There is a easy solution to the missing comments of your companions. use a gff-editor, open a character from a savegame and devide 50 from the parameter of the soundsetfile. Worked fine for me. cheers. _________________________ HHH
Hopefully this should work so that you can pop in the override, make the character with your chosen soundset, and take out the override so it doesn't cause any bugs. I'll try that out, and if so than this mod is still rad, though I hope you iron out the bugs. If you get it working you're getting a 9 from me, the NWN1 version of this was the only override I used.
yeah i've been having this issue even after pulling the override in any game... like jbaudrand said, it could very well be the bioware patch. i'm not doing anything with the override until 1.04
it look like the same trouble as the official fench patch 1.03, maybe we can wait 1.04, because it look like a trouble from obsidian... _________________________ You want an intro for your mod? Link
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No, not fixed. I have same issue as aleisterhuxley and dmraist: all NPC's in the OC gets different or no voiceset - a real shame since its a nice override.
This comes into effect with ANY NPC voiceset - maybe something in the order of things you pulled from the .2da? Like, the code is referencing "#10 voice" but the #10 voice is now #3 due to the edits in the .2da?
aleisterhuxley: -never- seen that issue before but i'll look into it and see if 1) i get it and if i can fix it or 2) find someone who does and play with it until it works for them.
I identified the problem because I'd made my own changes to soundset.2da and saw a good number of monster and NPC voicesets had been edited out (the **** strrefs). They still have .ssf files but no corresponding .wavs in Data/Sounds.zip, so even if the old strrefs are plugged in for such entries, no sounds will play without the audio files.
hmm... i don't have that issue (any bad strrefs) when i test it with my version of NWN2, but i think Non-Prophet nailed the issue. i'll make another version that removes those sometime before the end of this weekend.
When I drop the soundset.2da in the My Docs override folder and create a char about half of the available voice choices show up as "Bad Strref" ... any way to get rid of these?
I also noticed that I can take the HoTU voicesets soundset.2da and drop it in the NWN2 My Docs override folder and have access to *most* of the voices there, once I get down near the end of the list the sets are still listed but don't make any sounds. Any way to incorporate all these together with the NWN2 voices?
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone