Ambient Nature Loops v1.0 [email protected] ___ These are all true samples of nature, unlike the digital sample collages used by BioWare. I think they sound much better than most of the ambience included with the game. ___ al_na_beachwaves - Waves lapping on an ocean shore al_na_circadehvy - The song of many Circade, the sound of a summer night al_na_circadesng - A lone circade sounds off, birds chirp al_na_rainthundr - Thunderstorm in the forest al_na_watrfallsm - A small waterfall, birds sing
Posted by Dellyn at 2006-02-21 04:04:12 Voted 8.00 on 02/21/06
Thanks for this! _________________________ "Oh, bless me, angel!" asks me a guy.
"I'm a dark angel" with smile I reply.
"Have no blesses in my purse,
What about a hellish curse?"
This is a compilation of the old system into a single score. There were 1 that made this score of 7 then rounded to 7.
Posted by Rondor ( 07/11/02 16:54..xxx.xxx ) at 2002-07-11 16:54:00
How do I use the sounds once I have made them available
within the Module Properties? In other words, where are
they?
Posted by Kinslyr ( ..xxx.xxx ) at 2002-07-11 07:33:00
It's a hakpak (same stuff you use to add custom tiles, etc.
to the editor). It goes in your NWN/Hak directory. Then
you must set your module to use this hakpak (in the modules
properties). Then the sounds are all there to use.
(Alternatively you can use the hakpak tool in the utils
directory to extract the files).
Good work on the pack. We need more sounds coming across
in hakpaks for those of us who are working on the modules
=) I like the sounds, especially the cicadas. The
waterfall is a bit small and somewhat drowned out, but the
others are great.
Posted by TroubleFish ( 07/10/02 23:10..xxx.xxx ) at 2002-07-10 23:10:00
and how are you going to install this .hak file?
You must be Logged In to post comments in this section.