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Neverwinter Nights 2

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NWN2 GAMEWORLDS

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Name  New Faerun
Author  Larven
Submitted / Updated  07-21-2007 / 05-17-2008
Category  Roleplaying
Forum Thread  Link
Website  Link
Number Players  12
Death Type  HCR2 realism
10% chance
of death being permanent.
10% beeing captured and 10% of creatures looting you.
Length  unlimited
Setting  New World of a Forgotten Realms Portal
Alignments  Any
Races  Any, but special races require more XP to level and can be difficult for a 1st time player
Classes  Any
LevelRange  Any
NumberServers  1
Schedule  always online except when updating.
IPs  208.100.26.180:5121
NumberDMS  5
Application Reqs  You can play immediately after downloading PW. But you have to sign in your character in order to get a forum bank and section with forum rights.
Death  HCR2 realism with 10 % chance that death is permanent
House Rules  see web page
Language  English
Scope  Epic
Tricks Traps  Light
RolePlay  Medium
DM Needed  Occasional DM Needed
Magic Level  Low
Treasure  Dependant on Players efforts
Experience Rewards  Dependant on Players efforts
Vault Type  Server
PvP  Full PvP
Connection  T1
Content Rating  Everyone
NumberAreas  30-50
Description
This is a realism server that allow characters to play a role in building there own place, home or empire. It is roleplaying enforced, it uses the HCR2 system (realistic death and rest) Uoacraft system and an offline crafting system. Players participate in the forums as it plays a big part in this world. Only 1 character per person until you reach 5th level. Players can also design there own erfs, thus controlling the look of there player made objects.

Updates for New Faerun 108:
- Added Urbez's Gazebo and Statue
- Updated the Luna Mine to its current status
- Added Darksteel Deposit, Darksteel Ore, Darksteel Ingots, Fluorspar Gem Deposit, Raw Fluorspar Gems & Cut Fluorspar Gems to the Uoacraft system.
- Added furniture for Warwizard, Urbez and the barracks
- Added equipment to the watchman donated by DInivan
- Added Scarecrow to the Farmer's field with a description of how Online Farming works.
- Added Verdish & Zachal Player NPC.
- Added the buildings for Justianu & Father Mayer's House (outside part only)
- Added the insides of Father Mayers House, Justianu's Inn Basement & Justianu's Personal Home's main floor
- Added the Blue Stone of Animation and the Blue Animated Armor Companion
- Added Leather Backpack
- Added Justianu's 2nd floor, Loft, basement and new bed. Inn bed is now a guest bed.
- Added Woodlizard Embassy Main Floor
- Added Nerianna, Aerelius & Kaleil's NPC.
- Added a quest to Nerianna NPC
- Added Ahgar, Garish & Ljotta NPC with conversations
- Added 2 quests from Ljotta. These quest involve a quick quest making system I will be using much more of in the future.
- Fixed Verdish Conversation
- Populated the embassy with Woodlizards (Ljotta, Hjalti and two guards)
- Added Verren and Warwizard NPC
- Updated all Player NPC to current
- Updated Luna MIne to current
- Fixed all the caves that got a texture bug from one of the last patches. All caves look good now.
- Fixed water in Elmsilver forest to show.
-Added Bjarn NPC that work for Dininvan. He will be patrolling the colony and he can join Dinivan as a companion.
- Added Ogmunda Olegovich (Sigurd's Merchant). Ogmunda only buy and sells to Sigurd, but she also gives a quest to a certain class.
- All players that have beds should start up beside them instead at the bedrolls.
- Added a lot of Justianu's Furniture to his Inn.
- Added many more high level creature that we will be needing for higher levels
- Added Emil's Barn and revised the layout for the farmer's field.
- Added Catapult, Explosive barrels, Stones (for catapults) and barricades. The barrels and barricades can be carried by players. The Catapult can fire stones, players(charisma), flaming ammo, Explosive barrels
- Added a script that tells the DM a list of all player locations. This can be access vie npc console and DM consoles.
- Added the capability for NPCs to fire a voice chat on perception. The NPC stores the variable on which voice chat to fire.
- Added Urbez Cat "Mera"
- Removed the wooden walls that got moved. Added the 30 walls that run from the bridge to the mine. (No gate yet and more wooden walls needed)
- Fix a few creatures that were not standing in the walkmesh.
- Added Marcus' House (exterior only)
- move resources around to simulate depletion. Added some new resources. Not everything has moved.
- I have altered the skill level needed to mine ore. Basically the further the ore is from the colony, the easier it will be to mine. I will not say how much easier it gets by the area.
- 108 does not need the overrides to function anymore ! The overrides are only needed when creating a half lizard or cat woman. Because we are still using 107, the overrides still need to be in your folders until 109 is out and 107 is phased out. This means we have our own hak pack.
- I have updated the other two hak packs. 107 & 108 will be using different hak paks.
- You can now get to the lost ruins without the help of a DM. I am not saying where it is.
- I moved the dungeon (muhahaha)
- Added 19 crafting work stations (1 for DMs). They can all be found inside the town hall 2nd floor and basement. Only the Tinkere L1 has a few recipes. The recipes will be added as we go through a database and does not require any update to manage them. This allows for many new items without having to hard code them in the PW. The workstations will require the tools and skill tokens if you are a L2 in any of the trades. There is a time set for each recipe that should roughly be 10 faster than offline crafting.
- Newbies can no longer leave the start room without getting their 200 gold.

Files

NameTypeSizeDownloads
index.php?topic=4.0index.php?topic=4.0
Submitted: 07-21-2007 / Last Updated:
0--212
PW file packed as an executable to place the PW file, 2 haks and 2 overrides in the right place. There is an alternate download link available and a manual compressed version available External Website Beyond Our Control
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