This project can no longer be supported by its author. If you want to take it from there and carry on its vision, please contact the author for transfer
If you do want to take up the project, all that I ask for is that you mention the initial author (Thunderblade_33) and contributors (MokagTGS and Dragonsbane777) in your entry. This one will be kept for legacy purposes and redirect to yours.
It would be a shame if 3C died. Placeables, Items/Armor, and PC Parts are the heavy hitters and that means only 3 people. The other categories could be drastically less work and other people would be more likely to step forward for it.
Content Release v1.00
Builder files v1.00.11.0
What version numbers mean:
- Haks: 1 . [3C update] (ex: 1.00)
- Builder Files: 1 . [3C update] . [MotB patch update] . [3C builder/2da files update] (ex: 1.00.11.0)
- Players only need to worry about the [3C Update] version. The other numbers are for builders.
*Content + 2da updates to be expected every few months, depending on the amount of content releases on the Vault.
*2da updates to be expected 1-2 weeks after NWN2 patch and hotfixes.
What is 3C? The Community Content Compilation (3C) is an initiative to make custom content more easily available for use by the community as a whole.
Using a single repository for the content prevents useless duplication of files that shouldn't be duplicated in the first place. It's also more convenient for builders and players alike, as they would have fewer haks to worry about. Your module-specific haks can now be much smaller, and focus on module-specific changes instead of having to also worry about merging all the nice vault models together.
This package's goal is also to further recognize and reward the artists' work by putting their creations in a widely useable format, showcasing their talent to more builders and as a consequence to more players.
the 3C initiative is intended as a COMMUNITY project. To send an update or an improvement of any kind, either post about it below or email me or MokahTGS.
What 3C is NOT about 3C is not the CEP. It's more specialized. Unlike the CEP (Community Expansion Pack) for NWN1, 3C specializes on base models, content, and only the 2DA files to make it work. No fluff. For your convenience, it does not (and will never) contain any scripts, TLKs, GUIs and the like. Those files are the sole domain of specialized ruleset haks and of whoever builds their own module.
Who made 3C? First of all, the authors of all the content provided both in this pack and on the vault (list available below).
Their work was compiled by MokahTGS and Thunderblade_33 and, in the case of the music compilation, by Dragonsbane777.
* 3C_core_areas.hak
Tilesets, doors, terrain and grass.
* 3C_core_armors.hak
Body armor, clothes, hats, cloaks, boots, gloves and belts. All race/gender supported releases only.
* 3C_core_creatures.hak
Creatures of all kinds.
* 3C_core_pcparts.hak
Wings, tails, faces, hairstyles and the like for Player Characters
* 3C_core_items.hak
weapons, shields, holdables and item icons.
* 3C_core_placeables.hak
Placeables. The gargantuan lot of them.
* 3C_core_vfx.hak
VFX files compilation.
How to Download and Install
To unpack 7z archives (and pretty much every known compressed file type), use the completely free program 7-zip, available at Link
Players: download and place the latest version of the 3C haks in your My Documents/Neverwinter Nights 2/hak folder. If you want to use the haks in your module without further changes, also grab the 2da hak from the "toolset files" download. That's all.
Builders: In addition to the above, you will need to place the loose 2das in your override, add the toolset icons to your toolset folder (instructions provided) and add the blueprints erf to your module.
Haks are compatible with all versions. 2DAs are MotB's, so you will be able to use them but will see MotB + 3C entries in the NWN2 toolset.
For further help with installation, first see this article by Heed about installing custom content in NWN2: Link
Extra Content Packages Look over there for affiliated 3C packages. They integrate seamlessly with the core haks.
* 3C Override Package: NWN2 Resource Fixes (compiled by Thunderblade_33)
Various model and tint map fixes for NWN2's original content.
Download Here:Link
* 3C Override Package: Music (Compiled by Dragonsbane777)
Music compilation, to give it higher visibility.
Download Here:Link
* 3C Armors In Progress Compilation A compilation of as many armors of the Vault as possible. These armor parts do not work on all races/gender combinations.
Download Here: Link
Contents:
- Readme, Content List, Credits and Release Notes.
- The required files to use the 3C haks in the toolset.
- The 2da hak for those who use 3C without other hakpacks.
Version: 1.00.11.0
/quote The issue with the placeable pack is the fact that the "Building Block" haks are conflicting in the placeable.2DA. Namely BCK2 and the CityHAK. Since the numbers overlap I have to move one of them (most likely the CtiyHAK) to a new number range. This completely messes up an .erfs or prefab areas that use the moved hak, but for 3Cs purposes, that can't be helped. /quote Most of us realize you have to go through areas and fix many things when dealing with combined haks. I have put area building on hold for that reason. I was just hoping for an estimate on release... We all appreciate the work you are putting into this! I haven't noticed the skill's problem. Just assumed it worked. Nice catch. That really needs to be looked at... I wish I had a steady Internet connection. I would like to help out. Unfortunately I would have to be taught what to do also. I have little experience working with haks...
Posted by wildernand at on04/19/08
Until you fix the skill table when leveling I will not use this content. I don't like the results from hitting the recomend button because some of the skills I would raise are kept at 0! This is unaceptable. Why just not let us use the original where we can change them. I can do without altering the companions classes. They aren't important. The Player Character is the IMPORTANT character in the game. Sure it is nice to be able to do that but if you don't !FIX! the skill part I will consider this unusable in any game mod I design. I would have given you a rating of 9+ if it weren't for this problem.
Posted by MokahTGS at 08:56:12 Voted10.00
The issue with the placeable pack is the fact that the "Building Block" haks are conflicting in the placeable.2DA. Namely BCK2 and the CityHAK. Since the numbers overlap I have to move one of them (most likely the CtiyHAK) to a new number range. This completely messes up an .erfs or prefab areas that use the moved hak, but for 3Cs purposes, that can't be helped. I can't do anything about what number ranges content authors choose, I just have to live with it like everyone else. _________________________ Mokah - The Grumpy Strumpet || Dear Strumpet Letters || Jabberwocky Development Blog || Vertex I - The State of the Union ||
Posted by MyHouse at 2008-04-1613:27:33
/quote BCK II is on my list. My internet connection is not yet up to snuff, but I'm working on the 2DA. The next task is the blueprints which is a big deal. It's comming but it will be a bit slow. /quote Any idea when this is coming? Don't mean to rush but It's been a while....
Posted by Jazhara7 at 2008-04-1303:26:21
Okay, I am a bit confused, though I had thought I was custom content file savvy...this won't help me if I want to use, for example, the body parts (specifically the heads, hairs and wings etc) as a player, and not in a specific module using that hakpak? I had hoped this would give me the ability to use both MaeBe's and Whatbricks hairs at the same time, as currently they have overlapping numbers, which I don't really know how to fix myself. But since this here is only haks, and not override, I suppose that it won't help me much, right? Some help would be appreciated here... - :( :( :( :( :( :( :( _________________________ Sounds like a job for.... Ta ta ta dah... The Knights Templar "Oh no, We're not falling for that trap again..."
Posted by ladydesire at 2008-04-0317:37:13
Working on some new race models that I will be posting to the Vault once I have all the bugs worked out; those will be added to the creature hak once I've gotten some feedback on the initial releases.
Posted by MokahTGS at 09:51:51 Voted10.00
BCK II is on my list. My internet connection is not yet up to snuff, but I'm working on the 2DA. The next task is the blueprints which is a big deal. It's comming but it will be a bit slow. _________________________ Mokah - The Grumpy Strumpet || Dear Strumpet Letters || Jabberwocky Development Blog || Vertex I - The State of the Union ||
Posted by ladydesire at 2008-03-2110:17:23
@chris421: I think you miss the point; this is not intended to be the "everything but the kitchen sink" project that the CEP turned into. This has the potential to bring the same kind of parity to NWN2 module building that the CEP did, but it is meant to leave some responsibilities with the module builders as far as module-themed content is concerned. What is interesting is that there may only be one or two 2DA files that conflict once I get the PRG farther along, and I could work with the 3C folks to make sure there is no conflict in those.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone