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NWN SCRIPTS

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Title  ModGenieStore
Author  Xovian Drakan (Robert George)
Submitted / Updated  05-11-2004 / 11-22-2006
Category  Scripting routines
Expansions  Requires HotU & CEP
Format  Code Only
Type  Type - Other
Includes  BioWare Standard
Description
This is an updated store that can be used in PW's. All that is needed is to add the scripts were instructed to do so when importing the ERF. This store is carried on the PC, and never gets full. The Store can be customized for what items it carries, sell/buy price, max buy price, and refused buy from the merchant. Only the store items can will be sold each time it is opened. Any items sold are NOT saved upon closing. This prevents any lag from the store.

Files

NameTypeSizeDownloads
Xovian_Drakan_Robert_George1084329918171ModGenieStore.rarXovian_Drakan_Robert_George1084329918171ModGenieStore.rar
Submitted: 05-11-2004 / Last Updated: 05-11-2004
rar11.37Kb302
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Comments (1):

Posted by Xovian Drakan ( 68.64.xxx.xxx ) at 2004-05-13 20:55:00    
This is the upgrade to "Personal Carried Store" I reworked previously. Upon it being used it can eventualy cause lag on Persistant Worlds(PW's). The older version would eventualy have many "Tags" of stores that couldnt be used, but were still in the que. This version removes all properties from the module each time it is closed. A new version is made each time when it is opened. With this there is alot less "lag", and the contents of the store are fixed. Hope yall like it, enjoy. :)

Builders will need to set the prices on the merchant to fit with in their realm. The default is set at the lowest level.

Wanted to add my credits but didnt have room in the post.

*Credits* All scripting for this was orignialy done by Brent and/or Keith Warner from Bioware Corp.
Modification done by: Robert George.
*Legal* No gnomes were seriously injured in the making of this script.

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