Welcome to the first release of the community Music Pack! This project was inspired by the great work done by the Community Expansion Pack (CEP) and Community Tileset Pack (CTP)teams.
The CMP is a compilation of 235 of the finest community contributed music. Artists range from gaming industry professionals to community aspiring composers with music from classical to contemporary. The goal is to provide a broad foundation of content for builders to use and players to enjoy.
Happy listening!
Tiberius_Morguhn
31-Aug-06 UPDATE : CMP_Credits.zip updated to reflect two music files that were removed from the CMP but not updated in the list
01-Sep-06 UPDATE : CMP_hak.zip added that just contains the cmp.hak file. This is for players that have not or do not wish to download the CMP but want to play a module or in a PW that uses the CMP (music files not present in ambientmusic.2da are ignored by the NWN engine).
02-Sep-06 UPDATE : Added mus_cmp143.bmu to downloads. This is a fix for the "screech" corruption in that file as reported by several posters. Please copy this version over the one installed from the CMP 1.0 release.
CMP_Credits.zip was also updated to reflect CMP file names and add some missing credits.
02-Sep-06 UPDATE : CMP_Credits.zip updated again to reflect several rows of data that was deleted from the 02-Sep update.
05-Sep-06 UPDATE : Added mus_cmp266.bmu to downloads. This is a fix for the initial "screech" corruption in that file. Please copy this version over the one installed from the CMP 1.0 release.
13-Jul-08 UPDATE : Updated to Bioware patch 1.69. The cmp.hak file which contains the updated 1.69 ambientmusic.2da file was uploaded as CMP_hak_169.zip. Also, the CMP_Credits.zip was updated with an additional file that sorts the contributions by title to match the toolset (per a community member request). Builders - please read my shoutbox comment below in regards to several tracks having to move "position" to accomodate the new Bioware music additions.
Another great contribution that I'm belatedly realizing that I neglected to vote on. This is a fabulous collection of music, which I use in my "Sanctum of the Archmage" modules. _________________________ Sanctum of the Archmage Writing Projects Website and Blog Academy for Modding Excellence
Posted by Tiberius_Morguhn at 2008-12-1319:54:21
@Estelindis - thank you, I will try to get the credits file updated ASAP. @LeClaire - unless something has changed, CEP has never included music so you will be fine to use this with CEP 2.2. _________________________ [ More TNO Placeables ] [ Community Music Pack ] [ More Doors ] [ My Other Custom Content ]
Posted by LeClaire at 2008-12-1315:41:50
Will we need to update this to use it with CEP 2.2? If so, any plans to do so? _________________________ LeClaire Teaching kobolds to moonwalk since 1983
Posted by Estelindis at 05:51:34 Voted10.00
PS: It looks like the "Betrayal at Krondor" soundtrack is by Jan Paul Moorhead. _________________________ KotOR Heads FR Deity and Faction Cloaks Fall-from-Grace Soundset
Posted by Gronmac at on07/28/08
I love this! So much music to choose from, it helps add so much atmosphere to my Modules.
Posted by Izk at on05/22/08
My thanks, as well. I had forgotten about the new music tracks. And what chaos_theocrat said. Excellent! _________________________ Silent Hill-ish Hak | Skybox Experiments | Creature/NPC Reskins Vol 1 | Works In Progress
Posted by chaos_theocrat at 03:11:39 Voted10.00
My thanks for the 1.69 update! I was waiting for this, so I could update my Ultima music pack, which is compatible with the CMP. Now I finally can do so. As always, the CMP is an excellent and quality project that never fails to be a reliable source of custom Nwn music.
Posted by Tiberius_Morguhn at 2008-07-1301:38:20
Hi all, There is a new file called CMP_hak_169.zip that contains the cmp.hak file that is Bioware patch 1.69 compliant. This will allow the new music additions from Bioware to work with the CMP. Unfortunately, 10 of the CMP music pieces had to move "position" to accomodate the Bioware additions. For players that use the CMP, this means nothing. For builders, this means that the following tracks moved 2da positions of [90 99] to [325 334]: "Tavern - Thoughtful Jig" "Noble House" "The Cimmerean's Theme" "Lionheart - Alamut" "Lionheart - Slavers Abode" "Lionheart - The Ether" "Lionheart - Into the Crypts" "IWD - Temple of Tempus" "IWD - Temple of the Forgotten God" "IWD - Kuldahar" If your module/persistent world uses these particular tracks, please make sure the area using them does not reference the new Bioware tracks by mistake. I am not cerain how Bioware references the music internally to the module (2da number or title). All that is required to update is to place the new cmp.hak in your hak folder/directory. No other patches are needed and no files need to be renamed/moved/deleted/etc. Thanks. _________________________ [ More TNO Placeables ] [ Community Music Pack ] [ More Doors ] [ My Other Custom Content ]
Posted by Izk at on05/22/08
No problem, boodah! It's a really simple script, using only one function. Mine is full of module specific area tags, but here's a template. Just copy/paste and modify as necessary, and repeat for each area you want to add combat music to: void main() { MusicBattleChange(GetObjectByTag("AreaTag"), 0);//Track Title } I leave this commented out at the top of my script to save time when adding new areas. The track title is nice to have in there too, for reference. You could just do it from your module load script. I just found it handy having it separate. It also ended up being easy to find when I want to edit it, since the script name starts with an "a". :) _________________________ Silent Hill-ish Hak | Skybox Experiments | Creature/NPC Reskins Vol 1 | Works In Progress
Posted by boodah at 16:17:19 Voted9.75
Yo, Izk, would you mind to upload the script, or maybe just copy and paste it in a comment, 'cause that sounds like a nice and clean method.