This mod is a merger of my own custom spells and casting modes using the spell framework, the tome of battle and Kaedrin's PrC 1.41.3.
-Spellcasters gain acces to the feats: Shadow Magic, Blood Magic, Permancency and Circle Magic:
These feats can be switched on and off and do as described in D&D. While using shadow magic a caster cannot produce light for example. Permanency spells cost XP and Circle Magic will greatly boost the circle master's caster level.
Blood magic costs hitpoints to cast as is seen in Dragon Age and doubles the casterlevel. I couldn't find a good parralel for this in the D&D universe although I'm quite sure that it exists.
Other content includes the spells: Contingency, Chain Contingency, Limited Wish, Wish, Repulsion, Gaseous Form, Spell Turning Lesser and Greater, Vocalize (auto still cast for the duration), Protection from Normal Weapons, Protection from Magical Weapons and more for around 60 new spells that add a great deal of versatility to wizards.
Note: Far from all spells are exclusive to wizards / sorcerors. Quite a few can be cast by bards or even druids and clerics if appropriate according to D&D rules.
For Players: This is an override mod with a TLK file. Installation is like Kaedrin's or TOB would be installed. The files go in their respective folders.
For Developers: This is intended mostly as a source project to build from. It can be included as is and will be patched once I have a list of bugs. If desireable I can also upload the original unmerged files which don't include the Tome of Battle or Kaedrin's PrC.
This package does not transform your game into a turn based combat mod. Combat is standard NWN2.
thanks for this work, its very neat. I only had a problem during the test ... the martial classes maneuveours are not being displayed on the readiated screen (the one we use to ready the martial moves) i don't know what went wrong in the installation ... i put all the files in the override folder (documents) and the TLK file inside the nwn2 original folder. any help please ?
Posted by fredamora at 2012-08-21 18:55:30 Voted 9.75 on 08/21/12
I can't seem to erase or edit comments here, sorry for the double post and this one. Voted! Shame Mage Tome and I don't know if it's Reeron's but also the Time stop and Mystic Theurge. I hope this gets to be combined with Mass PrC Merger.
Posted by fredamora at 2012-04-13 15:16:27 Voted 9.75 on 08/21/12
Does this come with Time Stop spell? How compatible is this with some of the finest modules around...like Wizard's Apprentice, Path of Evil, Trinity, Dark Waters, Icewind Dale, Maimed God Saga, etc?
Posted by fredamora at 2012-04-13 15:15:48 Voted 9.75 on 08/21/12
Does this come with Time Stop spell? How compatible is this with some of the finest modules around...like Wizard's Apprentice, Path of Evil, Trinity, Dark Waters, Icewind Dale, Maimed God Saga, etc?
Posted by Dragon Slayer at 2011-08-04 08:09:51 Voted 10.00 on 08/04/11
Can you do something similar to Wicked magic for Warlocks _________________________ Slayer
Just an addendum - I'm also posting this on the forum thread but I'm posting here as well in case someone is reading one but not the other: Based on what I saw in another post on the forums I did a little more research - it looks like the items I pick in the selection for the abilities is not adding the items/blueprints/whatever to the Book (container) in my inventory - hence why nothing is showing up on the main menus for readying maneuvers
Well I'm not sure if I did something stupid or whether it's a bug, but the ToB class abilities are borked for me. I can select the class at creation, and I get the ui elements, but when I load the game up and go to select my stances/maneuvers, it seems like it doesn't save. It moves them into the "learned" column, then I click finish, but they never show up in the learned/ready maneuvers panes, and if I level up it lists none in known and let's me pick the same ones again. It's like it's not setting a learned flag or something. Same thing on all 3: swordsage, warblade, and crusader. In fact, Crusader I can't close the window because it says I have to ready 5 but there are none to pick. Other than that everything works fine that I've tried out
The included TLK file has the PrC Descriptions - Maybe if you place it in your stock NWN2 directory? This package includes all of Kaedrín's PrC work as well as Tome of Battle classes and features.
Ha! Thanks It's quite usable in most modules although there are bound to be bugs. I just can't find all of them by mystelf and there's no sense delaying a release until it's perfect in 2020 :P
PS. You have a habit of doing this a lot Thugbert, but it's nice nonetheless to get these comments as an author :)
Posted by nicethugbert at 2011-07-01 18:34:33 Voted 10.00 on 07/01/11
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone