All i did was combining the packs both the dialog.tlk and some of the 2DA files,
all the other work was done by the respective pack creators and their helpers(if any) enjoy
to install: put the folders in your override directorty in your nwn2 folder, and the dialog.tlk file in your main nwn2 directory
update:
the package is now updated to the 1.22 patch and the newest versions of kaedrin and RoF
having a couple problems....when building a magelored I am not able to select any spells or epic spells,as well as elemental archer and stormsinger class abilities not working on our PWC they do work when tested locally though
The Disciple of Mephistopholes prequistite file (cls_pres_mephist.2da) has the wrong value for the lore skill. It should a 7 instead of a 16 (16 is Spellcraft). _________________________ Nemo non Morior Anime Overviews MP3 Player Playlist
Something about this also causes the Save Game Editor to not work properly and bug out. Starting to think it isn't worth if, even if I did want to make a Cleric of Nobanion. >.<
If this gets updated/fixed it would be wonderful. _________________________ "I'll have your heart eventually, even if I need to cut it out of you."
About to give this a shot, I think if anyone is brave enough and knows the problems with the magetome stuff and anything else that comes up, it would be really cool to see an updated with the latest Kaedrin and RoF.
I have a problem however. It seems this is some how conflicting with the Companion and Monster AI override. I have no idea how, but it is, and I do not have the knowledge to try and figure it out. The actual behaviour settings are still there and work fine, but when I right click an item (weapon) the choices for setting melee, offhand, shield, ranged, etc, weapons are not there.
Removing this override allows these drop down options to reappear again, so something is obviously bugging out. Any thoughts? _________________________ "I'll have your heart eventually, even if I need to cut it out of you."
I just can't get it to work. Kaedrin's stuff works fine but the new races aren't available, just the texts and the game crashes every time I click on the exotic ones, i.e. giants, fey, etc...I cleared out everything and just put the tlk into the documents and the other one into the override just like instructed so why does this happen?
Posted by marc_al at 2009-04-09 03:28:07 Voted 9.00 on 01/18/09
Hello,
I have seen what seems to be a great mod for the warlock (Warlock Reworked 1.02g)
Do you think that it would be possible to add it in your merge pack?
Most of them appear to work. There are a few notable errors here and there though. The Magelord one I just mentioned seems to be the most serious though, as it prevents you from gaining any Magelord abilities.
There are also several errors in the feats.2da, though they aren't game-cripplingly serious and I was able to fix them in a hour or so. Even unfixed, they aren't very noticable unless you know what you're looking for. _________________________ Nemo non Morior Anime Overviews MP3 Player Playlist
Do the magetome classes actually even work? I'm not sure what benefit merging with an unfinished/unpolished class pack is. I can just go in and turn off the classes in the 2da, but just food for thought.
I know you're just combining the Mods, but you may want to fix the Magelord's entry (line 91) in the classes.2da file. The FeatTable should be CLS_FEAT_MAGLORD, not CLS_FEAT_MAGLRD. _________________________ Nemo non Morior Anime Overviews MP3 Player Playlist
Kunikos: when did offshore33 post that comment on Keadrin's page? cause i had some problems with the merge in the beginning, but its fixed now so it might work as intended
marc_al: i didnt make the pack, the contents that is in the pack does work, if you have comments about missing features you have to direct them at the creator of the magetome pack not me :)
Posted by marc_al at 2009-01-22 22:05:26 Voted 9.00 on 01/18/09
Hello,
@Offkorn : Thank you, it is now working
@Emiren : For the Archmage, I can't see the ability to convert one spell into a blast that does 1D6 Dmg / lvl of the archmage, + 1D6 per spell lvl.
Offkorn: the pack wasnt made until jan 09 it didnt ecxist in 08. so you must have done something wrong somewhere, and im fairly certain that the two packs are the same cause its the only folder on my desktop
Sometimes, NWNVault doesn't properly update files, and that may have been what happened here (if you didn't accidently confuse archives). _________________________ Nemo non Morior Anime Overviews MP3 Player Playlist
No... no it isn't. Download it and take a look yourself:
The one from here is dated from Dec 31st and has a 20.7mb dialog.tlk (as well as older feats and spells 2das), and the one from skydrive is is dated Jan 6th and has a 21.2mb dialog.tlk. _________________________ Nemo non Morior Anime Overviews MP3 Player Playlist
Posted by Duvall at 2009-01-20 17:54:51 Voted 10.00 on 01/20/09
Thanks for combining! _________________________ -- Duvall --
Um... the archive you just updated here is older than the archive you uploaded to Skydrive. _________________________ Nemo non Morior Anime Overviews MP3 Player Playlist
Posted by Moebius234 at 2009-01-20 03:20:10 Voted 9.50 on 01/20/09
It seems I can only see 2 subraces of the monster races (there should be many more) does anybody else have the same problem as well?
Posted by marc_al at 2009-01-19 06:08:11 Voted 9.00 on 01/18/09
Hello,
Thank you for the answer.
I wait for the next update :)
Posted by marc_al at 2009-01-18 01:21:56 Voted 9.00 on 01/18/09
Hello,
Thank you for the great job. I have a problem with the archmage (a mage drow that becomes archmage gains no spellcasting progression. Also, I can not choose any of the special abilities from the archmage.
For the Incanatrix, I have no spell progression too.
I also see that when I choose the first level of any these two classes, I can not choose the feat that allows me to choose what class I want for the spellcasting progression (for example at Lvl1 arcane scolar, I must chosoe Wizard for the progression).
To install, I have put the directory of the hack in the Override directory (no other Override).
I have removed the directory mt-common (as told before), and I have downloaded the feats.2da and put the file directory under the main directory of the Override.
I have also put the dialog.tlk on the main nwn2 directory (documents and settings).
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone