Easily incorporate polymorph functionality into a module. Includes conversation, unique power script for items, custom item blueprint, #include script. Conversation & scripts allow polymorphing into a shape selected from a list. It can be attached to NPCs. Unique power script runs the conversation from any item. Set item's tag name to 'manyshapes' and if the item has the Unique Power Self Only property it will work. When the player uses the item, the conversation will run and he can get polymorphed. Blueprint is added in Miscellaneous category of custom item palette called 'Stone of Many Shapes'. It's an item already hooked up to use Many Shapes as described above. #include script added in module's script list called 'manyshapes_inc'. Including gives any script access to missing Bioware constants for POLYMORPH_TYPE_xx and defines a function called PolymorphInto that applies polymorph including visual effects to a creature.