Players can currently grind to lvl 30, but a lot more epic content is planned and already being worked on for the future.
NumberServers
1
Schedule
New created crafting system, brought to you by the greatest scripter around...Utimagus.
Low lvl quests just added, stay tuned for more coming soon.
NumberDMS
5
Application Reqs
no application req. we welcome all hardcore pvpers and rpers.
Death
xp loss if pve
xp gain if pvp
no lvl loss on death
House Rules
see forums
have fun,
dont be a ****
Language
English
Scope
Epic
Tricks Traps
Light
RolePlay
Medium
DM Needed
Occasional DM Needed
Magic Level
Low
Treasure
Dependant on Players efforts
Experience Rewards
Dependant on Players efforts
Vault Type
Server
PvP
Full PvP
Connection
DSL
Content Rating
Teen
NumberAreas
100-500
Description
Hello everyone. I am the lead builder for Land of Immortals: Apocalypse, the next installment of the Land of Immortals series. This installment turn the old Land of Immortals Hardcore PvP server into a Hardcore Player v Player/Nation v Nation/Role Playing Server.
A brief overview of the story is as such:
Directly following the events of Land of Immortals, an asteroid collided with the planet causing a drastic change in the worlds geography as well as climates. The lands know to the old world are blanketted in persistent winter. Those who survived the impact in the old world banded together and sent out an expadition into the crater left by the asteroid to assess what was there. The leader of the expadition was Daarnin, who subsiquently went missing after the chaos crystals were found in the crater. After the discovery of the Chaos Crystals, those on the expadition noticed they felt empowered in various ways. Also while on the expadition, the existance of two new nations on two previously unknown land masses became aparent. The two other nations (House Ineo of Silvaterra and the Liberius Legion of Incendia) also found the chaos crystals and met the expadition in the crater. Naturally, the Legion chased the expadition back to Divenium as the power of the crystals was aparent to them as well. While that was happening, House Ineo took this oppertunity to begin to take the chaos crystals for themselves. The Liberius Legion became aware of this and started an attack on House Ineo territory south of the crater. Upon the remnants of the expadition from Divenium returning they told of the power of the crystals and Winterfall was officially founded in order to fully pull the nation together. Zarieth was then negotiated with to be the defender of the entrance to Divenium from the crater. The other two nations followed suit and the war for the crystals was on. Over a period of eight years, large groups of people were cast out of each nation and are reffered to as Outcasts. These are a collection of people who were near the outskirts of each nation nearest to the crater which absorbed some of the energies of the asteroids impact. They were subsiquently cast out of each nation due to their "mutations". Subsiquently any and all persons banished by each nation are sent to the crater to await their fate at the hands of the creatures. The outcasts banded together generally to form a non centralized tribal society. They are not a nation unto themselves, but may gain that later on in the story told through the expansions. Until then they are the bastards of each nation and are kill on site to everyone, even themselves (they have no reputation mind you, lawless nomads effectively).
Each nation has its own look and feel as well as history and agenda's.
Features of this expansion/revamping are:
Nation vs. Nation based PvP:
Players of each nation square off against each other to conquer territory. Upon character creation, players select what nation their character will join.
Raids:
Each Nation has a treasury that other nations may attempt to raid to steal vital resources the nation.
Nations are Dynamic:
The Nation leader or Co-Leader may upgrade the troops in each territory owned by the nation, increase their level of training, pay the upkeep on their troops (done automatically if the nation has enough money), etc. to ensure their nations and its people stay safe.
Bounty Hunters:
Players may take on the roll of a Bounty Hunter to hunt the enemies of different nations for Reputation, Gold, and the experience of the hunt.
Completely Randomized Loot:
Loot is randomly generated based on the CR of the mob that dropped it and is reminecent of Guild Wars/Diablo 2 style naming conventions.
Look:
Each region (Silvaterra, Incendia, Divenium, and Daarnin's Crater) each have a unique geography.
Nation Histories:
Each nation has a distinct and unique history that will help mold the quests and agenda's of the Nation.
Reputation:
Players through their actions will gain or lose reputation with each of the nations. Reputation is used to determine the Characters rank, access to nation items, and other assorted things (Quests, buffs, etc.)
Chaos Crystals:
Nations compete for control of each of the nine Chaos Crystals in Daarnin's Crater. These crystals provide constant enhancements to characters of the nation that controls each particular crystal. These enhancements are random and are set each time the server starts.
Loot:
All loot is customly generated upon mob spawn. Thanks to Utimagus, there are millions of possible loot spawns. All with the posibility of having a prefix noun and suffix.
Crafting:
You are now able to tear off prefixes suffixes and nouns off an item, and then place that onto another item. "Simply Amazing" as our testers called it.
Raids:
Each nations capital you will find their Head Quarters. A sneaky thief can creep into the Head Quarters and locate thier national vault. If he can pass a few tricks he will leave a very happy man, and very RICH happy man. $1,000,000 of the opposing nations hard earned money.
Training Facilities:
Just added!!! Each town and fort now has a training facility in it. If destroyed by an enemy the nation that controls it loses a random guards upgrade.
This is just a rough run down of the server. To learn more, hop over to Link. This server adds a completely differant dynamic to nwn2. Come give us a try, we guarantee you'll enjoy your experience here.
A direct link to the PWC setup application can be found Here: Link.
An easy to use installer has been created for this PW. After downloading the setup.exe run the file and the installer will place all the files into their necessary folders...easy as clicking three times and your ready to play.
go to the webpage and download the setup.exe, after downloading run the installer. Click next a few times and the installer will put all the files into their designated places. Its as easy as that...you are ready to play. External Website Beyond Our Control
Any world that greets its new players with a friendly NPC of your own nation, carrieng a god spear and killing u time over time over time. then shouts your weak and pathetic. Defenatly a way not to greet people. so here u got a lovely 1 for the worst PW I have ever seen.
Posted by tommyfighter at 2008-08-2210:52:55
Oh, and I can get on the test server, it is white, but the normal one is grey.
Posted by tommyfighter at 2008-08-2210:51:49
I have Nwn2 and Mask of the Betrayer patched to the most recent version and am unable to make it more up to date. I downloaded utimagus exe and hit next a few times, it ran the program. When I log in, the site is greyed out although most of the other PW's are white and I can connect with them. It says I don't have a matching client version yet I did everything as directed. Any suggestions?
Posted by LoiA_Malice at on06/24/08
thankfully now that we got the lag situation fixed, more and more people are returning, and joining. The playerbase is once again on the rise... yay for us!
Posted by cyber_hawke at on06/19/08
While the concept is great, the maps and mobs interesting, I am surprised at the lack of players on the PW. The loot is great, the xp slow unless you are in a party, but being the only player on a PvP server is boring...though you could call yourself KING (for a little while)
Posted by krsb0ss at on02/11/08
No, I'm afraid there is no player pausing. Adapting tactics in real-time is something you get used to, though nothing ever goes as planned :-D
Posted by Tauschitz at 2008-05-1107:29:30
I have been looking for a PW to join for some time now, but I have come across one broad question: do any of the PW permit one to use the "pause" command during combat. I only play NWN2 with use of the pause command, so this is really a key issue for me. Any enlightenment on this issue from the more experienced PW players would be appreciated. Thanks, Tauschitz
Posted by LyricalLies at on05/05/08
LoA rocks.
Posted by Skull at on04/16/08
This is one of the more addictive servers I've played on in a while. I can highly reccommend this, to anyone who's sick and tired of the "write me an essay before I let you play on my server" RP crap you see other places. This is a free world. They don't restrain you, or tell you what you can or cannot do. It's balanced PvP, nation vs nation. Team based fun, and a fast and steady pace. The Dev's suply feedback within 24 (usually 12) hours of posting to just about anything, and as has been stated above, the zeal with which they stomp out bugs, and glitches is in itself noteworthy. They listen to the playerbase, and at large, you cant help but feel you're helping shape the world you're in, if you choose to partake in the discussions on the forum. It's a must try if you like the potential NwN has, but so rarely delivers. Here, you might just find it.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone