All prior characters using the PRG should be deleted. This release has moved the class order around in order to accomodate existing material.
This is the third release of the new PRG Pack for NWN2. It contains as much of the PRC content as it was possible to convert, all updated to work with the latest patch.
This is the second testing release of the PRG for NWN2. It contains all existing PRG content, some of which has not yet been fully converted to the NWN2 standard. There are and will be bugs. Good, timely reports will help the PRG in fixing these as soon as possible and releasing a complete and bugfree PRG Pack to the NWN community.
If the module already contains haks then you will need to check to see if the haks change any of the 2da's in prc_2da's.hak, and if so, merge the changes into a 3rd hak, placing that hak above the prc haks in the hak list. If you skip this step then the module may not play correctly.
Add the following scripts to the module events using the toolset:
If the module already has scripts attached to events (and it probably does) then you will either need to edit those scripts and add ExecuteScript("prc_xxx"); at the top of each one or make a new script that calls ExecuteScript() for both the prc script and the old event script.
Add prc_consortium.tlk to the module. Set this under Module Properties. You will need a copy of the TLK in My Docs/Neverwinter Nights 2/Tlk, and a copy Without the .tlk in your NWN2 root directory.
Contents: PRG Pack v1.0 Alpha 1
The PRG now stands at 126 classes, 300+ new spells, several hundred new feats, 60+ new races, Psionics, Truenaming, PnP Crafting, Spellbooks, Domains, and a host of other goodies for players and builders alike.
All users should read the manual, either the online or downloadable version, before using the PRG.