I made a compilation of all of my soundsets, and the Minsc soundset made by Thinker. I will ONLY be updating this file from now on. I know it's large, but you'll have to live with it, otherwise I'll have to update every other file every time there is an update or patch for the game. Also, every character now has text strings appearing, I also did this for Minsc. Currently, I have these soundsets, let me know if there are others I should have: Annah(PS:T) Dak'kon(PS:T) Edwin(BG1/2) Edwina(BG2) Male Fighter 5(IWD2) Morte(PS:T) Minsc(BG1/2) Vhailor(PS:T) Xan(BG1) Any feedback would be nice ;) UPDATE: Added Murray(Monkey Island) Xzar(BG) and Guybrush(Monkey Island). Dialog.tlk and soundset.2da have been split and will be put in a seperate file. Link will follow shortly.
Uhhhhhhh. Where are the new sounds and it dont work in SOU???? i put it as the files instructed and nothing happened (tried in both editor and in game.
Posted by KithiX at 2003-07-2605:50:00
Wicked. Cant wait to here what guybrush sounds like (i might make a module just for him ;)) anywayz WICKED work sander keep it up. Also now I know you have heard this alot but more female voicesets would be nice.
Posted by Minty at 2003-07-1412:22:00
Is this updated to use 1.30 yet. Love this hak but as the previous post says it messes around with stuff if the Baldurs/Planescape voices are used in game. Please update, it brings a dose of much needed variety to the game
Posted by CoJoe at 2003-07-0318:02:00
Also, this might be redundant, but if you try to install this with SoU, it will override the dialog.tlk, and then you'll get blanks in the new SoU infomation
Posted by CoJoe at 2003-07-0316:43:00
Sander, i followed the instructions in the readme file to the letter, put the dialog.tlk file in my base Neverwinter Nights directory(c:\neverwinternights\nwn\) and then unzip the rest to my override folder(c:\neverwinternights\nwn\override), But i still don't have the soundsets listed for selection in character creation. Any help please????
Posted by Xenomorph at 2003-07-0214:10:00
Erm, what happend to the update?
Posted by Xenomorph at 2003-06-2609:47:00
I already created a dialog.tlk file with all the text. I just don't know how to get the .ssf files to properly link to them. Otherwise, I could do it myself.
Posted by Sander at 2003-06-2502:41:00
Nope, they won't be heard, sadly. And I'll be putting up an update on friday(when I get SoU), but I'll be dropping support for the texts, because I would have to hand type 300+ lines again, and I'm not going to do that. Sorry......
Posted by Duran at 2003-06-2422:28:00
Stupid question but...would these sounds be heard by other players if you were playing online? (I'm pretty sure not, since they don't have the sound files for em, but anything goes...)