Modified AI files for henchmen and NPCs. The goal is to be similar to Obsidian's AI but smarter. I will implement any changes that Obsidian makes.
Place the files into your My Documents Override directory to have them take effect.
Will crash pre 1.03 game versions!To set up the AI now: if you've used it before run the evenresetall script (once, otherwise skip this step if this is your first time with the AI), put missile weapons into the hands of people that you want to use them, go into battle (on the default setting they will now pick their own melees if you haven't selected one). You can then fine tune the melee selections by equiping weapons they'd prefer (weapon settings should save after you unpossess the character). Or you can toggle a behavior tab setting as an alternative way to save preferences.
If you are using this with the PNP hak be sure to remove the spells.2da file (use the PNP's spells.2da file instead).
Place these files in your Override directory to disallow resting in dangerous areas. Use this if you want the game to be more challenging (ie, if you habitually rest at every opportunity this will force you to actually drink healing potions and use wands).
Even Obsidian adopted AI in the official patch 1.05. Congratulations.
Posted by DuncanMc at on03/11/07
This really rocks.
Posted by NEN at on03/06/07
Greetings Even abandoned AI and 3.5 Edition PnP? It makes much time that does not have updates.
Posted by blue_sphere at on02/28/07
Adjusted vote for the new nwn voting standards _________________________ NWN2 Voting Standards - Tattoo it on your forehead. 10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone
Posted by alatari at 2007-02-1903:43:01
Using version 1.04 without any problems. With the new release there is the option to add additional quickbars to the side and bottom of your screens. They are draggable and now you can hit 'V' button and access the voice commands then drag the commands to the quickbars. I recommend dragging the 'follow me' and 'attack' and 'hold' command to the new side quickbars to get the party to follow you. Try pulling the entire override folder and play the game for a few minutes then reinstall the AI override and see if the problem goes away.
Posted by DrayGon at 2007-02-1420:59:33
Ok, I just tried the new version with the latest update for Neverwinter nights (at least for last time I had posted here), used the debug mode to run 'evenresetall' and still, my henchmen will not follow me, and will not attack unless given an order. I wonder if it may have something to do with my not equipping them with ranged weapons. :/ In any case, I have no idea how to fix it even if I do get rid of the AI. It's become a hassle trying to keep my guys togather so my main character doesn't get killed all the time. :/
Posted by DrayGon at 2007-02-0606:44:08
I'll go ahead and say that the older version of this hak, I too had experienced a problem with the henchmen no longer following me, or attacking without my giving them an order. My character still does so, however, since I'm on him all the time. It seems that it happens after a period of time that it seems to stop working all together. I would also like an option to 'not' throw grenade weapons. I put them all on Neeshka since I couldn't carry them all, and then when I started playing with this hak, she threw each and every one. :( Not a huge deal since I probably would have never used them, but it makes it where you can't 'store' items on your henchmen. Otherwise, the hak has been great, even if I hardly use ranged weapons. :P Anyways, I'm gonna try the newest update and see if I still have the same problem. Just figured I'd give you a bit more info on the problem only a few of us seem to be experiencing. ^^ This is with the latest patch by the way.
Posted by blue_sphere at on02/28/07
This is... great! Thanks! _________________________ NWN2 Voting Standards - Tattoo it on your forehead. 10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone
Posted by Piotyr at 2007-01-3023:42:15
Still on vacation? I am really looking forward to future updates such as maybe learning how to make use of the ui from tony k and a few fixes, I really like your ai alot more then tony ks because his messes with stuff that makes some modules unplayable. _________________________ I got a signature! Woooooooo!
Posted by Culliganator at 2007-01-2720:20:05
Great hak. One thing I noticed however is that the "flame arrow" spell can now only target friendlies when used manually. It works fine when the AI handles it.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone