Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN2 ORIGINAL HAKPAKS

- Jump to comments -
Name  Spellcasting Framework v1.13 (MotB)
Author  jallaix
Submitted / Updated  03-02-2007 / 05-04-2008
Category  Code Modifications
Forum Thread  Link
Patch  1.12
NWN2Game  All
Description
The goal of this project is to extend the standard Bioware/Obsidian's spellcasting system to look more PnP.

First of all, write down that this hak overrides ALL standard spell scripts, so you need to get the new version of the framework each time a new Obsidian's patch gets out. I generally update it during the week after the patch is out.

This hak is mainly intended for scripters who want to :
* Cast spells with a specific power (caster level, save DC, metamagic : silent, still and quicken are possible)
* Control the spellcasting action process thanks to events (enqueued, started, conjuring, conjured, cast, finished)
* Change a spell power before it is applied
* Use multiple metamagic features inside the same spell
* Get informations about active spells on a creature (caster level, metamagic, save DC, original caster)
* Get the real type of a spell (spell or like-like, supernatural, extraordinary, miscellaneous)
* Get miscellaneous informations about a spell (descriptor, name, spell school, sub-school, range)
* Get exact saving throws of creatures and items
* Make item cast spells with a specific power (caster level, metamagic, save DC)
* Enable/disable item properties on magical items
* Get informations about item properties (caster level, spell school)
* Get informations about items (magical or not, caster level, spell school)
* Make use of the upcoming Custom Spellbook system


It is also interesting for module builders and players who need :
* The PnP magic staff system
* The Detect Magic spell (wizard level 0) : A character detects magical auras (presence/absence, aura strength, spell school) and may even identify items.
* The Anayze Dweomer spell (wizard level 6) : Identify many items around a character or on a creature, and detect the active spells on a creature.
* The Spell Turning spell (wizard level 7) : Turn back their spells to your opponents.
* To make use of the Wild/Dead Magic zone system.
* To make use of the Custom Spellbooks system.

For more information, check the documentation available in the zip file.

Files

NameTypeSizeDownloads
spfmwk_override.zipspfmwk_override.zip
Submitted: 03-02-2007 / Last Updated: 05-04-2008
zip8.8Mb656
Override version with Dialog.tlk (english)
spfmwk.zipspfmwk.zip
Submitted: 03-02-2007 / Last Updated: 05-04-2008
zip1.6Mb1225
Haks, erf, tlk, and HTML documentation
SCORE OUT OF 10
9.66
10 votes
View Stats
Cast Your Vote!
Voting FAQ

PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS

A half-orc cast the Dominate Person spell ...


... and is dominated by the target !





You Must Be Logged In to Participate.
Comments (91):

  1  2  3  4 Next>

Posted by shilly671 at 2011-09-18 21:05:17    
[±êÇ©:TAGS-C]All things are difficult before they are easy. [±êÇ©:TAGS-C2]

Posted by Qrizz at 2010-05-13 22:54:47    Voted 10.00 on 05/13/10
A Masterpiece
_________________________
Qrizz
Middle Earth Arnor PW
Link

Posted by Vakrinon at 2008-10-12 20:27:24    
I had no idea that your work included all these new spells, from the hakpack description. Can you summarize all the new spells added and include it within?

Posted by 2DruNk2FraG at 2008-07-30 22:51:34    Voted 10.00 on 02/09/08
Hark! A new patch is out!

Jallaix, it would be cool if you did another update. however, if you do not want to I'm going to start working on doing an in house update myself. Thanks.
_________________________
Wild Mage Class
2DruNk2FraG's Homebrew Classpack
Batch Compiler for NSSCLC

Posted by ladydesire at 2008-07-15 17:44:15    Voted 10.00
Sorry I haven't posted the updated spellcasting stuff; I'm in the middle of revamping it and didn't want to give it to folks broken.

Posted by Dragonsbane777 at 2008-06-27 20:26:36    
Hmm I am not seeing where to get the Kaedrin / Reeron spells fixed for use with this, anyone have a link for this n00b? :P
_________________________
Talernon3 - Age of Dragons Link
Talernon Team Submissions: Link
3C Music Compilation: Link

Posted by 2DruNk2FraG at 2008-06-22 21:59:14    Voted 10.00 on 02/09/08
Hey Jalliax,

The wild mage class is finished and it couldn't have been done without your framework. Check it out when you get a chance (link in my sig).

Thanks.
_________________________
Wild Mage Class
2DruNk2FraG's Homebrew Classpack
Batch Compiler for NSSCLC

Posted by Kaedrin at 2008-05-14 18:08:40    
1.12 changed a lot of spell scripts to implement Player1's spell fixes.
_________________________
My Website

Posted by ladydesire at 2008-05-11 08:40:06    Voted 10.00
@2DruNk2FraG: It will be on my download page by Wednesday.

Posted by 2DruNk2FraG at 2008-05-10 17:28:50    Voted 10.00 on 02/09/08
@LadyD -

You know, since you are doing a version compatable with Reeron and Keadrins stuff, I was wondering when/where you are going to make that available. That could be very usefull to me.

Thanks.
_________________________
Wild Mage Class
2DruNk2FraG's Homebrew Classpack
Batch Compiler for NSSCLC

Posted by ladydesire at 2008-05-10 09:56:00    Voted 10.00
@Question2: Not at this point; I am planning to do those spells this weekend though.

Posted by Question2 at 2008-05-10 06:57:22    
Does this work with reeron's spell fixes and new spells from Kaedrin's PRC pack?

Posted by 2DruNk2FraG at 2008-05-09 21:27:06    Voted 10.00 on 02/09/08
@LadyD -

Thanks for the info.

Question - How would one know which scripts were changed in the 1.13 patch?

_________________________
Wild Mage Class
2DruNk2FraG's Homebrew Classpack
Batch Compiler for NSSCLC

Posted by ladydesire at 2008-05-09 18:45:06    Voted 10.00
@2DruNk2FraG: I don't think those scripts have changed since the last time, so the spellcasting framework scripts for the last release should still work.

Posted by 2DruNk2FraG at 2008-05-08 07:05:32    Voted 10.00 on 02/09/08
Hey there it's me again.

In your latest update there 465 .ncs files with no .nss counterpart. If your update is organised by name these files start with nw_s1_rage1.ncs and end with x2_sp_is_sblue.ncs.

I belive that in this format the files will run in game, but if they need to be recompiled due to a custom change in one of your base files, like jx_inc_magic, then this becomes problematic.

Also, in your last version these files came with their .nss component.

Please provide a these files as I do not know which ones contain changes from your last version.

Thanks
_________________________
Wild Mage Class
2DruNk2FraG's Homebrew Classpack
Batch Compiler for NSSCLC

Posted by 2DruNk2FraG at 2008-05-04 19:03:59    Voted 10.00 on 02/09/08
Thank you very much for the update. It is really nobel of you to spend time updating something for a game you do not play anymore.

Best wishes to you.

Tell next patch =).
_________________________
Wild Mage Class
2DruNk2FraG's Homebrew Classpack
Batch Compiler for NSSCLC

Posted by jallaix at 2008-05-04 16:25:02    
Framework (finally) updated for compatibility with patch 1.12.
@2DruNk2FraG I don't think I'll come back soon as I'm currently playing another game and enjoying it.
_________________________
Spellcasting Framework
Wild/Dead Magic Zone (Spellcasting Framework add-on)

Posted by 2DruNk2FraG at 2008-04-28 17:04:50    Voted 10.00 on 02/09/08
Thanks for the news. I appreciate your efforts. Any chance you'll be coming back to the community more permanently?
_________________________
Wild Mage Class
2DruNk2FraG's Homebrew Classpack
Batch Compiler for NSSCLC

Posted by jallaix at 2008-04-28 14:13:37    
Well, it takes more time than I first thought. About 140 scripts modified between MotB 1.11 and 1.12. I progress, but slowly...
_________________________
Spellcasting Framework
Wild/Dead Magic Zone (Spellcasting Framework add-on)

Posted by 2DruNk2FraG at 2008-04-24 20:44:28    Voted 10.00 on 02/09/08
It goes without saying... looking forward to it =).

Thanks.
_________________________
Wild Mage Class
2DruNk2FraG's Homebrew Classpack
Batch Compiler for NSSCLC

Posted by jallaix at 2008-04-23 01:39:47    
I haven't been home for the last month and thus couldn't update the framework...
I PROMISE an update for the end of this week.
_________________________
Spellcasting Framework
Wild/Dead Magic Zone (Spellcasting Framework add-on)

Posted by 2DruNk2FraG at 2008-04-07 15:04:16    Voted 10.00 on 02/09/08
No rush, but a couple of weekends have passed.

How's the update coming along?
_________________________
Wild Mage Class
2DruNk2FraG's Homebrew Classpack
Batch Compiler for NSSCLC

Posted by 2DruNk2FraG at 2008-03-26 07:07:29    Voted 10.00 on 02/09/08
Awesome!
_________________________
Wild Mage Class
2DruNk2FraG's Homebrew Classpack
Batch Compiler for NSSCLC

Posted by jallaix at 2008-03-26 03:58:23    
I didn't know a new patch was out !
I'll update the framework next week-end.
_________________________
Spellcasting Framework
Wild/Dead Magic Zone (Spellcasting Framework add-on)

Posted by 2DruNk2FraG at 2008-03-21 09:54:44    Voted 10.00 on 02/09/08
Dear Jalliax,

Please, please update your spellcasting framework to the 1.12 patch. Also, please let me know if you do not plan to do so. As you know there are some projects **cough*wild*mage*** that are heavely invested in your work. I really don't know how to say this tactfully, so I'll just say it, if you do not want to do an update perhaps you would let Shazbotion and I do it.

My most humble thanks,
2d2f


_________________________
Wild Mage Class
2DruNk2FraG's Homebrew Classpack
Batch Compiler for NSSCLC

Posted by jallaix at 2008-02-20 14:49:10    
It would be a pleasure !
Email me at [email protected]
_________________________
Spellcasting Framework
Wild/Dead Magic Zone (Spellcasting Framework add-on)

Posted by Shazbotian at 2008-02-19 22:50:08    Voted 10.00 on 02/19/08
Jallaix, I think I've found a bug in this thing. I don't know if this the right forum to talk about it but... If a spell is cast by a placeable (CastSpellFromLocationAtXXX), the target will not be able to resist it (or absorb it or be immune to it), because the caster object is the placeable. I've already fixed it in my version, but... also, a similar, but different, problem occurs if an AOE spell is cast by the same function; the AOECreator stores the placeable as the creator instead of the original caster. I've fixed that one as well. Should I email my version of jx_inc_magic to you or...?

Posted by jallaix at 2008-02-15 08:28:51    
Just a thing : I've been recently a bit tired of programming for NWN2. So until I come back to it, I'll simply update it for the next new patch, but there won't be new features.
_________________________
Spellcasting Framework
Wild/Dead Magic Zone (Spellcasting Framework add-on)

Posted by 2DruNk2FraG at 2008-02-09 00:10:43    Voted 10.00 on 02/09/08
I basically have answered my own question by now. Now I just here to vote.

The Spell Casting framework is BRILLIANT! It is making my Wild Mage class project possible.

This increadible thorough and is a must have for anyone needing enhanced flexability for there custom spell content.
_________________________
Wild Mage Class
2DruNk2FraG's Homebrew Classpack
Batch Compiler for NSSCLC

Posted by Segal at 2008-02-03 22:28:40    
I assume I could this without the spell fixes?

Looks very interesting and I have dozens and dozens of custom spells I dont want overwritten
_________________________
Segal
The Depths
Link

  1  2  3  4 Next>

You must be Logged In to post comments in this section.

10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Plug-Ins


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters