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NWN2 COMBINED HAKPAKS

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Name  Barghest
Author  Sgt_Why
Submitted / Updated  02-27-2008 / 03-03-2008
Category  Creatures
Patch  1.11
NWN2Game  All
Description
*BETA release* of "Barghest" from 3.5e DMG, pg. 22-23

This ERF file contains the creature blueprints and associated scripts, to implement the "Barghest" and "Greater Barghest" per PnP rules.

Its not a "perfect" translation, but it comes close.

Just like PnP, the barghest is able to "Devour" a corpse and "grow" in HD / level.

I would have liked to use a new model, closer to the 3.5e picture ... but modeling or skinning is beyond my skills.


Directions;

1) import ERF into a module
2) place the regular barghest in, directly or via an encounter

here is what happens each heartbeat;
a) exits script if in combat and not low on HPs.
b) otherwise, looks for the nearest corpse.
c) runs toward the corpse.
d) once <= 5 meters, it devours the corpse ...
1) deleting the corpse.
2) dropping its items to the ground.
3) "leveling up" the barghest as well as full healing it.
4) puts a bloodstain and bone pile where corpse used to be.

NOTES:
a) if the module var "DEBUG" is to TRUE (1), it will place a marker at the location of each corpse devoured.
b) if the creature achieves 18HD, it stops looking for corpses to devour.
c) it "grows" into a greater barghest upon reaching 9HD.

** 03 Mar 2008 **
- updated models to use Shadow Mastiff appearance
- made changes to the scripts so it no longer drops no-drop items from the corpses

Files

NameTypeSizeDownloads
c_barghest.erfc_barghest.erf
Submitted: 02-27-2008 / Last Updated: 03-03-2008
erf59.33Kb139
This is the ERF file, to be imported into a module.

It contains all of the creature blueprints and scripts associated.
test_barghest.ziptest_barghest.zip
Submitted: 02-27-2008 / Last Updated: 03-03-2008
zip8.3Mb168
a test module, spawns a few goblins and barghest
SCORE OUT OF 10
8.25
1 votes
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SCREENS

picture of both barghests


Official 3.5e Barghest


picture of a (regular) barghest


greater barghest picture





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Comments (9):

Posted by Wyrin at 2010-02-14 09:57:17    Voted 8.25 on 02/14/10
Nice attempt at recreating this
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Wyrin

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Posted by AnthroPlayer at 2008-07-11 23:41:26    
Ok, some minor mistakes... eating a corpse shouldn't full heal, it should only heal to a certain extent. Also if it goes above max hp the remaining points should be temporary hitpoints (which would mean it must have devoured when on full health or near full health to gain both the bonus max, the heal, and then the temp hp).

Also another mistake, barghests when in their disguise form look just like goblins, however their true form, as a barghest, is a large canine shaped beast.

As such this doesn't follow the monster manual very well. I suppose if this was changed to resemble a barghest in appearence I'd rate this higher, and if this resembled a barghest in behavior and other information more game wise rather then aesthetics I'd improve my vote as well.

Unfortunatly this is such a poor design of a barghest I cannot even vote, because if I did have to vote, I'd vote a 2.75, because while complete sh**, it is still salvagable.
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@===============================================@
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Plz check out my entries. I'm currently making a few simple modules, designing 3 special characters, and hope to someday be good this stuff.

This is Vinchenzo, finishing his post with the following advice:
Don't use Latin improperly (Lupis means grey, Rufus is red, Canid is dog, so on.) Furries annoy me with their improper usage of such. And I'm a furry!!! Ugh...
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Posted by sgt_why at 2008-03-03 11:08:53    
Uploaded the new module and blueprints (erf) ... but still unable to test on my machine.

Can anyone download and test the module ... see if its working ?

Should drop bones in place of the corpse as its devoured.

If there is loot on the corpse, the "bones" will be a container holding all the loot,
otherwise ... if no loot on the corpse, the bones are static.
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Posted by sgt_why at 2008-03-03 10:46:04    
I updated it and now my Direct2Drive version of NWN2 has locked me out! Again!!

Once their tech support gets back to me ... then I'll test it out again, see how it works with the Shadow Mastiff.
_________________________
the Red Hand of Doom campaign ..
Click Here

Posted by sgt_why at 2008-02-29 21:15:59    
Good suggestions, thanks!

Can anyone test out the mod and tell me how it works ?

The hardest part was trying to keep them busy for an entire round, while they devoured a corpse.

But they do grew in HD rather quickly, if they have enough food ...

And watch out for them devouring your dead companions ... no body to resurrect!



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the Red Hand of Doom campaign ..
Click Here

Posted by EvilShade at 2008-02-29 13:49:51    
I agree with erik165. Mastiff is closest to Barghest from all possible creatures. Still, I would adverse this as Blueprint: Creature, not Hak.
_________________________
Level Designer - Ossian Studios
NWN2: Mysteries of Westgate - NWN2's only Adventure Pack

Posted by erik165 at 2008-02-29 06:37:35    
Sgt-Why, surely if you're going to use any NWN2 model for the Barghest, the shadow mastiff is the best starting point?
_________________________
Nick M


Link Shadowfall- Awakened: an epic module set in the Forgotten Realms

Posted by sgt_why at 2008-02-28 13:55:05    
I didn't reskin anything, no idea how to do that ... what I did was create a set of scripts and such that simulate the barghests ability to devour corpses and "grow" ... up until it reaches 18HD.

Do anyone have suggestions on a better model for this to use ? besides the werewolf ??

Anyone with some modeling skills come up with a "barghest" model ?
_________________________
the Red Hand of Doom campaign ..
Click Here

Posted by Qkrch at 2008-02-28 03:27:50    
Then, this is not a hakpak...
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10 - A Masterpiece, Genuinely Groundbreaking
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7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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