This is my first script (and mod btw). Hope you like it. This is NOT a complete merchant etc.. I just wanted to create a merchant from whom you could steal. :) This turned out to be very difficult indeed. The main problem is that once the OpenStore function has been executed I simply do not know when the Player has finished using the store, so I created a distance check which works (but isn't very cool). There's also the possibility to let the merchant with OnHeartbeat update the chests every 6s (that's ugly - since you'll get a nasty blink effect + it just wastes system resources). If anyone knows about a better solution (still using the Inventory menus!)
Posted by Vilance ( ..xxx.xxx ) at 2003-01-21 23:51:00
not much of a scriptor but i would set up another merchant
option (available via conversation) where its the same
items available at minimim (1%) cost then after they have
bought the items test their pick pocket skill vs merchants
spot add difficuly for # items and size.
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