team of CNR too so that players have more to choose what to use.. I think all those systems have flair of their own. I only wish to see that you can chose between more of those.. ;-) Well.. Have a nice day guys.. ;) P.S. I have posted previously here as unregistered user with the name "Darkpaladin" ;-)

Posted by Anonymous at 2004-02-2304:43:00    
Version 1.0 still has not appeared - problems? Would really like to take a look at this. AH

Posted by Old_Scores_Transfered at on02/20/04
This is a compilation of the old system into a single score. There were 105 that made this score of 8.90 then rounded to 9.

Posted by Anonymous at 2004-02-1513:53:00    
what does this do

Posted by Makzimia_De_Graf at 2004-01-0821:16:00    
Beldin, all you have done, we did ages ago actually, and more, you'll see when it is ready... very soon. Finalising some things on tailoring at the moment. But not too long.. a week at most I am hoping. Makzimia De Graf DM/Creator Island of Fredian a PW Home of ATS/Salandra's crafting

Posted by beldin at 2004-01-0818:26:00    
Anyone able to point me to a v05.71sp1 download? Regards John Sisson p.s. Matz, if you're interested my ATS system has been heavily modified to include, shields, bows and crossbows, Arrows Bolts, bracers, gloves , cloaks, belts, boots and more custom weapons and equipment, all using BASIC ATS, no Tailoring, no Bowyer Fletchering, no additional add ons at all, also added Platinum Ore the rarest of metals on my Greyhawk Server, so if you're interested in the scripts email me.

Posted by Crusader. at 2004-01-0622:55:00    
What about doing the same with all skills and stats? - ultima online mod

Posted by Whisper at 2004-01-0111:26:00    
If we could take the CNR and ATS and stick them in a mixer we would come out with a monster of scripts that would rock. I only wish they would get the tailoring system in the ATS. : (

Posted by Makzimia at 2003-12-2819:22:00    
Tagnar, Coming soon :) ATS/Salandra's Crafting 1.00, have finally broken the hump of work that was really annoying me today. Next step is new crafting books and then documentation and export. Makz.

Posted by Tagnar at 2003-12-1312:30:00    
Makz, i was going to release a version with some of the fixes applied, stackable ore, performance tweaks, etc.. Still might unless you release yours, :).. I truely believe in ats and the realistic behaviors of it. As for as CNR, it is a great system, it just doesn't have the realism that ats has, as for as crafting. There is no reason that ats can't have just as much or more resources implemented into it.

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