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NWN2 CHARACTERS

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Name  Rayna the Eternal
Author  Orgolove
Submitted / Updated  04-30-2009 / 07-13-2009
Category  Level 15-20
Challenge Rating  110
Alignment  Neutral
Size  Small
Gender  Female
Scripts Included  No
Class1  Monk / 01
Class2  Other / 03
Class3  Other / 16
Level1  01
Level2  03
Level3  16
Race  Gnome
NWN2Game  All
Description
Rayna the Eternal was the First Being, and Lord Ao's closest confidante during the early days of the world when the world was still entrapped in chaos. Throughout the very formative ages of the Universe, through the Shadow Epoch, and through the war of the Days of Thunder, Rayna was the unseen counsel of Lord Ao, the Overgod and all his actions. Upon Lord Ao's declaration as The Hidden One, Rayna decided to travel through the realms within mortal shells, relishing the intricacies of laws that she helped incorporate into this world. With the ever present watchful eye of lord Ao, Rayna has traveled as a mortal among mortals, unbeknownst to any existing deities. Each end of her mortal shell was but a launch of another era. Through her Eons of travel, she experienced life, death, the weavings of mana and divinity, even a trip through the Maws of Kezef the Chaos Hound.

In all forms of existence, Rayna's unassuming appearance belies her amazing (mortal) abilities, such as the manipulation of legendary divine and arcane energies at her will, and physical prowess rivaling that of avatars of lesser deities. As her innate grace and charm was the basis for Ao's creation of all humanoid beauty, countless mortals from the lowest of heroes to the most powerful of gods have been attracted to the allure of Rayna's splendor. At will, Rayna can take to the shadows, and once she even crept by the scrutiny of Mask, the Lord of Shadows and Master of All Theives, without detection.

Rayna usually avoids fighting with lesser beings. If needed, Rayna refrains from using any weapons, and rather uses her magic and prowess in martial arts to carry the day. Rayna even eschews all armor and magical clothing, preferring to blend into the population with innocuous clothing of the peasantry.

Rayna, as the foremost witness and consort to lord Ao, the Overgod, continues her travels for now and ever.

-----
This character was devised as a creative exercise to find the most powerful character possible within NWN2 without using any equipment, and without depending on pre-edited values that become nullified after you save the character or rest even once within the game. What this means is that the character can be saved or rested without any trouble.

Ever since I first uploaded this character several weeks ago, the character has gone through several renditions. First, she was devised as a hellfire warlock, as level 30 hellfire blast would give 60d6 shots. Unfortunately, it cannot go through the high AC of the other characters. So, second, she was devised as a character that's focused in unarmed strike, a monk/sacred fist/duelist. As I was working on this variation, I discovered that I could incorporate cleric levels to counter both shadow simulacrum and heal himself to full multiple times. So the final version, Rayna the Eternal, is a monk/cleric hybrid, with sacred fist and duelist levels. You can see the comments section to see the thought process I went through as I made this character.


Character basics:
1 Monk/10 Cleric/3 Sacred Fist/16 Duelist
Rock Gnome
Alignment: True Neutral
Starting Package: Assassin
Background: Devout

Rayna�s race is gnome, because what�s funnier than a tiny female gnome with no equipment and only simple clothes destroying huge demons armed with �swords that could cleave even the soul� (Balor)?


Rayna is designed as a character that should be played completely without any weapons. She instead has been given 50 in every stats, 100 in every skill, and every beneficial feat. In an effort to decrease the file size and bugginess, I went through the effort to go through every single feat available in the game and specifically only gave the feats that would confer an advantage to the character.

Rayna has absolutely NO armor, shield, or weapon proficiencies! (not even simple!)

Rayna has been given 1 Monk/10 Cleric/3 Sacred Fist/16 Duelist. The Duelist Levels are to take maximum advantage of one of the two feats to give AC bonus according to level, Canny Defense (1737). The cleric levels give access to word of faith and Greater Restoration. Finally, the single level of monk is required to take advantage of the monk lawful/magic/adamantine fists and flurry of blow feats. Sacred fist improves the cleric levels, improves monk fast movement and unarmed damage, and gives full BaB bonus.

When fully buffed, Rayna has 123 AC, 75 AB, 1507/1298 HP and all saves at 118. With Flurry of blows and haste activated, she hits 9 times each round.

Some other highlights include:
1. Several contingency plans: the panic button Frenzy which prevents death for 23 rounds per cast up to 9x/day, greater restoration 6x/day, ethereal jaunt, invisibility etc
2. Song of requiem for up to 100 sonic damage per enemy in an area + healing to every ally in the area 24x a day, cannot be saved/prevented/evaded
5. Immunity to nearly every condition (immunity to every condition when buffed)
6. Spell resistance 66
7. Epic Divine Might, Epic Divine Shield 35x/day
8. Class Specific Combat Feats such as Shadow Daze, Insidious Attack, Impromptu Sneak Attack, as well as epic combat feats such as expose weakness, Last Stand
9. Class specific combat modes such as Dwarven Defender Defensive Stance, Hellfire Shield
10. 50% self concealment
11. All available energy immunity 100/-(acid, cold, electrical, fire, sonic)
12. Damage resistance that adds up to 50+/x
13. Haste 10x/day at level 30 class level
14. All useful feat-like and cleric buffs
15. Unlimited quickened, silenced, stilled 100+damage eldritch blast touch atacks
16. Unarmed no equipment damage averaging 100 per hit
17. Hide in Plain Sight
18. Immune to criticals
19. Base movespeed changed to DM speed
20. And many others...

Her clothes have been modified so that her hands are not covered with any gloves, and it is visually evident that she is not wearing any equipment other than a utility belt.

Her scale has been changed to 0.75 to emphasize the tininess, and the irony with which something so small can defeat the mightiest of demons and sorcerers.

She has been given a pair of white wings and a tail that sync perfectly with her fluid combat movements.

She has been given Kaelyn's voiceset, as her tone and her vocal manner is the one that I find the most attractive as a female voice.

I have organized the quickcast bars in the following manner to optimize your playing experience:

The big, two-rowed horizontal bar:
Offensive capacity spells--permanent buffs
(comparatively) long term buffs--short term buffs

The small horizontal bar:
Combat spells and direct attack abilities

Two vertical bars:
Escape spells and healing spells

Further, the spells have been organized according to their duration such that they could be maximally utilized, if you go from outside to in.


The character files come in several flavors.
Arayna the eternal is the full level 30 character with every effective feat.

Brayna of the fists is a level 30 character with adjusted history feats for use in the Mask of the Betrayer and Storm of Zehir campaigns.

Crayna the eternal is a level 20 character with adjusted history feats for use in the original campaign.


Each character comes with a �bag of everything� that contains the best possible item of each category that can be found in game, such that you can equip your cohorts, if you wish. It also has a set of "Rayna's Subtle Blessings," charms that confer immortality to whoever that holds it. But once again, the bags of everything are only there as an option, and I recommend that you play this character without any items equipped.

Have fun.




EDIT: To clarify, this character is NOT intended to be an "Uber." The character has absolutely no weapon, armor, or shield proficiencies. It is definitely intended to be used within the context of normal "epic" adventuring. And I believe that, as long as the strict rp-ing rule of no equipment is followed, she will be fine in most epic-level modules.

And unlike any "uber" character currently seen in the site, this character can be saved and rested with no trouble.



NOTE!!!! READ THIS!!!!
The character works fine without any mods. However...
For the best experience with the specially organized UI, you need Charlie's UI interface that can be found here in NWNvault. Otherwise, under normal nwn UI, the hotbar won't make much sense, although the character will still definitely work.



---------------------------------------
Changelog
05/02/09
BUGFIX: Flurry of Blows do not work on any character with 0 monk levels.
I have removed the feats and have re-uploaded the entire set.

05/03/09
BUGFIX: Removed several more useless feats in further efforts to decrease the filesize.

Also: Added an "alternative visual style" set that further emphasizes the no-equipment style of the character (basically, the headband/belt/gloves have been removed, and the default clothes have been changed into the bikini-style skimpy swimsuit)
This set also removes the buggy tail and wings.
The original set will be kept uploaded for the people who want to use the visual look.

05/04/09
Completely revamped into a more unarmed combat oriented character. Definitely much more powerful than the first rendition.

05/04/09
AArrgghh. I can't make up my mind whether or not to keep the circlet on the character. It definitely looks nice, but I wonder if it detracts from the character's proposed "unarmored, no equipment" style. For the time being I have kept it in.
I have also changed the starting package of the characters into "assassin." This makes the character even more unique, as the character sheet will list her as an assassin :)

05/08/09
Another complete revamp! Incorporated a combined total of 13 cleric spellcasting levels to give access to word of faith and greater restoration.

05/14/09
A small update that gives Spell Resistance 61.

05/15/09
Changed the background to "Devout" to take advantage of the +1 will saving throws.

05/16/09
Changed the base movespeed to fastest in the game.

05/17/09
Added an alternative build that focuses on survival through etherealness, and using shadow simulacrum/song of requiem to deal damage.
The build uses reduce person to become virtually unclickable... But really has no way to deal damage other than shadow simulacrum. This is the "ultimate unarmed survival" build.

05/17/09
Pruned some more feats, edited the character level history to show that all stats, skills, and feats were maxed at character creation.

05/22/09
Added Rescue combat mode, which gives an additional damage resistance 5/-, as well as an additional feat that gives a total spell resistance of 66!
Also, removed a few useless feats.

05/23/09
Added death ward, to guard against the MotB specific history feat Spiritual Evisceration. (It deals negative energy, and death ward grants immunity to negative energy.)
Also improved the hotbar organization.

05/29/09
I realize that the hellfire warlock seems to be (more popular than others) so I want to make a comment...


The biggest thing about the hellfire warlock is that it is a ranged touch attack, i.e. it is affected by AC. The character gets absolutely ridiculous touch attack AC, due to the various AC given by feats. Even though it is a touch attack and not affected by shield/armor/natural AC, the AC level possible far outstrips any AB level possible. So... I unfortunately don't see a way that the hellfire warlock may be the most powerful.

Files

NameTypeSizeDownloads
unarmed_combat_style.zipunarmed_combat_style.zip
Submitted: 04-30-2009 / Last Updated: 05-08-2009
zip492.1Kb190
****** This character is now out of date. ****** This was rendition 2 of Rayna, Rayna the ageless. In the second version of this character, she was envisioned as a level 30 monk/duelist unarmed combat focused character. Both this and the Hellfire Warlock style versions have versions A, C, and D. Versions A were the (then) maximized version of the characters. Versions C were the MotB adjusted characters. Versions D were the SoZ adjusted characters. These zip files do not have OC adjusted characters.
HellfireWarlock_style.zipHellfireWarlock_style.zip
Submitted: 04-30-2009 / Last Updated: 05-08-2009
zip511.26Kb193
****** This character is now very out of date. ****** This was rendition 1 of Rayna, Rayna of the Fists. In the very first version of this character, she was envisioned as a level 30 Hellfire Warlock, as explained above.
Raynathedefensealternative.bicRaynathedefensealternative.bic
Submitted: 04-30-2009 / Last Updated: 05-17-2009
bic967.73Kb169
This is an alternative build that focuses on survival through etherealness, and using shadow simulacrum/song of requiem to deal damage.
The build uses reduce person to become virtually unclickable... But really has no way to deal damage other than shadow simulacrum. This is the "ultimate unarmed survival" build.
rayna_one_of_many_shape.ziprayna_one_of_many_shape.zip
Submitted: 04-30-2009 / Last Updated: 07-13-2009
zip307.38Kb203
one of many appearance, as per request.
unarmed_cleric_style.zipunarmed_cleric_style.zip
Submitted: 04-30-2009 / Last Updated: 05-23-2009
zip480.8Kb369
*****THIS IS THE MOST UPDATED VERSION***** This version contains A, B, and C rayna the eternal. Arayna the eternal is the maximized level 30 character for other epic adventures. Brayna the eternal is a level 30 character designed for both MotB and SoZ. Crayna the eternal is a level 20 character designed for the OC.
Last Download count total (across all versions): 40
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SCREENS

3D view of the Character


A fiery kick!


A simple size comparison.


What is this? Street Fighter?


Sniped!


A Red Dragon charges after a puny little female gnome...


Only to be utterly defeated...


Even the might of a head balor war band is nothing to this puny little no-equipment gnome.


Get ready to unleash the power!


Character UI, inventory, and basic statistics.


How she looks like when fully buffed.


Evidence of the character unarmed damage and attack bonus.





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Comments (30):

1 2 3

Posted by Orgolove at 2009-05-1319:24:18    
On second thought, I still want to keep the no equipment idea alive. Even with everything, the hellfire warlock build can't hit against the high AC of all the characters... So the problem is, how do I beat the spell resistance 61? A full level 20 wizard/10 Red Wizard of Thay will give 35 to start with, and +6 with epic spell penetration, and +4 with practiced spellcaster... that's 45... then assay resistance and mord's disjunction for additional 20 will barely beat it. Hmm...

Posted by Orgolove at 2009-05-1318:37:38    
I may try with allowing nonmagical equipment, as archery do not ever work without equipment...

Posted by Orgolove at 2009-05-1318:36:10    
About the only advantage there is for unarmed strikers is that they may be able to outlast the number of spells available of the arcane casters... but hm... etherealness then resting... hm...

Posted by Orgolove at 2009-05-1318:09:47    
After some reading up, I realize that while being unlimited in terms of feats, gives unarmed strikers quite an advantage, it gives help to sorcerers and arcane casters an even greater advantage... I'm going to think of a way to improve this, but the best way I think is, like regular pvp, a sorcerer...

Posted by Orgolove at 2009-05-1315:08:37    
Seeing as how bigby requires no save, goes through save, and can drop even a 50 str 25% of the time... I'm thinking perhaps something else is in order.

Posted by Orgolove at 2009-05-1314:43:48    
I just discovered that this character is extremely vulnerable to bigbies, when without buffs... need more testing...

Posted by Orgolove at 2009-05-0813:39:07    
Finally. The new version is complete. I am happy to say that I am confident that this character is the most powerful of all. The UI has been cleaned up such that all useless feats were removed.

Posted by Orgolove at 2009-05-0720:15:46    
The cleric domains were chosen to be magic and plant, magic for mage armor/assay resistance, plant for barkskin.

Posted by Orgolove at 2009-05-0720:04:12    
I have discovered the perfect antidote to shadow simulacrum. I had been completely forgetting that the cleric level 7 spell, word of faith, immediately dispels shadow simulacrum. How convenient. Given the above builds, the maximum times a martial arts/wizard build can cast shadow simulacrum is 7. Fortunately, the Half-Celestial racial ability allows one free cast of word of faith, meaning of the 7 level 7 cleric slots, I only have to fill 6 with word of faith, and one of the slots can still be set with greater restoration. This perfectly counters those wizard builds, and still gives a third contingency plan of full health heal when at low health.

Posted by Orgolove at 2009-05-0717:46:51    
Curse being unable to edit comments. I meant POSSIBILITY.

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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