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NWN2 COMBINED HAKPAKS

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Name  Social Community Hak Suite
Author  Ephralia Blessed
Submitted / Updated  10-28-2008 / 01-22-2010
Category  Combos - All-In-One
Patch  1.00
NWN2Game  All
Description
The Social Community Hak Suite
Ephralia Blessed

These haks are meant to be shared by persistent worlds under the social tab. They contain a very complete selection of all the clothing options and head and hair options available, as well as selected weapons, creatures, tilesets, placeables, and spell effects. The social haks will be maintained and updated, with better version control than I usually bother with.

Does Eph need help? Yes! I welcome anybody else willing to tackle some detail-chasing grunt-work! What I have is, I think, a great start, but all aspects of it can be improved.

Other features include a set of properly meshed 2da files that support:

1. New icons for nudes, bathing suits, etc.
2. The "closeness enhancement" where players can get within kissing range.
3. PC Tools is included for more emotes, props, and dice rolls.
4. Broader content than any available in any single server.
5. Override directories can be cleaned out for server stability.
6. Players can switch from server to server without downloading entirely separate haks with largely duplicate content. (2.1 GB and counting!) ( Eek! Cancel that! The 1.23 autodownloader nukes this feature! ) (Well, not so fast --


Download:

1. The files themselves sit in Pravita Nova's NWVault page: Link

In addition to the 7 haks, there is an 84-MB override version of the headswings hak (also contains tails and hair).

2. On the page you are reading, we have this readme file and some helpful lists. Helpful to builders and maintainers, at least, and also helpful to players that like to make their own clothing and armor.

--Lists included:
--1. Body parts listing (xls and ods [that's OpenOffice] formats)
--2. hair listing (xls and ods formats)
--3. head listing (xls and ods formats)
--4. clothing listed by author (text)
--5. clothing listed by toolset number (text)
--6. placeables (no list yet)
--7. weapons (no list yet)

3. Coming soon, hopefully: item blueprints in an easy-to-install erf.

4. Coming soon, hopefully: an example module showing off the features of this suite of haks


Contents:

Heads:
Fenril's heads
Camb's Dragonkin
Cyric the Dark's felines and yuan-ti
Discord's enchanted eyes
Xaltar's ethnic heads for female humans
(still searching for authors of some heads! please help me give due credit!)
Hair:
Barrel of Monkeys extensions
Whatbrick Wilson
MaeBe
Glee's Oblivion Conversion
ACME's short, curly hairs
Wings:
Patrick "Whatbrick" Wilson's wings
Clothing:
Aleanna's clothing packs 1-4, accessories
Chimneyfish male Aleanna's and Always Summer v3
Jester's gear, Jester's "Nudes with clothing"
Eressil's mitral half plate
Cecil's robes
Schazzwozzer Japanese armor and hats
Nytir's Aribeth and Valsharess armor
Barrel of Monkeys/Runner Duck/ACME: lots of clothing and accessories
LostDreamz slave collar and high-heeled boots
Glee's Oblivion conversion
Antenni's Lineage 2 set
Ephralia Blessed's Eph's Extras
Dragonkin by Camb
Cyric the Dark's felines and yuan-ti
Mister British's backpacks
Casa's Tinted versions of Jester Nudes
Chimneyfish's Iconic clothing based on Jester models
Creatures:
basilisk, carrion crawler, displacer beast, dragolich, monodrome, rust monster, scorpion, snake, and xorn by ArPharazon
unicorn by Daronas
Tilesets:
deep halls and deep sewers by RWS
Weapons:
CacySunlee claws
Antenni's Lineage 2 set
(still searching for authors of some weapons! please help me give due credit!)
Animations:
KEMO chair animations (builders still need the scripts before using the anims)
PC Tools by Heed (builders still need the scripts before using the GUI)

Random Notes:

1. PC Tools by Heed: Link the hak part of PC Tools and the context.xml file is included in the social haks, but you will still need to include the PC Tools scripts in your module.

2. The "dragonkin" (by Camb) race isn't really supported. Currently, on a localvault server, you can set the "appearance" of your human character to 1509 to get the dragonkin appearance.



VERSION CONTROL LISTING:

--- v.1.00 --- 20 October 2008 ----------------

The files are (name. uncompressed size, compressed size)

SocialClothing1 714 157
SocialClothing2 438 114
SocialClothing3 270 51
SocialCreatures 22 11
SocialHeadsWings 201 57
SocialTilesPlcs 102 28
SocialUtils 3.6 0.4
SocialWeapons 55 15

total size: 1806 433

Bugs noted right away: missing textures of a few helms, one filename collison for helm and body cloth 83.

--- v.1.01 --- 4 November 2008 ----------------
Bugs fixed:
+MaeBe's hairs are now in correctly
+The helm texture problems are fixed

The files are (name. uncompressed size, compressed size)

SocialClothing1 711 157 UPDATED
SocialClothing2 475 123 UPDATED
SocialClothing3 270 51
SocialCreatures 22 11
SocialHeadsWings 202 59 UPDATED
SocialTilesPlcs 102 28
SocialUtils 3.6 0.4
SocialWeapons 55 15

--- v.1.02 --- 15 November 2008 ----------------
Content added: Eph's Extra v.3: sorceress robe and slippers and inventory icons, One set of curly, short hair for ALL races by ACME, and the unicorn by Daronas

The files are (name. uncompressed size, compressed size)

SocialClothing1 711 157
SocialClothing2 475 123
SocialClothing3 289 57 UPDATED
SocialCreatures 24 11 UPDATED
SocialHeadsWings 206 61 UPDATED
SocialTilesPlcs 102 28
SocialUtils 3.7 0.5 UPDATED (new icons, updated nwn2_icons.2da, appearances.2da)
SocialWeapons 55 15

--- v.1.03 --- 4 December 2008 ----------------
Content added: Eph's Extra v.4, and recovery of MOTB female hair options 23 and 24 (dreadlocks) Expanded 2das that should be SoZ compatible. KEMO chair animations added to SocialTilesPlcs.hak.

The files are (name. uncompressed size, compressed size)

SocialClothing1 711 157
SocialClothing2 475 123
SocialClothing3 314 62 UPDATED
SocialCreatures 24 11
SocialHeadsWings 205 61 UPDATED
SocialTilesPlcs 189 51 UPDATED
SocialUtils 3.7 0.5 UPDATED
SocialWeapons 55 15

--- v.1.04 --- 10 November 2009 ----------------
Content added: Eph's Extra v.5, Jester's nudes and clothes, Chimneyfish's sorceress outfit, Casa's tinted variations of the female nudes for better aesthetic match to races that have different face tints. The Jester/Casa/Chimneyfish things based on the Jester nudes are in a NEw SocialClothing hak - number 4. There were little bug-fix tweaks in all of the clothing haks. I added a boatload of "dummy" male models so that all the partnerless females ones would nevertheless be visible in the toolset.

The files are (name. uncompressed size, compressed size)

SocialClothing1 711 157 UPDATED
SocialClothing2 476 124 UPDATED
SocialClothing3 401 95 UPDATED
SocialClothing4 344 50 NEW!
SocialCreatures 24 11
SocialHeadsWings 205 61
SocialTilesPlcs 189 51
SocialUtils 3.7 0.5
SocialWeapons 55 15

--- v.1.05 --- 20 January 2010 ----------------------
New content added: three new "ethnic" human female heads by Xaltar and a bug fix to SocialHeadsWings.hak to stop duplicating human female heads 11, 12, 13, 14. The custom heads are now moved to 21, 22, 23, 24. In a structural change, the KEMO animations have been moved to a separate hak. Two haks have been split: The KEMO animations in SocialTilesPlcs were moved to a separate hak called SocialKemoAnims.

SocialClothing1 711 157
SocialClothing2 476 124
SocialClothing3 401 95
SocialClothing4 344 50
SocialCreatures 24 11
SocialHeadsWings 262 90 UPDATED
SocialKemoAnims 108 30 NEW!
SocialTilesPlcs 102 28 UPDATED
SocialUtils 3.7 0.5
SocialWeapons 55 15

Still on the to-do list: sort out the 2da files in SocialUtilites

Files

NameTypeSizeDownloads
social_hak_suite_lists.zipsocial_hak_suite_lists.zip
Submitted: 10-28-2008 / Last Updated: 01-22-2010
zip207.93Kb1333
Lists for heads, hairs, accessories, and clothing for toolset users. Parenthetically, these are also useful for content-builders who want to know which numbers are un-used at the moment.
View.php?view=NWN2Gameworlds.Detail&id=164View.php?view=NWN2Gameworlds.Detail&id=164
Submitted: 10-28-2008 / Last Updated:
Deta--3689
The URL of the actual files. Download everything with "social" in the title.
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SCREENS

Some of the non-Obsidian inventory-icons that have been added.


Tigre's our current poster-feline for the social community hak suite . . .





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Comments (25):

Posted by dcdrac2 at 2010-05-03 03:56:49    Voted 10.00 on 05/03/10
the usual outstandingwork from Ephralia

Posted by stardazzer at 2010-01-29 12:47:19    Voted 10.00 on 01/29/10
great work, we use an assortment of these haks on rigilia.

Posted by Ephralia Blessed at 2010-01-22 15:56:55    
New version up, including new "lists."

Soul Catcher -- thank you!!! I will use your advice and get the "utilities" sorted out asap.

*snuggles*
Eph

p.s. All files are also in "lmza" format as well as "rar" format.

p.p.s. Your PW server might be able to simply link directly to the lmza files for autodownloading. This works great for Pravita. The only trouble that I can see is that, I THINK, if I update a hak here at the Vault, then then the ADL will go ahead and download it for the next player that logs on. Then that version won't match with the PW server's version and a message about "unable to verify" will pop up and the user will be locked out until the PW server does an upgrade-restart. I think that that is such a big yuck that you shouldn't arrange things that way.

*snuggles*
Eph

Posted by Soul Catcher at 2009-12-17 17:11:16    Voted 10.00 on 12/14/09
SINGLE PLAYER SOZ ENGLISH ONLY:
Placeables 2da issue with SOZ:
2479-2484
1937-1968
967-968
2011
basically take the placeables lines from the data folder nwn install path.../Data/2DA_X2.2da and overwrite the lines of placeables.2da in the in the socialutils hak.

I already voted, but great work.

From previous version base SOZ i think it was noted(I'm currently checking):
appearance.2da addition of animation speed column. new monsters given speed 1
doortypes.2da opentime changed on some door types
nwn2_icons.2da 2020-2035 moved to 2620-2635
tiles.2da eph tiles ok
tilesets.2da 19 moved to 17 (MOW conflict)
wingmodel.2da Gnome male conflict w MOW #30 position
socialutil.rar contains backup of eph pre SOZ 2das

Posted by Soul Catcher at 2009-12-14 07:38:27    Voted 10.00 on 12/14/09
Thank You!!!!

Posted by Ephralia Blessed at 2009-11-09 16:12:35    
New version is up!

Posted by Ephralia Blessed at 2009-10-09 14:05:53    
Thanks, Kastafer!

In other news, I think I've understood the pros and cons of the autodownloader now.

PRO: the "override" version for character creation is no longer needed. Haks are read before character creation, now.

CON: The whole point of having a community hak set is so that many servers could share the same files, saving players huge amounts of disk space. This goal is nuked. The autodownloader as it exists at the moment checks file-creation dates. So, for a player that switches from server to server, the odds are 50-50 that he or she will have the autodownloader re-download the entire set of haks. To defeat this behavior, each server will have to rename their haks . . . so players will have server1_clothing1, server2_clothing1 . . . etc., I hope you get the picture: multiplication of identical haks.

CON: The compression type has changed to "lzma," which, so far, few of us have software to deal with compared to "rar."

I suppose I'll just grin and bear it for now. Hopefully there will be a future tweak that will make the situation more palatable.

*snuggles*

Posted by Kastafer at 2009-09-16 16:17:28    Voted 10.00 on 09/16/09
Great =)

Posted by Ephralia Blessed at 2009-07-24 15:26:13    
Dear ThosRTanner, Try a 3rd time? The file as it sits in the Vault is not corrupt. (Furthermore, a note to all, the nwn2 game engine will accept a partial hak pak, not knowing the difference between partial and full. This leads to missing items when playing in-game.)

Dear nzdawghaus, I have sent you an email.

*snuggles*
Eph

Posted by ThosRTanner at 2009-07-18 06:55:51    
I've downloaded socialclothing 2 twice and it appears to be corrupt - I can't unpack it at all

Posted by nzdawghaus at 2009-06-05 22:21:28    
So, since you've decided to re-release some of my stuff, am I supposed to just send you any updates I might make? Just wondering, cause I seem to have missed that email where you bothered to let me know you were including it here.

Posted by Ephralia Blessed at 2009-04-10 16:38:26    
Troubles around April 7 - 12 2009: I seem to have deleted the "Old Whatbrick" hairs. I didn't really mean to do that - YET. They are slated for destruction eventually, however, since the "New Whatbrick" hairs are also there, hair numbers starting with 50, usually. So -- I will fix and re-post.

*snuggles*
Eph

Posted by Lanf at 2009-02-13 02:07:16    Voted 10.00 on 02/13/09
You have gave me will to play NWN2 again, after the delusion of betatest

Posted by AnnieKenes at 2009-01-16 07:04:33    Voted 10.00 on 01/16/09
About time somebody came up with some semblance of a standard to make things easier on all of us. :)

Posted by cryptc at 2009-01-10 04:44:15    
definately tiles issue, when removing the tiles hak we don't get the problems that we had with it combined with soz...

Posted by cryptc at 2009-01-10 04:22:50    
Might there also be placeables/tileset overlaps with SoZ ? we've experiences some misc problems that might suggest there could be atleast...

Posted by Bloody_Misclicks at 2009-01-07 14:26:33    Voted 10.00 on 01/07/09
Works great for me as a player in Pravita. In the toolset I've used these haks to make custom items. Great work on the compilation.

And it's a good thing to have a standard for social servers. It sucks when you have to download another GB of hakpacks just to log into another server.

Posted by Ephralia Blessed at 2009-01-06 01:43:43    
Thanks for the comments, all!

1. Thanks for the note on the SoZ creature snafu, and I will certainly try to fix it asap!

2. Thanks for the link to the Sigil tileset. I'm sure that will be popular, so, sure, I'll include that.

3. @Aylea, if you were to look closely at "appearances.2da" for the lines that describe common races, the variables PERSPACE and CREPERSPACE have been reduced by a factor of five or so. Th-th-that's all!

4. And another bug to zap: apparently the "claws" (equipped like kamas) have somehow become invisible in-game.

5. Finally, KEMO has released new animations. Those will be included in the next version.

*snuggles*
Eph

Posted by Aylea at 2008-12-30 05:49:12    
Hi EB. I have a couple questions. I've been working on a campaign for about 18 months now and the one thing I haven't been able to accomplish is getting the NPCs within "kissing distance" as you put it. Can I use this hak for a single-player campaign? If not, can you share with me the secret of getting the NPCs so close?

Thanks

Posted by cryptc at 2008-12-29 03:10:11    
Oh, and it seems that some creatures override SoZ monsters (batiri, yuan-ti, etc)... hopefully fixed by next version?

Posted by Ephralia Blessed at 2008-12-11 13:10:54    
Dear Jester,
Sentence number one is, "These haks are meant to be shared by persistent worlds under the social tab." I.e., they are basically for builders only. You should search "sexy OC" for what you want, I'd guess, although of course you can also browse PWs if you have a pretty good internet connection. The ones that use these haks are Pravita Nova, Laguarda, and Silversun (that I am aware of).

Posted by jester.chlorine at 2008-12-06 19:18:00    
I'm not familar with hak files. So you need a specific module to use these new features? How could I have them in a single player module (e.g. the oc)?

Posted by Ephralia Blessed at 2008-12-03 06:54:46    
Hmm. Tiny snafu with "placeables.2da" in being compatible with SoZ and Pravita both, there was a conflict and the "walkmesh helper and ramp" needed to stay in place, overwriting two out of three SoZ "rurual fence" placeables. This will eventually get ironed out, but for right now, rural fence fans are handicapped. :)

*snuggles*
Eph

Posted by Ephralia Blessed at 2008-11-24 00:37:41    
At least a couple of 2da files will need to be updated to accomodate the Storm of Zehir expansion. v1.02 is not SoZ compatible, but v1.03 should be.

*snuggles*
Eph

Posted by Ephralia Blessed at 2008-10-30 09:13:04    
Yay! It looks like the page is up and active!

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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