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NWN2 MODULE SPECIFIC HAKPAKS

- Jump to comments -
Name  All Voicesets Override
Author  Dorakhan
Submitted / Updated  11-15-2006 / 11-21-2006
Category  Voicesets
Patch  1.00
Description
This override adds all soundsets to the game for use by the user in character creation. The soundsets are still gender-linked.

Version 2. Bad strrefs should be fixed.

Version 3. Check your henchmen now.

Files

NameTypeSizeDownloads
soundset.rarsoundset.rar
Submitted: 11-15-2006 / Last Updated: 11-21-2006
rar6.46Kb2285
--
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Comments (22):

Posted by masecase at 2008-07-14 08:47:57    
There is a easy solution to the missing comments of your companions. use a gff-editor, open a character from a savegame and devide 50 from the parameter of the soundsetfile. Worked fine for me. cheers.
_________________________
HHH

Posted by Periodiko at 2007-08-07 20:52:23    
Hopefully this should work so that you can pop in the override, make the character with your chosen soundset, and take out the override so it doesn't cause any bugs. I'll try that out, and if so than this mod is still rad, though I hope you iron out the bugs. If you get it working you're getting a 9 from me, the NWN1 version of this was the only override I used.

Posted by eiz0r at 2007-04-23 15:02:59    
does this work with multiplayer? So people that havent downloaded this file can still hear your sounds?

Posted by Dorakhan at 2007-01-17 00:55:48    
yeah i've been having this issue even after pulling the override in any game... like jbaudrand said, it could very well be the bioware patch. i'm not doing anything with the override until 1.04

Posted by jbaudrand at 2006-12-30 14:41:48    
it look like the same trouble as the official fench patch 1.03, maybe we can wait 1.04, because it look like a trouble from obsidian...
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Posted by Camb at 2006-12-18 20:57:05    
No, not fixed. I have same issue as aleisterhuxley and dmraist: all NPC's in the OC gets different or no voiceset - a real shame since its a nice override.

This comes into effect with ANY NPC voiceset - maybe something in the order of things you pulled from the .2da? Like, the code is referencing "#10 voice" but the #10 voice is now #3 due to the edits in the .2da?

I dunno, I'm not a coding guy at all.

Does it work to just create your character then pull the .2da from the override, or does your character then lose it's voice?
_________________________
- Camb: Developer for Avlis 2 and Rogue Dao Studios
Submissions: | [COMBAT Splat] | [Dynamic Monster Races ( ...models submitted!)] | [Texture Factory] | [Placed FX Factory] | [NEW: Wild Hair for More Races] | [NEW: Dragonkin Creatures!]
Please remember to vote...content developers crave attention :)

Posted by Dorakhan at 2006-11-27 01:42:08    
did the latest version not fix the character voicesets??

Posted by dmraist at 2006-11-24 02:35:22    Voted 7.50 on 11/24/06
I have same issue as aleisterhuxley, all NPC's in the OC gets different or no voiceset - a real shame since its a nice override.

Posted by Dorakhan at 2006-11-21 13:52:31    
....aaaaand give that a try.

Posted by Dorakhan at 2006-11-21 13:29:42    
aleisterhuxley: -never- seen that issue before but i'll look into it and see if 1) i get it and if i can fix it or 2) find someone who does and play with it until it works for them.

Posted by aleisterhuxley at 2006-11-21 01:34:17    
Installed this and now Kelgar has a ghost soundset and Elenee has a cat soundset. I don't think Neeshka has any voice anymore.

Posted by dmraist at 2006-11-20 14:36:50    Voted 7.50 on 11/24/06
Cheers !

Posted by frodowasaparanoidgnome at 2006-11-19 04:38:31    
Excellent, works great, thanks!

Posted by Dorakhan at 2006-11-18 15:00:22    
i made the changes and removed all entries with blank strrefs - even had a friend check it. it should work now, minus those soundsets.

Posted by Non-Prophet at 2006-11-18 14:14:31    
I identified the problem because I'd made my own changes to soundset.2da and saw a good number of monster and NPC voicesets had been edited out (the **** strrefs). They still have .ssf files but no corresponding .wavs in Data/Sounds.zip, so even if the old strrefs are plugged in for such entries, no sounds will play without the audio files.

Posted by Dorakhan at 2006-11-18 12:56:24    
hmm... i don't have that issue (any bad strrefs) when i test it with my version of NWN2, but i think Non-Prophet nailed the issue. i'll make another version that removes those sometime before the end of this weekend.

Posted by Bloodrite at 2006-11-18 10:01:41    
well, seems like all the full voice sets form henchmen from nwn1 have bad streff, plus a few that don't seem to contain any soudn at all.

Posted by SWarrrior at 2006-11-18 07:01:41    
So can anyone fix it? There's about 20-30 bad streffs. I would if I knew how and I really want some of these sets...

Posted by Non-Prophet at 2006-11-17 17:38:59    
The entries which have undefined Strref values (****) shouldn't be assigned as Player voicesets. That is where all the Bad Strrefs are coming from.

Posted by frodowasaparanoidgnome at 2006-11-17 14:36:36    
When I drop the soundset.2da in the My Docs override folder and create a char about half of the available voice choices show up as "Bad Strref" ... any way to get rid of these?
I also noticed that I can take the HoTU voicesets soundset.2da and drop it in the NWN2 My Docs override folder and have access to *most* of the voices there, once I get down near the end of the list the sets are still listed but don't make any sounds. Any way to incorporate all these together with the NWN2 voices?

Posted by Dorakhan at 2006-11-16 23:49:38    
mind explaining what/which bad strrefs? i never changed any of the original bioware ones.

Posted by frodowasaparanoidgnome at 2006-11-16 07:09:18    
Bad Strref city d00d.

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8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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