*BETA release* of "Barghest" from 3.5e DMG, pg. 22-23
This ERF file contains the creature blueprints and associated scripts, to implement the "Barghest" and "Greater Barghest" per PnP rules.
Its not a "perfect" translation, but it comes close.
Just like PnP, the barghest is able to "Devour" a corpse and "grow" in HD / level.
I would have liked to use a new model, closer to the 3.5e picture ... but modeling or skinning is beyond my skills.
Directions;
1) import ERF into a module
2) place the regular barghest in, directly or via an encounter
here is what happens each heartbeat;
a) exits script if in combat and not low on HPs.
b) otherwise, looks for the nearest corpse.
c) runs toward the corpse.
d) once <= 5 meters, it devours the corpse ...
1) deleting the corpse.
2) dropping its items to the ground.
3) "leveling up" the barghest as well as full healing it.
4) puts a bloodstain and bone pile where corpse used to be.
NOTES:
a) if the module var "DEBUG" is to TRUE (1), it will place a marker at the location of each corpse devoured.
b) if the creature achieves 18HD, it stops looking for corpses to devour.
c) it "grows" into a greater barghest upon reaching 9HD.
** 03 Mar 2008 **
- updated models to use Shadow Mastiff appearance
- made changes to the scripts so it no longer drops no-drop items from the corpses
Ok, some minor mistakes... eating a corpse shouldn't full heal, it should only heal to a certain extent. Also if it goes above max hp the remaining points should be temporary hitpoints (which would mean it must have devoured when on full health or near full health to gain both the bonus max, the heal, and then the temp hp).
Also another mistake, barghests when in their disguise form look just like goblins, however their true form, as a barghest, is a large canine shaped beast.
As such this doesn't follow the monster manual very well. I suppose if this was changed to resemble a barghest in appearence I'd rate this higher, and if this resembled a barghest in behavior and other information more game wise rather then aesthetics I'd improve my vote as well.
Unfortunatly this is such a poor design of a barghest I cannot even vote, because if I did have to vote, I'd vote a 2.75, because while complete sh**, it is still salvagable. _________________________ @===============================================@
Vinchenzo made a post here.
Plz check out my entries. I'm currently making a few simple modules, designing 3 special characters, and hope to someday be good this stuff.
This is Vinchenzo, finishing his post with the following advice:
Don't use Latin improperly (Lupis means grey, Rufus is red, Canid is dog, so on.) Furries annoy me with their improper usage of such. And I'm a furry!!! Ugh...
Don't vote for Beta things unless told they are finished, unless posted specifically by the author.
Don't abuse the vote and post function, don't vote for your own/friends stuff just to get a high vote. Don't flame vote either just to be an ass.
There is a voting system for how the points are used, even I forget, but we should follow it (and tattoo it to our forehead, lol)
@===============================================@
Uploaded the new module and blueprints (erf) ... but still unable to test on my machine.
Can anyone download and test the module ... see if its working ?
Should drop bones in place of the corpse as its devoured.
If there is loot on the corpse, the "bones" will be a container holding all the loot,
otherwise ... if no loot on the corpse, the bones are static. _________________________ the Red Hand of Doom campaign .. Click Here
I updated it and now my Direct2Drive version of NWN2 has locked me out! Again!!
Once their tech support gets back to me ... then I'll test it out again, see how it works with the Shadow Mastiff. _________________________ the Red Hand of Doom campaign .. Click Here
I agree with erik165. Mastiff is closest to Barghest from all possible creatures. Still, I would adverse this as Blueprint: Creature, not Hak. _________________________ Level Designer - Ossian Studios NWN2: Mysteries of Westgate - NWN2's only Adventure Pack
Sgt-Why, surely if you're going to use any NWN2 model for the Barghest, the shadow mastiff is the best starting point? _________________________ Nick M
Link Shadowfall- Awakened: an epic module set in the Forgotten Realms
I didn't reskin anything, no idea how to do that ... what I did was create a set of scripts and such that simulate the barghests ability to devour corpses and "grow" ... up until it reaches 18HD.
Do anyone have suggestions on a better model for this to use ? besides the werewolf ??
Anyone with some modeling skills come up with a "barghest" model ? _________________________ the Red Hand of Doom campaign .. Click Here
Then, this is not a hakpak... _________________________ The Ancient NWN Spanish Community Link
Academy for Modding Excellence Link
The Everfire Forge, a weapon for your hero Link
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10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone