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NWN2 GAMEWORLDS

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Name  Conflict in Amn
Author  DM_Harleuin & DM_Penfold
Submitted / Updated  09-18-2006 / 09-23-2006
Category  In Development
Forum Thread  Link
Website  Link
Death Type  HCR
Setting  Forgotten Realms Region of Amn
Alignments  All
Races  Standard Forgotten Realms Campaign setting Races.
Classes  Whatever NWN2 ships with.
LevelRange  1-20
NumberServers  1
NumberDMS  3
Death  On Incapacitation:

-If you are reduced to between 0 & -10 hit points you will become incapacitated and begin to bleed, at -11 hit points you will die. While Incapacitated you can be bandaged to stop your bleeding or healed by others and have a chance to self heal as per PnP rules.


On Death:

- You will either be saved by your deity (if you have one) or end up in the fugue plane. - You lose 10% of your total gold. - You lose 1% of your total experience points from obtaining level 9 but never loose a level.


Upon Reaching the Fugue Plain:

-You may speak to the Overseer who can bring you back to life but he takes an additional 10% gold and if you are lvl 3 or less will take 33% of your xp but never loose a level. If you are greater than level 3 you loose xp down to half way through previous level.

-Alternatively you can wait in the fugue and a PC may be able to bring your corpse to a cleric to be raised back to life for a price.
Language  English
Scope  Large
Tricks Traps  Medium
RolePlay  Medium
DM Needed  No DM Required
Magic Level  Moderate
Treasure  Moderate
Experience Rewards  Low to Moderate
Vault Type  Server
PvP  Mixed
Connection  DSL
Content Rating  Mature
Description
A HCR based Persistent World set in the Forgotten Realms Region of Amn.

Conflict has come to the region of Amn, Athkatla's Southern sister city of Murann has been seized by the long ignored monster hordes of the region led by two powerful ogre mages.

The occupation of the port City has plunged southern Amn into a state of conflict, with the regions military stretched to the limits keeping the invaders in check, with no hope of regaining control of Murann any time soon. Refugee's flee north further into Amn away from the savage fighting while Adventurers flock from all over Faerun to the region to enlist as mercenaries or seek fame and fortune In service of the region's people.

Other folk of darker purpose head south to Align themselves with the new figures of power around Murann.

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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