Each of the above Mods should be installed into a unique folder within your override directory.
Then the zMerger folder should be installed into that directory as well (delete the included quickspell.xml file though).
See the Screenshot for an example.
The letter ordering is EXTREMELY IMPORTANT. The Merger folder has to be last alphabetically in order to override the other Mods.
The Mods are kept separate for (relative) ease-of-updating and to hopefully reduce reliance upon perpetual updates for every minor change in the parent Mods.
This combines Kaedrin's PRC Pack with the Tome of Battle, Mage Tome, and Wild Mage Mods, and then adds in Reeron's Maddening Scream, Blast of Flame, Freezing Sphere, Time Stop, Mystic Theurge, Palemaster, Harper, and RDD abilities.
It, unfortunately, does not simply require merging/updating a bunch of 2da files. Quite a number of scripts also have to be merged and expanded to recognize PRCs or abilities added by non-parent Mods. Afterward, those scripts had to be recompiled.
That is what this does.
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Includes
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Merged 2da files from the Required Mods.
Merged Dialog.tlk file.
Relevant updated and/or recompiled Scripts from the required Mods.
The Mage Tome Patch.
Re-mapped Mysteries of Westgate .tlk lines.
2da and dialog.tlk lines from Cyphre's Companions Pack (new companions will only appear if you also install that Mod as it instructs)
Wild Mage Entries Updated for Patch 1.23
Entries Merged
Fixed Dragon Disciple class Feats
Scripts:
Updates for Patch 1.23
Wild Magic Support
Duplicated cmi_includes with more inclusions and no function blocks
New PRCs added to JXGetCasterLevel function
Kaedrin Assassin/Blackguard spells added to JXGetCasterLevel function
Magelord added to Kaedrin Sneak Attack Code
New spells added to Reserve Feats
Kaedrin SummonBuff Support
DoM Fire Mastery Support
Frost Mage Piercing Cold Support
Spellcasting Sneak Attack Support
Force Wall support for line/chain spells
Zombification Support
Melee Touch Bonus Damage Support
Ranged Touch Bonus Damage Support
Tome of Battle Reflex Save
Mettle Support
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Version Numbers
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Kaedrin's PRC Pack: 1.39.3
Mage Tome: 0.75
Spell Fixes and Improvements: 6.01
Tome of Battle: 1.102
Wild Mage Class: 1.3
This only updates the Dialog.tlk, .2da files, and Dragon Shape script (as well as fixing some Mage Tome related things). I may get around to updating the scripts as well... but that's a lot more effort.
Since most of the scripts are not updated, new(er) spells/abilities will not have cross-mod support and there may be oddities with their functionality. Use at your own risk.
I love it! I get to mix and match all these crazy classes, it's great! I'm having trouble with the Wild Mage class, however. First, I couldn't even select the class after meeting the requirements. I fixed that by using debug to give me the Generalist feat. But now I can't use any of the activated feats, like gift of inspiration or the reckless dwoemer. When I try to activate it, the cursor turns into the gray activation icon, and the only thing that it seems to accept as targets is NPCs. However, even if I use it on an NPC nothing happens. I know from the description a dialog is supposed to appear, but there seems to be none. Not sure if it's a glitch, or something I'm doing wrong, or if I messed up the installation somehow. Any help would be much appreciated!
Posted by anubis77 at 2010-02-1412:42:06
I like your mode very much. But i have a problem. The quick cast menu will not come up. I have no other mods but the ones called for. I can cast spells if i put them on the bottom bar. I was wondering what would make quick cast button not work? Thank you.
Posted by Lanessar at 2010-02-0818:03:45
VERY interesting pack. I'm going to play with it a bit to see what occurs. If I incorporate the Spell Points System with this pack, would you be interested in those files as an option? _________________________ Lan's Placeable Groups v1.5
Posted by Offkorn at 2010-01-0918:30:03
Superficially? Very easy; just some 2da and dialog.tlk merging. To fully integrate? A bit more, as it would require adding all the new races to the Wild Surge's Race Change and Add/Remove Racial Abilities Functions. The problem I have with RoF is that the majority of races have a noticeably different quality than the defaults. Whether it's ill-fitting models, ill-fitting head/body combos, horrible color blending, or bonuses and level adjustments that are just all over the place. The only race it adds that I like is the Fey'ri. _________________________ Nemo non Morior Anime Overviews MP3 Player Playlist
Posted by GNice at on01/08/10
I must say this is great! Thanks for the hard work, i now only have one question: how hard would it be to include Races of Faerun? I´ve got no knowledge yet of modifying the 2das and tlk and i guess it´s an ambitious project as first try...
Posted by ryupaul at on01/08/10
ok, thanks anyway. And here is my vote. Great work.
Posted by Offkorn at 2010-01-0803:50:26
I haven't looked at that Mod, but I would assume that it would also require merging the changes made (if any) to the default invocation scripts and then recompiling them. Personally, I like Warlocks the way they are (as long as Warlock Buddy is used) and so have no desire to use or provide support for that particular Mod. _________________________ Nemo non Morior Anime Overviews MP3 Player Playlist
Posted by ryupaul at on01/08/10
If I wanna use this hak along with Saralch's Invocation Pack, do I just need to merge the tlk and 2da files, or is it more complicate? I'm just a newbie in using toolset... Thanks in advance.
Posted by Talon_Argenthawke at on01/07/10
Abso-freakin-lutely AWESOME (Thanks for adding in support for Cyphre's Companion Pack) Boosting my vote. Thanks for your efforts!
Posted by Offkorn at 2010-01-0706:02:03
Amazing the bugs that are discovered by actually playing the game. I have no idea why the Toolset doesn't send an error notification when Functions try to call themselves from within.... ---------------------- v1.33 - Fixed loop that was accidently introduced to the Bot9sReflexAdjustedDamage Function that caused numerous spells to always return 0 damage (and thereby appear to not work) - Fixed doubled Disciple of Mephistopheles description - Fixed Mephistopheles Diety .tlk string v1.32 - Included recompiled versions of the Tome of Battle scripts to avoid a duplicate Function error (which was preventing the Tome of Battle GUIs from calling them) v1.31 - Added missing MoW lines to appearance.2da - Added in support for Cyphre's Companions Pack _________________________ Nemo non Morior Anime Overviews MP3 Player Playlist
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone