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NWN2 CHARACTERS

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Name  Abraxas, the God Hunter
Author  Orgolove
Submitted / Updated  05-31-2009 / 06-03-2009
Category  Level 15-20
Challenge Rating  110
Alignment  Neutral
Size  Medium
Gender  Male
Scripts Included  Yes
Class1  Warlock / 30
Class2  NA / NA
Class3  NA / NA
Level1  30
Level2  NA
Level3  NA
Race  Other
NWN2Game  NWN2:SoZ
Description
On the first day of creation, the Supreme Being bestowed upon the roaring storm of primal matter a sense of order, thereby creating sentient centers with portions of the Creator's power. Each being oversaw a crystal sphere as their eminent domain, and countless such spheres populated across the now pristine edges of the cosmos. And so the multiverse came to being, each god with a name and a symbol of their realms, among them Ao and the Abeir-Toril, Titans and the Great Dark of Azeroth, the Cetra and Gaia, and the myriad others that have since occupied the multiverse. And the creator saw that it was good, and laid down his tools for a reprieve.
In his place, the Creator infused a portion of his will, a sentience and comprehension of all origination, as an equal, an impartial judge of all his first creations. For the Overgods themselves would not be content with merely a crystal sphere of void; even the most impassive lord may redefine his territory with his own mandates. The Creator, above all, wills for a continued existence of the totality of his creation, and in his absence, a contingency was established to maintain this overarching purpose of the multiverse.
And thus, Abraxas, the God Hunter, the judge of all Cosmos, was born as the embodiment of the decree, the will above all Overgods across the macrocosm. With this final genesis, the Creator laid to rest, as a sea of endless calm after the infinite eons of god-creation.
Abraxas, as the prime council over the actions of all Overgods, has ascended across the endless ages of the multiverse, to ensure the preservation of the Creator's work. Only after his visit would the Overgods know of it and gain relief, for Abraxas, as the final administrator of the Creator's Judgment, holds the ultimate authority to terminate an Overgod.
Some Overgods, after guiding their worlds astray, would annihilate their own creations to escape Abraxas' inevitable attention - and yet, with but a breath, the terrible sundering of their very existence, were made certain by the will of the Creator.
Abraxas carries the understanding of a multiverse so vast as to be immeasurable - incomprehensible even to the greatest godly minds. The very fury of cosmos, the power behind the ultimate tools of creation, lies in her hands. As Abraxas is the universe, an extension of the Creator, an apparent "death" is but a simple matter of returning to his body. Although he appears most often as an eccentric, but otherwise normal, floating skull, in his mind are the witnessing of the rise and fall of countless gods, the birth and extinction of entire worlds. He carries the chaos of the cosmos with every strike, and any being judged for destruction faces the true face of death, an end to both the being and the world that dared contain it.
The God Hunter has now set his focus on Ao, as he has watched over countless such deviant Overgods before. Ao was one of the Creator's most promising Overgods, but his hand in the "spellplague" of Abeir-Toril, and the complete eradication of all that once supported the continued existence of Ao's domain, has been judged as the ultimate betrayal of the Creator's purpose.
The moment Abraxas begins his judgement, the fate of Ao, the "Overgod" has been sealed. Indeed, the very essence of Ao, as a being, has crossed the precipice of oblivion. As the God Hunter heralds the end of this world, Ao shall stare blindly into the bottomless abyss of devastation until the very end.

---------------------------------------


When I first saw the giant skull model, I knew that I had to make a character that uses the model. Who DOESN'T want to play a disembodied skull that head butts, head smashes, and has a magical breath weapon at will?

Appearance and cosmetics:
Abraxas' "eye-gems" are smoked grey, as that was the closest I could get to giving a "Transparent gem" look. Abraxas' fangs are green, to evoke the look of jade. Abraxas' "skull" was given a slight golden tinge, because a completely white color just seemed too bland.
He was given Okku's voiceset, as his is the most FERAL and WILD - matching the image I have for this character.

JUST IMAGINE:
A giant floating skull that's as large as your height, shouting "I shall rend you limb from limb!" and breathing fire from its mouth!


Character Statistics/Summary:
Abraxas is an Epic Hellfire Warlock that takes advantage of the 2d6/level progression of Hellfire Blast to the maximum, meaning he shoots the regular 14d6 eldritch blast+ epic 10d6 eldritch blast + 60d6 hellfire blast + eldritch master, for a total of 126d6 per blast, all quickened, stilled, and silenced. The hellfire blasts, at will, are shot out of Abraxas' mouth, much like a dragon's breath weapon - except it does not allow a saving throw, and is a ranged touch attack. The "Breath Weapon" deals on average 450 magical damage per shot.
Further, Abraxas has all relevant class/race specific buffs at his disposal, allowing him to reach 103 AC, 121 AB, 1448/1291 health, all saves at 100 or more, and 7 attacks per round that deal nearly as much damage as his breath weapon (but subject to full AC, rather than just touch AC).
Abraxas' character background was set to Bully, to take advantage of the increased saving throw. As an animal creature, Abraxas cannot be turned or be made a favored enemy, and most hostile spells simply pass through him (66 spell resistance). Further, spells specifically designed for animals, such as Nature's Avatar and Magic Fang, can be cast directly on the character.
Due to his innate connection with the forces of chaos in the universe, each physical attack has an innate chance to dispel all magic and knockdown the enemy, equivalent to automatic casts of Greater Spell Breach and Forceful Hand at 40th caster levels.
As a disembodied skull, Abraxas does not need to speak invocations or wave his hands to cast his spells - he has perfect still/silent/quicken metamagic feats for all his buffs and breath.
Due to his floating nature, most movement impairments/hindrances do not bother him - In fact, he can move at the fastest possible speed within the game.
As a manifestation of the forces of Creation, Abraxas has nigh complete immunity to most types of damage. Nothing can be hidden from his eyes, as his piercing gaze understands the most fundamental laws that formulate the fabric of universe.
The gems that are apparent on Abraxas' surface serve as conduits to the power of Universe, allowing infinite empowerments above all mortal powers.

The Hotbar has been organized for your playing pleasure. Note that this organization will only work if you have Charlie's UI mode installed - if not, the character will still work, but the hotbar may not make much sense.

The giant horizontal bar:
Major hostile attacks----- Nigh Permanent buffs
Temporary Buffs, in the order of Longest Duration --- Shortest Duration

The Small Horizontal bar:
Primary modes of attack/Feats used as a part of an attack

The vertical bars:
Escape/Healing Spells

Notable is Frenzy, which prevents death even from lethal damage for 20 rounds a shot, 20+ times a day.

This character builds on my previous model of "most powerful character without equipment" by utilizing the creature hide/claw system. By editing directly the hide and claw of the character, no equipment is needed to create the ultimate character, a character that could destroy Overgods as the herald of Creator.

Unlike custom classes, the race/appearance of the character can be customized in any way you want without compromising the ability to join campaigns or other modules - Thus, this character can be used in any module or campaign without trouble.

AAbraxas the God Hunter is the complete character, ready for use in other epic modules.
BAbraxas the God Hunter is optimized for SoZ/MotB official Campaigns.
CAbraxas the God Hunter is optimized for the Original Campaign.


Once again, this character has no proficiency other than creature weapon, and no armor/shield proficiencies. He is designed to be used "as is," without any other equipment or armor. As long as this rule is upheld, he should provide an enjoyable experience.


Oh, and the story is sort of a jab at the new 4th edition DnD, which in my opinion completely eviscerates all that was good in Dungeons and Dragons and degenerates the entire system into something completely ridiculous.

Regarding "Uber": Unlike other characters that are supposedly "uber," this character can be rested, saved, and exported to other modules with no trouble.

CHANGELOG
06/03/09
Some Fixes... most notably, I had not changed the race and background of BAbraxas the God Hunter and CAbraxas the God Hunter.

Files

NameTypeSizeDownloads
Cabraxasthegodhunter.bicCabraxasthegodhunter.bic
Submitted: 05-31-2009 / Last Updated: 06-03-2009
bic161.62Kb236
Level 20 character, optimized for the OC. Last Download Count Total: 3
Babraxasthegodhunter.bicBabraxasthegodhunter.bic
Submitted: 05-31-2009 / Last Updated: 06-03-2009
bic170.99Kb236
Level 30 character, optimized for MotB/SoZ. Last Download Count Total: 5
Aabraxasthegodhunter.bicAabraxasthegodhunter.bic
Submitted: 05-31-2009 / Last Updated: 06-03-2009
bic175.81Kb260
The complete character, level 30, maximized. Last Download Count Total: 4
SCORE OUT OF 10
8.88
2 votes
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SCREENS

Introducing... the Floating Skull!


A 3D View.


The "Infamous" Breath Weapon!


Head Butt!


Hulk Smash, skull style!


The mere sight of the floating Skull shakes you to the bones!


Foster "Skull"...


Character's look when fully buffed. A giant, flaming, floating Skull!


Character stats and UI when fully buffed.





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Comments (6):

Posted by Silent Mobius2 at 2009-07-10 16:52:18    Voted 9.75 on 07/10/09
That's about the most uber character I've ever seen! :o And I just can't resist sticking in a IMMA FIRIN' MAH LAZOR reference whenever Abraxas uses his breath weapon. XD

Posted by AzmodeusII at 2009-07-06 04:19:08    Voted 8.00 on 07/06/09
Ok been playing them a bit, I feel like a douchebag, but Rayna and Divinus seem funner to play than Abraxas, he does to much damage to be interesting during the campaign. I like How Rayna also has Hellfire shield, VERY cool touch.
So I guess you can see this coming but I am changing my request to Rayna and Divinus, exactly the same but Looking like One of Many (no Im not crazy I just really like these characters but want them to be visually appealing if Im going to use them for a while)

Posted by AzmodeusII at 2009-07-06 03:49:39    Voted 8.00 on 07/06/09
I have to say, Divinus is pretty freaking awesome too, would it be to much to make the same request for her? as in is it possible to change divinus to a guy and to look like one of many

Posted by AzmodeusII at 2009-07-06 03:20:03    Voted 8.00 on 07/06/09
Hi Orgolove
I think all these characters you made are awesome!
I just want to know a few things and if possible make a request!!
The whole lot of these characters are awesome and I actually quite want to play as abraxas, although to be honest I like Rayna too but I prefer the Hellfire warlock, even if its not as powerful. Just one problem, I really can't stand to look at a giant skull through a whole module/campaign, pretty much same deal with a gnome (yes im racist to gnomes) I would REALLY appreciate if I could get a version of Abraxis that has the appearance of something cool, I was thinking "one of manys" appearance, I think that would suit him quite well.
If that is possible please do tell, if not I wonder if it would be possible to tell me how you actually made these dudes so i could make one myself
P.S I have no idea how to edit any sort of files, anything beyond a simple char editor is outta my league.

Cheers Mate!
Keep up the good work!

Ill check back regularly, but if you want you can contact me at
[email protected]

Posted by Orgolove at 2009-06-03 19:55:34    
"Even if we take into account touch attacks only take into account dodge/deflection/dexterity bonus, this still cannot beat any character that has been stacked to the limit with +20 dodge and deflection AC. "

Eff me. What I mean is that, even though touch attacks may have a higher chance to hit compared to regular attacks since it only takes into account dodge and deflection AC (out of all AC types), the disparity between base AB and base AC available, and also the fact that AB can only be applied with a +20 bonus whereas each type of AC can separately be given a +20 bonus for a total of +40 bonus, means that, IN A MAXED OUT SETTING, any type of attack (touch or otherwise) will only connect on an automatic hit (roll of 20).

Posted by Orgolove at 2009-06-03 19:36:48    
Soo. Up to this character, I have been concentrating on trying to defeat high AC with comparatively high AB. However, after carefully scrutinizing the combat log, it seems that the character sheet lies, and the actual attack bonus stacks to, at most, ~80. Even if we take into account touch attacks only take into account dodge/deflection/dexterity bonus, this still cannot beat any character that has been stacked to the limit with +20 dodge and deflection AC.

I just realized that Epic Divine Might goes through all damage resistance and immunity. The key to defeating any "god" or uber character, then, is to utilize this...


seeing as AB cannot possibly hope to defeat AC in this game due to the +20 limitation of AB vs stacking different types of AC, The best way might as well be the one that can attack the most number of times, and survive the longest. Since AB and AC won't matter in attack rolls of 20, the more attacks, the more likely this will happen...

This would mean using Flurry of Blows, dual wielding Kamas... with at least 26 BAB and Haste. Flurry of Blows requirement means at least 1 level of Monk within the game system... the rest could perhaps be cleric levels, with their ultimate survivability. But I will have to think upon it...


Oh, and damage bonuses do not matter it seems, since none of them will penetrate damage immunity.

I will probably create a whole new character then, once I have time.

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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