INTRODUCTION: I wanted to implement a system that was easy to modify and add to since my scripting skills are limited,
and I like the flexibility of the conversation system. It's initial testing on my servers left me wanting
unique looks to the nodes and harvests- the default models we have just wouldnt flesh out the system to
satisfy my UCD "Unique Compulsive Disorder" (Laughs).
Features:
New Skills: Foraging, Mining, Prospecting, and Lumberjacking.
Over 130 Harvests.
Tiered Difficulty.
New Tools for using this system.
New Icons for Tools and Harvests.
New Tintable Models for Plants and Mushroom/Fungi
(The hak containes alot more models than I used, to allow you to add more)
Animations & Sounds.
Easy to modify.
Optional Examples for using NESS to spawn resource nodes in random locales.
How it works:
The system uses an on use script to initiate a conversation with the resource node.
Player clicks on resource node, and if they have the required tool and rank the
system gives a resource. There are varying chances to:
Find Nothing
Break the Tool
Collect Multiple Resources
Collect Varying Resources (Essence and Gem Nodes- I may break this up later!)
Collect a single Resource
(Ive made comments in each conversation to show builders how this works and allow easy modification)
The system is set up with 3 different "tiers" of difficulty- Novice, Adept and Master.
Prospecting being the exception - there are 4 tiers. (Brackets show rank progression
for Prospecting)
This uses a modified dialog.tlk - I used a high range to not conflict with other mods.
Also modified: skills.2da, nwn2_icons.2da, placeables.2da
I will update the ranges for the 2das when I'm able. Experienced modders can easily find them.
Other Author's Work Used in this System: (Not required to use, but if you already have these in your system, be aware of *possible* conflicts.)
New Recipes that use the harvests.
New Crafting Stations/Placeables. (ie; Cauldron, Woodworker's Bench to name a couple)
More Harvests!
Custom Window for Harvesting (In Progress)
INSTALLATION:
Players/Module Testers
Place fenir_harsys01.hak in your hak folder
Place skills.2da, nwn2_icons.2da and placeables.2da in your override folder
Place Dialog.tlk in your Neverwinter Nights 2 Main Folder (rename your old one to Dialog.bak unless you are familiar with modifying these files!)
Builders: (In addition to above)
Associate the hak with your module.
Import the fenir_harsys01.erf
Full package- follow included instructions. Includes hak, erf, and required 2DA files. (You can merge the 2da's with yours if needed, just be aware of conflicting number ranges. Enjoy!
The way I wrote the system allows for even the less experienced to add to, or modify it. I may be coming back to it before too long, been busy with a major house move (states to hawaii) and a newborn.
Posted by Natala at 2010-09-27 07:00:14 Voted 10.00 on 09/27/10
I wish you would have finished the crafting system you were working on, this one had so much potential, I would love to have used this, especially if it had customizable/alternative recipes. My issue with the SoZ Crafting is that it is way too epic, and this one at least makes it a lot more fun and interesting. _________________________ Tales of Nelanther PW Link
Hardcore roleplay with moderate combat, Intimate Player Community with high-DM Interaction, 4th Edition Forgotten Realms setting - NWN2 3.5 ruleset.
Posted by Dragonsbane777 at 2009-08-25 17:14:48 Voted 9.75 on 08/25/09
Awesome! I love the plant placeables, I already have used them in building and they really add variety. Gonna adapt this to our PW's 4e skills soon. Great work!! _________________________ Talernon3 - Age of Dragons Link
Talernon Team Submissions: Link
3C Music Compilation: Link
Posted by MokahTGS at 2009-08-02 13:36:14 Voted 9.00 on 08/01/09
Actually, I have had that in mind as well- I started UO at launch and was a very vocal contributor over the early years, at least until they added the bio mechanics. Fishing and Treasure Hunting were some of my favorite pastimes. Ive got groundwork laid for it already... Barring no issues I might be able to have thid finished within a few weeks.
Posted by MokahTGS at 2009-08-01 21:13:06 Voted 9.00 on 08/01/09
It should be- the biggest "worry" I had was my placeable 2da's, if people arent careful and forget to back theirs up it could cause conflicts, since over time Ive added a ton of the current content (ie; BCK's, RWS, City Hak, etc).
I think I made it simple enough to jockey things around to your tastes. If anyone needs some help finding something or are unclear on how I did something, feel free to ask. I was just really happy to get this system out. My wife is due in a few weeks so my time for tweaks will be bouncy. :)
I really wanted to finish a custom window for the harvest action but figured that would be at a later date, since I felt the default nwn2 dialog window was a bit "generic" and large. If I knew how to implement a timer that would have went in too.
Posted by Dragonsbane777 at 2009-07-31 15:47:45 Voted 9.75 on 08/25/09
Gonna test this in the next few days, it looks really really great. We have some custom skills already, so hopefully it is easy to adapt :) _________________________ Talernon3 - Age of Dragons Link
Talernon Team Submissions: Link
3C Music Compilation: Link
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10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone