This package combines:
Kaedrin's Prestige Class Pack 1.42f
Reeron's Spell Fixes and Improvements 6.05
Drammel's Tome of Battle 1.142
ChainsawXIV's and Jake Zahn's The Complete Craftsman 1.175.
TonyK's Companion and Monster AI 2.2
K2's Light Emitters in Spell Effects 1.10
Kamigoroshi's Races of Faerun 2.3
Installation:
If you have any of these mods installed, remove them first.
If you are upgrading this merge distro, you should remove the previous versions, too.
Unzip the contents of the file to your custom content folder.
On a PC that is ..\My Documents\Neverwinter Nights 2\.
I started this as a personal project, and while researching certain things I saw that people were still clamoring for combos like this. So, I figured I would release my work as starting place for those that might want to combine these mods, and others, together.
I�m a stickler for documentation, so I�ve included pretty much everything I�ve done along the way. That document alone may help people who want to try their hand at merging mods.
Things to do (or would like to do):
-Integrate Wild Mage class (indefinite hold)
-I'm out of ideas, any fan favorites to recommend?
IMPORTANT NOTE: If you are upgrading to version Beta 0.10.0, you MUST completely remove all the previous merged content and clean install to the override folder. I moved some stuff around that will mess your game up if you don't remove the old stuff 1st.
Version History:
Current Version: Beta 0.10.0
Beta 0.10.0 � 5/17/12
-Updated PaleMaster description in classes.2da to reflect SFI class changes
-Added Perform as a cross-class skill to Crusader, Swordsage, and Warblade classes; could not choose this skill before
-Completed Ghostwise Halfling dialog.tlk entry
-Completed Half-Celestial dialog.tlk entry
-Completed integrating Races of Faerun mod
See documentation for complete change log.
Found a bug that needs squashing? Got a fix for something I broke or left out? Have a recommendation for new content? Just want to say thanks? Then please, leave a comment or send me an email.
Use this file if your toons are standing around instead of fighting.
This is compatible with stand-alone installs of KPrC and TonyK's AI. This distro is not necessary.
Back up older versions of this file; place in TonyK AI folder, overwrite old version; also place in KPrC folder, overwrite old version.
Note: correct file now uploaded (if you have x2_mod_def_unEqu.NCS, you have the wrong one) (yes, that one letter makes a big difference, sorry about that)
In case anyone is wondering why their companions are standing around like idiots is because you have to asign your A.I. weapons. Right click on the weapon you want your companions to you use and assign AI melee weapon and AI ranged Weapon respectively. If you dont your companions will hold their weapons and have no idea what to do with them...
Posted by redrover72 at 2012-06-2712:57:27
@marc_al Seems the Warlock issue was something introduced in KPrC 1.42f... He's fixed it for 1.42.1, but that hasn't been released yet The +5 armor enchant would only work in MoTB anyway, but I haven't tested it. Try it in MoTB. If it still doesn't work it would take scrubbing of the crafting.2da to figure out what's wrong (probably won't do that, though, sorry) Half-Celestial may have been a ninja change by me (that I forgot to change back). Feel free to update the 2da to fix it (see doc). Brownie is a crappy race anyway. It's tiny and so it can only use tiny weapons. A dagger or kukri is considered a large weapon. So, since a short bow is medium, it can't use it... you can modify 2da file to change their size, if you really want to use that combo (see doc). @zephera Delgotta The AI issue was introduced by KPrC in 1.4xx somewhere. I thought my custom script would fix the issue, but it doesn't seem to fix everything. The best advice I can give is to reset the toons AI settings (at the bottom of AI page) and re-do it. Also reset weapon setting (right-click on a weapon and reset) and re-do those too. That usually does the trick for me. Unfortunately I can't do more than that for you. _________________________ Return my Illudium Pew-36 explosive space modulator! _____________________________________ NASA Rover mission - Link - Link ESA Rover mission - Link
Posted by marc_al at on06/05/12
Hello, I have seen that a brownie Ranger can not use any bow (shortbow or composite or long). I don't know if it is correct but it doesn't look correct for me. Marc
Posted by Delgotta at on06/25/12
having the same AI problem as zephera. other than that, this mod gave me reason to play again, now if i can find a pw that uses it. p.s. theres cookies for anyone who gets the wild mage working with this :P
Posted by marc_al at on06/05/12
Hello, I have seen that the half celestial (race 46 in the subrace file) has an ECL of 6 but the ECL is only 4 in the Kaedrin and in the Rof pack.
Posted by zephera at 2012-06-2015:52:02
Ummm. Is it me or do my companions act retarded with PrC and tonyk ai? When i pull TonyK ai it works. Tried the ai fix u posted but still not working so either im doing something wrong or it doesn't work... any help appreciated
Posted by marc_al at on06/05/12
Hello, I can't manage to enchant an armor at +5 (or +4). It says recipe invalid. I have tried with the recipe of the tcc and the one from the books (it is the same) and it doesn't work.
Posted by marc_al at on06/05/12
Hello, It doesn't seem that the problem with the warlock is with all spells. I think it is only the unmodified blasts or something like that because at high level when I have put my armor back, there is no problem with blasts.
Posted by redrover72 at 2012-06-0911:49:21
@ Xcelcio, I didn't modify the class skills for shining blade, so it should be correct as is. _________________________ Return my Illudium Pew-36 explosive space modulator! _____________________________________ NASA Rover mission - Link - Link ESA Rover mission - Link
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone